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Posted

Been away for a while and want to add weapons to campaigns/planes:

 

1) Want to add the aim 9d to an f-8 campaign. There used to be a .ini file in the campaigns folder I could do this (I also had to change the date I think). How would I enable the f-8 to fly with aim 9d in campaign?

 

2) Want to add ALQ pods to F-4's. I think i had to use a weapon editor if I remember right. How do I add to the plane and same as above, make it enabled in campaign.

Posted (edited)

Example:

(That works only for Player Units. AI aircraft are loaded according to their Loadout.ini)

 

[AirUnit008]

AircraftType=F-14A

UnitName=VF-302 'Stallions'

ForceID=1

Nation=USN

DefaultTexture=VF302

StartNumber=0

BaseArea=Nunivak

BaseMoveChance=0

RandomChance=100

MaxAircraft=12

StartAircraft=12

MaxPilots=12

StartPilots=12

Experience=300

Morale=200

Supply=100

MissionChance[sWEEP]=50

MissionChance[CAP]=20

MissionChance[iNTERCEPT]=20

MissionChance[ESCORT]=40

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

Supply[001].WeaponType=AIM-9L < used designation as specified in the Weapondata file. Start & End dates don't matter.

Supply[001].Quantity=960

Supply[002].WeaponType=AIM-7M

Supply[002].Quantity=640

Supply[003].WeaponType=AIM-54C

Supply[003].Quantity=640

Supply[004].WeaponType=Tank330_F14

Supply[004].Quantity=240

Edited by Gocad
Posted (edited)

File structure should be:

WOV > Campaigns > RollingThunder > WOVCAMPRT_DATA.ini

 

Edit: Just remembered that those Campaigndata.ini files need to be extracted first.

Edited by Gocad

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