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Posted

I dont remember how to change the angle at which stationary aircraft (parked) appear. Anyone remember how? Ahem... Peter01 need help with the static Scouts.

 

 

Posted

I dont remember how to change the angle at which stationary aircraft (parked) appear. Anyone remember how? Ahem... Peter01 need help with the static Scouts.

 

 

 

 

Try change angle in file ScoutC_Data.ini.

example:

 

 

 

As an example am taken Stock Albatros DIII(OAW) ->

 

Albatrosd3oaw_DATA.ini

 

[AircraftData]

EmptyMass=663.6

EmptyInertia=1060.4,826.5,1731.7

ReferenceArea=20.90

ReferenceSpan=9.00

ReferenceChord=1.50

CGPosition=0.00,0.00,0.00

OnGroundPitchAngle=11.5 <---------------- Change this data, or this data fill in into current file if there is missing.

UseMetricUnit=TRUE

DefaultArmorType=WOOD

DefaultArmorThickness=25

Component[001]=Fuselage

Component[002]=TopWingLeft

.

.

.

 

I hopethat the it's going to be work

 

 

 

 

Jan bye.gif

Posted (edited)
I dont remember how to change the angle at which stationary aircraft (parked) appear. Anyone remember how? Ahem... Peter01 need help with the static Scouts.

 

Sorry, no idea quack.

 

Jan is right about the angle, and in the Landing section the RollingRadius= needs to be fiddled with sometimes so that wheels are on the ground (as against in or above).

 

Why the Scout stationary craft are like this is beyond me, when all the others planes I have noticed seem okay (never ever checked it, as they always seemed fine if I happened to look). Perhaps ask Capun.

 

EDit: Both you and Jan are right. It is the angle, OnGroundPitchAngle, which is very unusually low, 5 degrees. This number is always put in by the modeller, maybe just a typo this time. It seems okay if you change it to 15.

Edited by peter01

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