**How to set up and use a Zeppelin**
This method is the only way I've been able to use a Zeppelin in the game.
This works for user controlled and AI.
The game engine doesn't produce a single aircraft all the time, regardless of how I set up the Formation.INI
parameters. I can set my formation or an AI to only have 1 squadron with 1 flight with 1 aircraft, which would
be my plane or any other AI aircraft that uses the same Formation Parameter.It seems to work sometimes. But for
what ever reason the sim will randomly add a second aircraft (wingman). So some missions my plane or the AI will
be flying solo or every 2nd or third mission will have a wingman. I've tried many times to try to change this
but to no avail.
So, to get a specific aircraft to have its own specialized formation, lets say a Zeppelin, this is what I did:
1. In the "Flight" folder open the NATIONS.INI file and create a new nation and make sure you number it
consecutively. In my case I created a nation called "GERMANY_Zeppelin". Save when done.
Name=GERMANY_Zeppelin <----------- Add new name
DisplayName=German Zeppelin Air Service
Formation.Bomber=Zeppelin <----------- add new formation name for Bomber ONLY
Name=GERMANY_Zep01 ------ Add these parameters for using different decals
ActiveDate=03/20/1918 like the "GERMANY" nation uses.
2. Now in the "Flight" folder open the FORMATIONS.INI. You will have to add a few parameters to this file:
1. Create a new [FormationTypexxx]
2. Create a new [Squadron] formation style
3. Create a new [Flight] formation style
add this parameter at the end of the other [FormationTypexxx] parameters. Number it correctly.
[FormationType0xx] <------ Add new "Type" number
Level.Formation=Squadron_Wall_Zep <------ will be created below
Level.Formation=Flight_Wall_Zep <------ will be created below
[Squadron_Wall_Zep] <------ Add this parameter down in the Squadron section after
Position.Offset= 0, 0, 0
//Position.Offset= 500, 0, 0
//Position.Offset= 1000, 0, 0
//Position.Offset= 1500, 0, 0
[Flight_Wall_Zep] <------ Add this parameter down at the end of the [Flight] section
Position.Offset= 0, 0, 0
Position.Offset= 6550, -1000, 0 <------ Notice the far spread. this will keep the big Zeppelins
far away from each other if two appear in a mission
* So even though I created my formation to have 1 Squadron, 1 flight with 1 element, the game will still
accasionaly produce a second aircraft. that is why I created a wide spread in the [Flight_Wall_Zep] parameter.
The Zeppelins, if two appear, will be far enough apart that it will not matter if there are two of them.
Give it a try and see what happens. Hope it works out for you.