Jump to content

quack74

+MODDER
  • Content count

    2,002
  • Joined

  • Last visited

  • Days Won

    2

quack74 last won the day on October 30 2017

quack74 had the most liked content!

Community Reputation

295 Good

About quack74

Profile Information

  • Gender
    Male
  • Location
    Rockland County, New York

Networking

  • Website
    http://

Contact Methods

  • ICQ
    0
  • Yahoo
    macrobj@yahoo.com

Recent Profile Visitors

13,346 profile views
  1. The mountains are going to look incredible in this new terrain. I can only imagine how long this is taking you. Tile by tile is a lot of work.
  2. Black Planes

    You have to rename the Data.INI and the Config.INI. Such as "Fokker Dr1_150_DATA" and "Fokker Dr1_150". Also in the new "Config.INI "file rename the data lines at the top under [AircraftData] [AircraftData] AircraftFullName=Fokker Dr1_150 AircraftShortName=Fokker Dr1_150 AircraftDataFile=Fokker Dr1_150_data.ini <------------------- here LoadoutFile=Fokker Dr1_loadout.ini UserList=Fokker Dr1_UserList.ini CockpitDataFile=Fokker Dr1_cockpit.ini HangarScreen=Fokker Dr1_hangar.JPG LoadingScreen=Fokker Dr1_Loading.JPG The Dr.1_150 can use all of the other stock Dr.1 files
  3. Is this a stupid idea?

    I have destroyed buildings in the distance that have small fires and smoke also. I scattered them all around the front as well
  4. Is this a stupid idea?

    Here is one more Vid. Sometimes the effect doesn't show. I'm still testing and trying to figure out when it shows and why. but when it shows its a very cool realistic feel when flying over the front. I can place the "ghost artillery all over the front.
  5. Is this a stupid idea?

    Here is what my "ghost" artillery looks like. Lots of explosions without the gun fire effects and gun fire sounds. only the explosions and dirt spikes.
  6. Is this a stupid idea?

    I was working on this a couple of months ago. I used a destroyed truck .LOD as the main object set as Artillery. I changed the accuracy of the gun so it would fire all over the place at short range to stay within "No-Mans-Land". I placed infantry objects all around certain areas so the new "Artillery" would have something to shoot at. It does work but for some reason only sometimes. I would fly over an area and could see random artillery explosions. The problem is the new artillery object seemed to be firing on the nearest AAA objects. Not the infantry I placed around. And most missions there wouldn't be any action at all. Cant figure out why since the artillery object and infantry are permanently on the map for every mission. Also I removed the gun fire and sound from the new Destroyed Truck .LOD object. So all you hear or see is the secondary explosions. It is very cool to see. looks as if there is a battle down below. I placed several new artillery objects around so there would be a lot more explosions. they never hit anything. Which is good. I have been able to work on it any further. Too busy lately. But it does work.
  7. New Aircraft

    Great pics Geezer. Good for you. Must be nice and quiet out there. The J.I looks great! It was one tough plane. The gunner and pilot look amazing. Their detail is outstanding. And it's not even done yet. I know you have been working on other plans too. Cant wait! Thank you
  8. We are going to need some Macchi and Lohner types. Hmmmm....who do we know that could make us a couple of seaplanes.....I wonder
  9. Calling FE Map Makers

    I'm not sure of size but I do use all of Stephen1918s' infantry units and they appear to be just fine. Are the troop columns of 15-16 troops going to be one object or is each soldier separate? If I may make a recommendation, make the long troop columns one object. would be great for placing around camps, roads, and even reinforcements approaching No-Mans-Land.
  10. That's a great idea! I can have one object with multiple guns that each have a min and max yaw different from the other. That way they would fire in all directions without overlapping. But would the guns still try to fire on one object? Only one gun would shoot at the target that was in its line of sight until the target is destroyed right? So I ask, can a ground object only engage one target at a time? I'll try it out for now.
  11. Hello all. Is there a way to make an artillery object shoot at multiple targets rather than trying to constantly shoot at one target? I created a ground object (destroyed truck) that I placed in "No-Mans-Land" in First Eagles. I created a Gun in the Gundata.ini called "Active Artillery" for it that uses the same effects as an Artillery gun. But I deleted all the fire effects and sounds so when the "destroyed Truck" shoots all you see is the shells exploding in No-Mans-Land. No muzzle flash or cannon sounds. Technically I don't think I even need the .LOD for the "Destroyed Truck" but I figured I had to place something on the map. Anyway my Idea was to create the constant effect of artillery fire all over the Front without actually having to place artillery everywhere. I changed the accuracy of the new gun type and range so the explosions are kept within No-Mans-Land. I did place a few enemy targets around so my new "Artillery would have something to shoot at. It does work. As I fly over a location I can see random explosions on the ground (because accuracy is way off) without there being an actual battle. But my new Artillery seems to keep shooting at one target even though there are about 10 others near by. Can an artillery object shoot once at a target then select another without destroying the first? Or is there a way to make the accuracy way off so the explosions are way off to the right or left of its intended target? Trying to make the ground explosions as randomly placed as possible. Any ideas would be a big help. Thanks
  12. Junkers J.1

    Thank you Geezer!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..