+76.IAP-Blackbird Posted March 30, 2010 Posted March 30, 2010 So as I wrote in my other topic I want to add more details to the Ye-152M project series, so I came up with the idea of bump mapping. I saw some pics around with very nice results. Is there a tutorial out there where is explained how can I "paint" a good bump map? Or would someone explain it?! Would be great to set a new high quality standart for this series. Can imagine the MiG Alley MOD Team will use this technic in the upcoming stuff. Any help is welcomed best regards Martin
+Julhelm Posted March 30, 2010 Posted March 30, 2010 Paint black lines on a white background and run it through the nvidia normalmapfilter?
+FastCargo Posted March 30, 2010 Posted March 30, 2010 Here's a semi-tutorial that Diego found: http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm FC
+76.IAP-Blackbird Posted March 30, 2010 Author Posted March 30, 2010 Yes great, will check it out this evening, so I can create a normal UV Map, paint a skin and use the panels lines from the skin on another layer in a 24bit grayscale?! Am I right? That`s so far I have understand it as I looked trough?! Ok need the new exporter for max 2009 from TK
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