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So as I wrote in my other topic I want to add more details to the Ye-152M project series, so I came up with the idea of bump mapping. I saw some pics around with very nice results. Is there a tutorial out there where is explained how can I "paint" a good bump map?

 

Or would someone explain it?! Would be great to set a new high quality standart for this series. Can imagine the MiG Alley MOD Team will use this technic in the upcoming stuff.

 

Any help is welcomed

 

best regards

 

Martin

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Paint black lines on a white background and run it through the nvidia normalmapfilter?

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Yes great, will check it out this evening, so I can create a normal UV Map, paint a skin and use the panels lines from the skin on another layer in a 24bit grayscale?! Am I right? That`s so far I have understand it as I looked trough?!

 

Ok need the new exporter for max 2009 from TK

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