Guest Raden Posted April 11, 2010 Posted April 11, 2010 I just DL-ed this from the SF2 Section. http://forum.combatace.com/files/file/9328-eaf-mig-21mf-late-camo/ How can I put it in my SF1 Egyptian MiG-21MF or any other Egyptian version in WOE SF1? Thank u all for ur replies and time.
Guest rscsjsuso5 Posted April 11, 2010 Posted April 11, 2010 here is the skin, it is recommended that you read the kb for series 2 skin to series 1 conversions including unicode to ansi and decals and so that you get a full understanding http://www.filefactory.com/file/b10bac4/n/EAFcamo9.zip . skin all credit to paulopanz
+Wrench Posted April 11, 2010 Posted April 11, 2010 (edited) Basically, you can't. The physical mapping of the aircraft has been changed. If one is real good with PhotoShop or Gimp, and knows the 1stGen mapping you can try to adapt them. It's not easy, but doable Best solution: find an MF already done for the EAF for WoI, and use that. Or, find the MF templates and make one. Sorry, that's just how it is BTW, WoI comes stock 6 Mid-East camo skins; 3 EAF, 1 Syrian, 1 Iraqi, and 1 Algerian, just for the 21MF wrench kevin stein Edited April 11, 2010 by Wrench
Guest Raden Posted April 11, 2010 Posted April 11, 2010 Basically, you can't. The physical mapping of the aircraft has been changed. If one is real good with PhotoShop or Gimp, and knows the 1stGen mapping you can try to adapt them. It's not easy, but doable Best solution: find an MF already done for the EAF for WoI, and use that. Or, find the MF templates and make one. Sorry, that's just how it is BTW, WoI comes stock 6 Mid-East camo skins; 3 EAF, 1 Syrian, 1 Iraqi, and 1 Algerian, just for the 21MF wrench kevin stein Suso5, thanks for ur reply. Re the KB, I did read it specifically on the SF2 Skins to SF1 Skins. I have saved the file the other day. Otherwise, I would not be able to do it. No brainy, just SAVED the texture file within the jet's directory name as ANSI (as said by someone in the KB). Thank u as well to Wrench. I no more have file on WOI. My DVD stops working so I cannot use my old WOI CD. BTW to both of u. I managed to fly the bird. Missing is the Arabic numbers/letters on nose section. The DECALS, some 6MB in TGA, I pit it within the MiG-21MF EAF folder, NOt inside of the NAME Directory where the small decal (lower case) and the texture and skin are. Jere is the birds flew fawlessly in Armed_Recon MSN. Just wondered, WHY the STATIC targets, planes, were always in open spave like this one on a hill, and sometimes just on greens near towns/cities.
+Wrench Posted April 11, 2010 Posted April 11, 2010 (edited) because the game engine is reading the 'parked statics' as vehicles, therefor automatically generating them for AR missions. One of the main reasons NOT to use them (with apologies to Comprnt). Unless, of course, they were installed completly wrong... parked statics should be... a) generated with the stock aircraft on airfields only as set in the airfield inis, or b) having the ini editated, added to the terrain _types.ini, their 'parts' placed INSIDE the terrain folder and then hand placed on airfields for eye candy Heres a quick little fix for the ArabNum decals....since you've already got them out. Create a Decals subfolder WITHIN the Mig-21MF main folder. Path would be: /Objects/Aircraft/MiG-21MF/Decals put them all in there. Then, EDIT the pathway for ALL your Arab nation 21mf skins decals ini, with particular emphasis on the Level 2 ArabNums, thusly: [Decal009] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=MiG-21MF/Decals/ArabicSN Position=4.65,0.05 Scale=1.0 DecalMaxLOD=3 as the insignia and finflash are already in the cat, you needn't edit those lines, just the numbers. Do that for any/all the Arab skins, and that'll fix that. wrench kevin stein Edited April 11, 2010 by Wrench
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