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Wrench

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Wrench last won the day on August 3

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About Wrench

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  1. View File SF2 WW2 Bandidos FW-190A4 Tweeks Pack SF2 WW2 Bandidos FW-190A4 Tweeks Pack 9/23/2018 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A series of modifications to the recently released Bandidos Team FW-190A4 WW2 Luftwaffe fighter. Included are: Data ini (many changes/corrections) "main ini" (rearranged skin sequence - JG.26 is now the first one) new damage tgas (that looks better) loadout ini (now carries belly tank always by default on A-A missions) "Box Art" hangar screen For a full list of changes, corrections and adjustments, see below in the "Notes" section. A backup copy of the original data ini is included, but I forgot to backup the 'main' ini. You might want to do so before installing this package. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein Submitter Wrench Submitted 09/23/2018 Category ini File Edits  
  2. Version 1.0.0

    14 downloads

    SF2 WW2 Bandidos FW-190A4 Tweeks Pack 9/23/2018 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A series of modifications to the recently released Bandidos Team FW-190A4 WW2 Luftwaffe fighter. Included are: Data ini (many changes/corrections) "main ini" (rearranged skin sequence - JG.26 is now the first one) new damage tgas (that looks better) loadout ini (now carries belly tank always by default on A-A missions) "Box Art" hangar screen For a full list of changes, corrections and adjustments, see below in the "Notes" section. A backup copy of the original data ini is included, but I forgot to backup the 'main' ini. You might want to do so before installing this package. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein
  3. be advised, I didn't change a whole lot when it was released a million year ago
  4. why not simplify matters, and just package it up (after checking the Freeware Listings), upload to the "What If" section. saves everyone a shitload of time and effort
  5. No, it can't be done. Period end of statement. (we're talking about apples and shrimp here. No comparision, no blending, no luck)
  6. That's what the Knowledge Base is for! (and MB is master of it !) A note to all the new folks: Always check the Knowledge Bases, both the SF2 and SF/Wo* (aka "1stGen") first!. I do admit the SF2 KB is not nearly as organized as the 1stGen one, so some digging may be required. If one can't find the subject, PLEASE post the questions! We'll try and help out as best we can!!!
  7. it's not likely to happen there are literally less than "the fingers on one hand" worth of MAX gurus making airplanes. More than likely, the Grippen will be "as it is" for the rest of time. And the MAX Gurus, they pretty much DO know how to research the shapes, capabilities and so forth The question to be asked is: Is there something majorly wrong with the Grippen we have??
  8. Fubar has/had been reworking it several (5-6) years ago. Fixing issues like the fuel consuption, landing gear/skid issues and FM stats. But he never finished it. I'll give him a poke, and see what's up with it
  9. nope. has nothing to do with terrains Min/Max is for damage (hit boxes) check your height data (HeightMapScale=) in the terrain's data ini, for each and every tile that has one, set it to 2 or 0.
  10. Maybe you should be telling us WHICH terrains have the issue? BTW, not all terrains have or use the "Allowed MIssions" statements. Therefore, ALL missions should be viable on those (if all the necessary AD units are present in the /GroundObjects folder)
  11. Air Strike (Bruce Willis)

    I'm sure it'll be direct to video/streaming I must say, it's nice to see Nells, Nates, and I-16s, even if all CGI
  12. it don't with radar only visual gives the target info should be stated in the manual (downloadable someplace on the 3rd Wire site, albeit for SF/Wo*, but the commands and operations are the same)
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