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Wrench

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Wrench last won the day on November 16

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About Wrench

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  1. now have the pylon showing ... nearly 2 hours to find a missing equals sign (=) in the system name listings. Wow, I feel dumb! but the "t28" pylon I'm using is too short in the vertical and horizontal. If one uses the stock 1300 mirage tank (as is stated in the loadout ini) it encounters the flaps. so, I might need a 3d guy to build a pylon that looks like the stock one built into the wing. But, if you don't mind not using the drop tanks, minor adjustments will make bombs and RPs fit.
  2. gotcha! Was looking at the Wiki article myself earlier. so.. adding the hardpoints is a nothing thing. That's easy. But some some damn dumb reason, the fake pilot pylons -- that's I've used before on IJN and USAAF airplanes aren't showing!! I must have a typo someplace... (and I've found the hit boxes are a total mess ... I know it's an AI-only bird, but jeez...at least have them ON the component they're supposed to be. Like the pilot hit box 6 feet in front of the aircraft!! I"m correcting them too!) I'll keep at it until I get it right!! Or have to ask for help!!
  3. it only has 2 wing pylons. but, you CAN add 2 more via the 'fake pilot' method and use an existing (makeshift) pylon. I've done this many times for some of our older WW2 birds, and many others, that either didn't have them, or had severe issues with their existing ones the question is, did the real IIA have 4 wing pylons?
  4. Ok, as promised, after hitting 300 pages, I've closed that old thread, and have now opened a new one!! Remember, no posting without a screenshot!! Have it people!!! Enjoy!
  5. are you talking about the stock 3rd Wire Vautour, or Veltro's??
  6. unfortunately, those would be 'terrain objects', added to a terrain's _types.ini and placed via locations in the _targets.ini. Geezer's airfield objects, and various buildings are treated the same way. BUT.. the good news is, using Mue's Target Area Editor, once added to the types ini, becomes a simple matter to place into the terrain, at the (almost) exact location wanted. The hardest part is adding the objects to the _types.ini. The objects themselves (lod, ini, bmps, etc) would be tossed into the *name of terrain* folder (like Verdun or Cambrai, etc) Heck's thread, pinned above, has many of the listing to be added to the _types ini: don't know if the airfield figures are there, but definately worth the look! Be advised, once the terrain modding (or terraforming) bug bites -- there is no cure!!!
  7. Share your thoughts about "USN Sky Penis."

    I think it's funny. Maybe the pilot has been watching "American Vandal" on Netflix. but overall, people are waaaaaaaaaaaaaaaaaaaay to PC about this stuff! They need to lighten up! honestly, how many of US have drawn dicks on something before?? I'll bet damn near everyone!
  8. View File SF2 DH/F Comet SR.1 (What If...) by Cocas & Co. SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co. 11/3/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2. The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides. All markings are decals, and decal randomization is TRUE. Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- Submitter Wrench Submitted 11/18/2017 Category What If Hangar  
  9. Version 1.0.0

    49 downloads

    SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co. 11/3/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2. The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides. All markings are decals, and decal randomization is TRUE. Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory --
  10. View File SF2 DH Sea Osprey S.1 "What If.." SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas 10/29/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage. This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9. The aircraft comes with 2 skins: FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose. All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list). As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well! Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- Submitter Wrench Submitted 11/17/2017 Category What If Hangar  
  11. Version 1.0.0

    39 downloads

    SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas 10/29/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage. This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9. The aircraft comes with 2 skins: FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose. All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list). As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well! Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory --
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  13. that's horseshit 90+% of us are on that last patch level. all mods made in the last 3+ years are for that patch level. what does that tell you?
  14. I check all my zipped archived, and can't find the whole airplane. Sorry, brother! maybe check with Crusader? He might have the entire package somewheres!
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