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Wrench

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Wrench last won the day on July 21

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  1. I know I should be working on finished and releasing angelp's A-20 series, but I stumbled across the 2004 versioin, completley untouched "PAW1" terrain. What a fucking mess!!! After retiling, editing damn near everything and so on ... Something I've wanted to try for a LOOOOOOOOOOOOOOOOONG time. Given that the stock airfields aren't really military, aren't really civil and aren't either, gave this a shot. WW2 style dispersals, at least as seen on this Runway3. After a few hours of repainting, renaming, hex editing and adding to the _types ini, and placing them. I think this is a pretty good (ok, not perfect but measurably better) for a WW2 SWP Japanese airstrip. In this case, Rapopo on New Britain (near Rabual). This major issue is the circular stands are a bit big, like B-29 (at least) sized. But that's ok. One can stick more than on IJAAF/IJN bomber inside. (since we don't acutaly have one Betty or Nell sized)
  2. Need to correct the statement in the original post -- it should read as: "FlightControl section in the aircraft's Data ini" simply because there's a whole lot of folks, new or otherwise, that won't know where to look for it. Might want to also tell them, that if it's a stock bird, they'll need to extract the relevant data ini from whichever CAT it's in, and place it INTO said aircraft's main folder.
  3. Nope!!! Not with my acrophobia!!!
  4. it means you graphics card don't have enough ram
  5. and don't forget to add the sounds to the Soundlist ini, as SF2 been screwing up add-on engines for some time now. Extract soundlist ini from the FlightData.cat. Place in the /Flight folder of you mod folder (create if it don't exist yet) where *** is the next number in sequence, add (assuming that's the wav sent, otherwise use that name) SoundFile***=C130Engine then, copy/paste this at the bottom of the soundlist ini [C130Engine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=3 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 save and close the ini. Test fly to make sure it worked
  6. black "skins" is not only caused by what Gepard said, but MISmatched skins -- as in those for another mod using a different physical model (LOD) or you've run out of texture memory
  7. That was FAST Boss!! thanks for everything!!
  8. Version 1.0.0

    26 downloads

    SF2 Bristol Beaufort (CA) Package (Beta Plus) 7/26/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release these 2 NEW World War 2 aircraft. This package contains 2 versions of the Bristol Beaufort Light/Torpedo Bomber -- Beaufort Mk.I Beaufort Mk.V-VIII DAP (Australian built & used) There are a host of skins available, and as the Beaufort was used in many theatres of WW2, you can pick and choose which WW2 mods folder(s) you can use them in (ETO, MTO, PTO). Please note, the Mk V DAP is ONLY for PTO use, and then most in the New Guinea/Solomons region. Mk I, II, IIA skins: No. 39 Sqdn (DAF 7/41-12/43) MTO desert camo No.42 Sqdn, Coastal Command (>1942) temperate land scheme ("Type B") No. 217 Sqdn, Coastal Command (<1942) temperate sea scheme, late "RAAF", No.100 Sqdn, RAAF Mk.II/V(1942-43) temperate land scheme Mk.V-VIII DAP: No.100 Sqdn, RAAF(1942-44) temperate land scheme No.100 Sqdn, RAAF (<1944) overall Forest Green All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. The RAAF model also has the squadron code letters for ALL the units that used the Beaufort. However, the serials are 100% historically correct for only No. 100 Squadron. All others, while historically correct for the variants depicted, should be considered 'generic' in nature. Again, as stated above, you End Users (TM) will have to do some moving of bits to their proper Theatre of Operations, removing the ones not needed in the various mod folders. Everything is included, bombs (WW2 style), British Torpedoes (the DAP can also use the US Mk.13 and US bombs) pilot figures and so forth. You'll also be adding 'new' sounds, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. Also, the original 1stGen 'Box Art' Hangar and Loading screens have been recycled for SF2 usage. On the Aircraft Selection Drop Down Screen you'll see: Beaufort Mk. I (CA) and Beaufort Mk.V-VIII DAP (CA) This will differentiate these from the ones no longer available from "elsewhere". You also may wish to remove/rename/delete THOSE versions if you have them, so as to not create confusion or file conflicts. In case anyone is wondering, "DAP" is the Australian 'Department of Aircraft Production'. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein
  9. View File SF2 Bristol Beaufort (CA) Package (Beta Plus) SF2 Bristol Beaufort (CA) Package (Beta Plus) 7/26/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release these 2 NEW World War 2 aircraft. This package contains 2 versions of the Bristol Beaufort Light/Torpedo Bomber -- Beaufort Mk.I Beaufort Mk.V-VIII DAP (Australian built & used) There are a host of skins available, and as the Beaufort was used in many theatres of WW2, you can pick and choose which WW2 mods folder(s) you can use them in (ETO, MTO, PTO). Please note, the Mk V DAP is ONLY for PTO use, and then most in the New Guinea/Solomons region. Mk I, II, IIA skins: No. 39 Sqdn (DAF 7/41-12/43) MTO desert camo No.42 Sqdn, Coastal Command (>1942) temperate land scheme ("Type B") No. 217 Sqdn, Coastal Command (<1942) temperate sea scheme, late "RAAF", No.100 Sqdn, RAAF Mk.II/V(1942-43) temperate land scheme Mk.V-VIII DAP: No.100 Sqdn, RAAF(1942-44) temperate land scheme No.100 Sqdn, RAAF (<1944) overall Forest Green All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. The RAAF model also has the squadron code letters for ALL the units that used the Beaufort. However, the serials are 100% historically correct for only No. 100 Squadron. All others, while historically correct for the variants depicted, should be considered 'generic' in nature. Again, as stated above, you End Users (TM) will have to do some moving of bits to their proper Theatre of Operations, removing the ones not needed in the various mod folders. Everything is included, bombs (WW2 style), British Torpedoes (the DAP can also use the US Mk.13 and US bombs) pilot figures and so forth. You'll also be adding 'new' sounds, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. Also, the original 1stGen 'Box Art' Hangar and Loading screens have been recycled for SF2 usage. On the Aircraft Selection Drop Down Screen you'll see: Beaufort Mk. I (CA) and Beaufort Mk.V-VIII DAP (CA) This will differentiate these from the ones no longer available from "elsewhere". You also may wish to remove/rename/delete THOSE versions if you have them, so as to not create confusion or file conflicts. In case anyone is wondering, "DAP" is the Australian 'Department of Aircraft Production'. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/27/2026 Category Other  
  10. Oh, damnit!! That is NOT going to buff out ... this is what you get being stupid ... Rule #1 - DON'T duel with AAA
  11. that's one i keep forgetting, too. sometimes it'll stick at loading around 80-90% is usually a terrain object or ground object it doesn't understand (or like).
  12. The hell??? Somebody better update their charts -- that water shoals in the ODDEST way!!!
  13. Passing Charles Point Lighthouse
  14. not that I remember seeing. I say 'go for it Allen!!!'
  15. NIgel, try this link. The website's been screwy for months, but looking under the "Wingedows 7" I found the purchase link for FE2 https://store.thirdwire.com/store_w7_all.htm#ShowMore
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