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Wrench last won the day on June 24
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SF2 Fokker F27 Friendship Pack by Veltro2K & Nyghtfall
Wrench replied to Wrench's topic in File Announcements
It's fully flyable, don't you people read the read me???? sheeeeshh... -
to DA: somewhere around here I DO have an Eastern America map ... don't remember who gave it to me. Looks like is more of eastern Canada, then the US eastern seaboard. all i know is it hasn't been touched since 2011
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Foug84, message with attachments inbound! I"m sending you the TE and the TFD tool. Just unzip, and drop both into your C:\Users\****\Saved Games\ThirdWire directory. This makes in easier to move files back and forth. The TFD is a little confusing, as you have to 'drill down' folder-wise, to find the files you want. MOST IMPORTANT WHEN USING THE TERRAIN EDITOR!!!! SAVE AND SAVE OFTEN!!!!! Before transfering/copying any new TFD and HFD files from the Terrain Editor to you terrain folder, always back up the originals!!!! There is NO undo in the TE (further showing how it wasn't really a well thought out program) If you need an help, just shout. I'll do what I can!!
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I'm just curious as to why this is in the SF1 Forums? To the OP -- you'll find pretty much ALL the Mirage Factory and Column5 content here, and has been for a loooooooooooong. Just takes a little time and digging. As to why Indonesia has been banned? Maybe one of Crapun's ancestors was killed in the Krakotoa eruption in 1883???
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This section in the Knowledge Base should have some info you can use, too. https://combatace.com/forums/forum/368-modding-terrainsenvironments/ I also forgot the mention, that adding Cazaux airport/airbase, you'll need to "flatten" that zone as well. Might want to pick up the TFD tool, it should be here someplace. It's exceptional in finding the X/Y coordinates for a target area a billion times easier then the TE (which sucks, as I said before). It's zoom capabilities are much better, down to a single tile if need be. Just quickly looking at it, it seems the airbase could be placed at 604001,881015 (ish). I'll have to cross check Google Earth and a nav charts for the region
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Cazaux can probably be added, as you'd be heading south to any engagement zones. You'll have to, of course, add the 'clear zone' tile for the airbase, the airbase itself (duh!), and maybe any nearby city, even if just for a navigational marker. Let me make it easy, and see where I archived the Espana only Terrain Editor. If I can find it, you'll just have to install it and start fiddling. For personal use, you have my permission to repave Southern Europe!! (hahaha)
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You can't. unless something is DIRECTLY west of Toulouse, on the same latitude, or south of it (to the Spanish border), there's no more room on the map. There's an 80km 'dead zone' (called "The Wall") around ALL edges (N,E,S,W) and vertically on all the terrains. Toulouse is already a bit too close. It's only there because it was on the original version. Also, unless you're doing the mod for you OWN self, my policy is clearly stated in the read me 'no mods on my terrains withOUT explicit permission'. Having said that, you will need the SF terrain editor (use the 2nd version, the one for WoE it's works better-- and that ain't saying much). The thing is a fucking nightmare to set up and work with. It crashes if you look at it sideways. That's why there's so few us that actually build terrains. edit: the image below illustrates what I'm saying --- anything outside the box is beyond The Wall and inaccessable to players
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Version 1.0.0
19 downloads
SF2 A-4F Skyhawk "Blue Angels" Skin & Ini Pack 6/20/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Something just for fun!!! This is a complete rebuild of the 1stGen A-4F Blue Angels skin by CoolPilot from 2009. The mod is for use on the A-4F (no suffix) Skyhawk, pretty much available in all merged versions of SF2. This represents the US Navy Blue Angels Demonstration Team from 1974 through 1986. All new jpg skins, in 4096x made from Nyghtfall's template. New decals, with correct markings and 100% accurate BuNums are included. Decal Randomizaton is FALSE!!! With luck, this will give you the #1 aircraft each time (or maybe not?). OTH, I have given you 8 Modex and BuNums, even if the last 2 would be for a TA-4F or C-130. I've also made corrections, using Nyghtfall's "Skyhawk Correction Kit", repairing the incorrect placement of the Sidewinder rails to the outer pylons. Where they correctly belong. New loadout and data inis are part of this package. If you already HAVE installed his Correction Kit, just allow the overwrite. The only thing I've added is the landing light and opening canopy, using the Standard Animation Keystroke, Shift/0 (zero). A new BA themed Hangar screen is also included. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The original read me is included within the skin folder, for historical purposes. Please read the Notes section for any other useless bits of information. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein -
View File SF2 A-4F Skyhawk "Blue Angels" Skin & Ini Pack SF2 A-4F Skyhawk "Blue Angels" Skin & Ini Pack 6/20/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Something just for fun!!! This is a complete rebuild of the 1stGen A-4F Blue Angels skin by CoolPilot from 2009. The mod is for use on the A-4F (no suffix) Skyhawk, pretty much available in all merged versions of SF2. This represents the US Navy Blue Angels Demonstration Team from 1974 through 1986. All new jpg skins, in 4096x made from Nyghtfall's template. New decals, with correct markings and 100% accurate BuNums are included. Decal Randomizaton is FALSE!!! With luck, this will give you the #1 aircraft each time (or maybe not?). OTH, I have given you 8 Modex and BuNums, even if the last 2 would be for a TA-4F or C-130. I've also made corrections, using Nyghtfall's "Skyhawk Correction Kit", repairing the incorrect placement of the Sidewinder rails to the outer pylons. Where they correctly belong. New loadout and data inis are part of this package. If you already HAVE installed his Correction Kit, just allow the overwrite. The only thing I've added is the landing light and opening canopy, using the Standard Animation Keystroke, Shift/0 (zero). A new BA themed Hangar screen is also included. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The original read me is included within the skin folder, for historical purposes. Please read the Notes section for any other useless bits of information. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/23/2026 Category A-4
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said so in the 1st post --- Jianghu (with Temu missiles and stuff) Just had another thought, too. If it's supposed to "Egyptian Navy", you'll need to check or add "Exported=TRUE" to the data ini, and build a user list ini with the correct operational dates. I don't have them, so I can't check on that.
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Afterburner and low fps in wings over europe
Wrench replied to aceplayer390's topic in General Discussion
Knowing WHICH aircraft is usually a HUGE help in trying to diagnose the issue. Stock or add on???? However, if you really want the mess up the game, you can remove the callout for the afterburner effect from each of the offending aircraft's data ini. You'll find it in the Engine section. But the problem sounds more like your machine, NOT the game. As in vid card not strong enough. Try setting the graphic levels down a step or two in the 'Options" tab -
Vietnam Air War addon updates, plans, and so on...
Wrench replied to yakarov79's topic in Mods & Skinning Discussion
Thanks!! Like you, I hate have finished or 'almost' finished stuff lying around collecting electrons! -
SF2 has a MAJOR issue with engine sounds. Like Flanker said, you'll have to extract the Soundlist.ini from the FlightData.cat, and place it in the /Flight folder of whichever mods folder you're installing the aircraft to. This, of course, goes on the chance the mod maker ACTUALLY included the engine sounds. If they didn't, just use the stock sound (JetEngine) in their data ini, like Gepard said. If they actually DID include the sounds, here's the proper instructions take from a recently uploaded mod of mine. Obviously, change the sound name to the one used by the jets ...
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