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Wrench

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Everything posted by Wrench

  1. it means you graphics card don't have enough ram
  2. and don't forget to add the sounds to the Soundlist ini, as SF2 been screwing up add-on engines for some time now. Extract soundlist ini from the FlightData.cat. Place in the /Flight folder of you mod folder (create if it don't exist yet) where *** is the next number in sequence, add (assuming that's the wav sent, otherwise use that name) SoundFile***=C130Engine then, copy/paste this at the bottom of the soundlist ini [C130Engine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=3 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 save and close the ini. Test fly to make sure it worked
  3. black "skins" is not only caused by what Gepard said, but MISmatched skins -- as in those for another mod using a different physical model (LOD) or you've run out of texture memory
  4. That was FAST Boss!! thanks for everything!!
  5. View File SF2 Bristol Beaufort (CA) Package (Beta Plus) SF2 Bristol Beaufort (CA) Package (Beta Plus) 7/26/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release these 2 NEW World War 2 aircraft. This package contains 2 versions of the Bristol Beaufort Light/Torpedo Bomber -- Beaufort Mk.I Beaufort Mk.V-VIII DAP (Australian built & used) There are a host of skins available, and as the Beaufort was used in many theatres of WW2, you can pick and choose which WW2 mods folder(s) you can use them in (ETO, MTO, PTO). Please note, the Mk V DAP is ONLY for PTO use, and then most in the New Guinea/Solomons region. Mk I, II, IIA skins: No. 39 Sqdn (DAF 7/41-12/43) MTO desert camo No.42 Sqdn, Coastal Command (>1942) temperate land scheme ("Type B") No. 217 Sqdn, Coastal Command (<1942) temperate sea scheme, late "RAAF", No.100 Sqdn, RAAF Mk.II/V(1942-43) temperate land scheme Mk.V-VIII DAP: No.100 Sqdn, RAAF(1942-44) temperate land scheme No.100 Sqdn, RAAF (<1944) overall Forest Green All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. The RAAF model also has the squadron code letters for ALL the units that used the Beaufort. However, the serials are 100% historically correct for only No. 100 Squadron. All others, while historically correct for the variants depicted, should be considered 'generic' in nature. Again, as stated above, you End Users (TM) will have to do some moving of bits to their proper Theatre of Operations, removing the ones not needed in the various mod folders. Everything is included, bombs (WW2 style), British Torpedoes (the DAP can also use the US Mk.13 and US bombs) pilot figures and so forth. You'll also be adding 'new' sounds, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. Also, the original 1stGen 'Box Art' Hangar and Loading screens have been recycled for SF2 usage. On the Aircraft Selection Drop Down Screen you'll see: Beaufort Mk. I (CA) and Beaufort Mk.V-VIII DAP (CA) This will differentiate these from the ones no longer available from "elsewhere". You also may wish to remove/rename/delete THOSE versions if you have them, so as to not create confusion or file conflicts. In case anyone is wondering, "DAP" is the Australian 'Department of Aircraft Production'. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/27/2026 Category Other  
  6. Version 1.0.0

    23 downloads

    SF2 Bristol Beaufort (CA) Package (Beta Plus) 7/26/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release these 2 NEW World War 2 aircraft. This package contains 2 versions of the Bristol Beaufort Light/Torpedo Bomber -- Beaufort Mk.I Beaufort Mk.V-VIII DAP (Australian built & used) There are a host of skins available, and as the Beaufort was used in many theatres of WW2, you can pick and choose which WW2 mods folder(s) you can use them in (ETO, MTO, PTO). Please note, the Mk V DAP is ONLY for PTO use, and then most in the New Guinea/Solomons region. Mk I, II, IIA skins: No. 39 Sqdn (DAF 7/41-12/43) MTO desert camo No.42 Sqdn, Coastal Command (>1942) temperate land scheme ("Type B") No. 217 Sqdn, Coastal Command (<1942) temperate sea scheme, late "RAAF", No.100 Sqdn, RAAF Mk.II/V(1942-43) temperate land scheme Mk.V-VIII DAP: No.100 Sqdn, RAAF(1942-44) temperate land scheme No.100 Sqdn, RAAF (<1944) overall Forest Green All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. The RAAF model also has the squadron code letters for ALL the units that used the Beaufort. However, the serials are 100% historically correct for only No. 100 Squadron. All others, while historically correct for the variants depicted, should be considered 'generic' in nature. Again, as stated above, you End Users (TM) will have to do some moving of bits to their proper Theatre of Operations, removing the ones not needed in the various mod folders. Everything is included, bombs (WW2 style), British Torpedoes (the DAP can also use the US Mk.13 and US bombs) pilot figures and so forth. You'll also be adding 'new' sounds, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. Also, the original 1stGen 'Box Art' Hangar and Loading screens have been recycled for SF2 usage. On the Aircraft Selection Drop Down Screen you'll see: Beaufort Mk. I (CA) and Beaufort Mk.V-VIII DAP (CA) This will differentiate these from the ones no longer available from "elsewhere". You also may wish to remove/rename/delete THOSE versions if you have them, so as to not create confusion or file conflicts. In case anyone is wondering, "DAP" is the Australian 'Department of Aircraft Production'. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein
  7. Oh, damnit!! That is NOT going to buff out ... this is what you get being stupid ... Rule #1 - DON'T duel with AAA
  8. that's one i keep forgetting, too. sometimes it'll stick at loading around 80-90% is usually a terrain object or ground object it doesn't understand (or like).
  9. The hell??? Somebody better update their charts -- that water shoals in the ODDEST way!!!
  10. Passing Charles Point Lighthouse
  11. not that I remember seeing. I say 'go for it Allen!!!'
  12. NIgel, try this link. The website's been screwy for months, but looking under the "Wingedows 7" I found the purchase link for FE2 https://store.thirdwire.com/store_w7_all.htm#ShowMore
  13. IcelandNA is a know framerate killer. Simply because it's LOD based not TFD/HFD based like the other terrains. Meaning: the entire map is a ungainly mess of polygons and meshes, just like the aircraft models As to terrain objects, who's hangars??? The stock ones are very low poly, some of the add-ons run a lot higher, and eat into the 'draw time'. Also, WHICH terrain? There's boatloads of terrains out that are EXCEEDINGLY heavy on objects and TODs that drag things down (I should know -- a built a lot of them) Gene_Wolfpack, you didn't mention if you've added any effect packages, which also eat up FRs. And how much ram on the vid card? How much system RAM??? How many cores? What speed? Desktop or laptop?? Honestly, between the 2 poster having issues, there simply isn't enough data to give an accurate response.
  14. delete ALL mods, and test in a Plane Jane install. If it works without the mods, there's something wrong with the mod; and that'll have to be run down seperately
  15. or, as many of us have done, just say "f-ck it! I'm leaving it as is!!"
  16. Before anybody else from the SF2 community sticks their head(s) in (they know who I'm talking about)... I'm sure it can be imported into SF2, and armed with a nuke.. ducks and runs out nearest door ...... (on a personal note, I think they're super cool!!!)
  17. Wow. some people. can't even follow simple rules that are clearly stated. I've a mind to delete that whole thing Thank Jim, for pointing them in the right direction
  18. From Toho
  19. make sure you not only inspect the textures for sameness, but the LOD in the LOD viewer. That'll give you the meshes, too.
  20. No sweat!! Looks like we finished about the same time. Once you get used to using one, there's lots of things that can be fiddled with!! Pilot, drop tanks (NOT built in to the LOD) etc. Another thing I noticed, is it has a RADICAL pull/drift to the left on the take off roll under autopilot. And it has the (in)famous 'tail stall' (seen on many ww2 birds from 'the other place') Has anyone tried to figure those out??? I have a vague memory of using the 3w 100D FM and fixing a lot of things, way back in the Stone Age (tm) As to the lod fix**, I'd let Ralph know, he is always glad to have improvements and fixes to the Product. And he's a good guy! **12 meg bitmaps!!! jeeeeZZZZ!!!!
  21. a quick question -- what is the date on the lod you're using??? Mine is 2/8/2007. All the skin maps ARE bmps, for the 3 skins* I have. They are taken from the "YAP RW - Phase One 2025 REPACK 2.0" Unless I have the wrong version of the mod ?? ?? !!! *612th TFS Det. 1, 6234th TFW and 4510th CCTW
  22. Actually, yes I have
  23. I was get XVI32 hex editor, it's free and pretty easy to use you do a 'search' (I doubt these old LODs would be in Unicode edit-- they're not) and just hand replace the 'bmp' tag with 'jpg -that what I do. Watch the spacing of the letters -- that's super critical!! -- Then save, and close. Convert the other skins to jpg, is suggested. If you want, I can give it a shot and let you know in a few hours (the islands of Indonesia and Australia aren't going anywhere anytime soon!!)
  24. Had to check Gemini for me, too. "veteran fixture". I guess that's what the kids are calling us Old Hands (tm) now
  25. (wondering aloud) if hex editing the LOD to take jpgs would be an option????
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