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Wrench

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Everything posted by Wrench

  1. those are the Isreal ME tiles. Since the city and farm tiles are such pieces of shit on IME, i'm using the Desert tiles for those. I know it's not quite European, even for the southern parts, but better than that IME crap. I mean, really?? the farm and city tiles are rotated 45 deg off center, and just make it more work than it's worth to put items to blow up in them. OTH, the 'wine dark sea' tiles from IME look very good in the Med. This way using those tile, everything will match from the Morocco/Tunisian border all the way to Jordan (Tunsia, Western Desert, Isreal2 (ww2), IsarelME (ww2)* *although that one kept it's crap tiles, but I added nearly 100 more to fix the region to how it geographically should have been.
  2. OK, looking the WW2 Tunisia map last night. Now I know another of the reasons I stopped working on it 10 years ago... Every single one of the 123 target areas need to be stripped out and COMPLETELY rebuild from the bedrock up. Airbases being the easiest, what with so many usable via copy and paste. But all the actual cities ... I'd love to redo Benghazi (now in Allied hands) to match the tile from Western Desert ... if I could only find the TE!!! anyway, here's a planning map so you know what the region covers
  3. Version 1.0.0

    27 downloads

    SF2 WW2 North Africa (Western Desert) Terrain (MTO) 9/7/2026 !For Use In An MTO Centric Mods Folder Only! What started out as a simple targets upgrade (in 2017!!), and turned into a major rework of Edward's "North Africa" or Western Desert Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too! The map has been almost completely retiled, excepting for city and farm tiles, in the IsrealME style. This will allow it to 'match' the WW2 Palestine, and WW2 IsrealME terrains already available at Combat Ace. The Upcoming Tunisia terrain also carries this same IME tiling. This is a COMPLETE terrain, designed to REPLACE the original version in it's entirety. All necessary parts are included; tiles, inis, LOTS of new terrain items. Also, as expected, there are a VERY large number of Easter Eggs on this map. See if you can find them! Geophysical Disclaimer: some rivers and other water features may not follow their Real Life (tm) courses, be placed in their Real Life (tm) locations, look as they should in Real Life (tm) or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc.) exist only as named places, even if they might have had strategic or tactical values (most don't!). And So Forth (tm). For those wondering, the map covers from the center of the Gulf of Sirte in the west, east to the middle of Saini, north to Albania, and south the vast emptiness of the desert. (sorry, I forgot to add Hamunaptra). This package also contains the Ground Objects and Guns needed for WW2 usage. These items will also be needed for when the "Tunisia" terrain is rereleased for American and other Allies to work in. This has all the ships, trucks, tanks and other vehicles needed for the WW2 Desert War Experience. It is NOT necessary to remove all the "modern" post-WW2 items from your /GroundObjects folder. There are many in here that ARE stock items, edited, repainted and repurposed for the 2nd World War. When installing, just allow the overwrite. Their data inis and user lists will prevent them from appearing in the year spread for Med Operations in WW2 (1940-1945). The other part of this package are Guns. Lots and Lots of Guns. American, British, Italian, German, Japanese and probably Modern Ones too. As they're only used when Modern Items (tm) appear, and they take up so little space, you get everything! At No Extra Charge! As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log and stuff. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings and Good Hunting! Wrench Kevin Stein
  4. View File SF2 WW2 North Africa (Western Desert) Terrain (MTO) SF2 WW2 North Africa (Western Desert) Terrain (MTO) 9/7/2026 !For Use In An MTO Centric Mods Folder Only! What started out as a simple targets upgrade (in 2017!!), and turned into a major rework of Edward's "North Africa" or Western Desert Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too! The map has been almost completely retiled, excepting for city and farm tiles, in the IsrealME style. This will allow it to 'match' the WW2 Palestine, and WW2 IsrealME terrains already available at Combat Ace. The Upcoming Tunisia terrain also carries this same IME tiling. This is a COMPLETE terrain, designed to REPLACE the original version in it's entirety. All necessary parts are included; tiles, inis, LOTS of new terrain items. Also, as expected, there are a VERY large number of Easter Eggs on this map. See if you can find them! Geophysical Disclaimer: some rivers and other water features may not follow their Real Life (tm) courses, be placed in their Real Life (tm) locations, look as they should in Real Life (tm) or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc.) exist only as named places, even if they might have had strategic or tactical values (most don't!). And So Forth (tm). For those wondering, the map covers from the center of the Gulf of Sirte in the west, east to the middle of Saini, north to Albania, and south the vast emptiness of the desert. (sorry, I forgot to add Hamunaptra). This package also contains the Ground Objects and Guns needed for WW2 usage. These items will also be needed for when the "Tunisia" terrain is rereleased for American and other Allies to work in. This has all the ships, trucks, tanks and other vehicles needed for the WW2 Desert War Experience. It is NOT necessary to remove all the "modern" post-WW2 items from your /GroundObjects folder. There are many in here that ARE stock items, edited, repainted and repurposed for the 2nd World War. When installing, just allow the overwrite. Their data inis and user lists will prevent them from appearing in the year spread for Med Operations in WW2 (1940-1945). The other part of this package are Guns. Lots and Lots of Guns. American, British, Italian, German, Japanese and probably Modern Ones too. As they're only used when Modern Items (tm) appear, and they take up so little space, you get everything! At No Extra Charge! As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log and stuff. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings and Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 09/07/2026 Category Full Terrains  
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  5. indeed, swarm attacks. think Kamikazes around Okinawa. and that's BEFORE any kind of SAM!!!
  6. well, they did say 'things are tough all over'.
  7. as you can tell, this isn't quite done yet .. but is moving along well. Using pasko's IAR-80 to REPLACE some of the unavailable Regia Aeronautica birds (Mc-200, Ba-65, Re-2000). At any rate, I'd like an opinion on the tail cross. I think it's too high on the rudder. Every picture I've seen of RA birds, the cross extends the full height; if that's the case, it's a simple matter to move the layer in the (new home-grown) template. In other good news, the Western Desert rebuild in complete! Just final testing of the movement routes, and trying to figure out the ground objects. What is likely to happen is 2 uploads -- the terrain, and the Ground Objects and Guns needed for the Axis and Allied forces. NOTHING from 'the other place' will be included. It's all been weeded out. (hence the need for replacement RA aircraft and such like) Then, it's Westward to Tunisia (post-Torch)!!!!
  8. THIS is Excellent Advice (tm). Given the state of gaming, and the proliferation of, well, theft, This Is The Way
  9. Not for right now, I thinks. If I do, you'll be my first call!!
  10. that was a good film. netflix also has a very good documentary on the retirement of the MiG-21s too. Actualy, several war movies from India that look pretty good.
  11. Nice touch using "Nightmare at 20000 Feet"!!!!
  12. well, don't misplace them ... I know there's some IJAAF/IJN birds we could use (even with importing from RS -- some of them need a lot of ini work)
  13. What shall this be captioned? Rule Britannia? Adding insult to injury? Finders Keepers???
  14. Greeetings to our new members! Yes, you can mod the game to fly the Red Air side; there's a post in the SF2 Knowledge BAse on "how to" IIRC, there are some compaigns around in the downloads section
  15. Time to think about investing in EMP guns, maybe???
  16. well, it doesn't QUITE look like the old Revell 1/72 A-20 box art, but its "close enough for gobermend work"
  17. All the Jugs have been done already by Cocas and meself. But I thank you nonetheless!!
  18. View File SF2 DB-7A & B Boston I/II (CA) ETO-MTO Package (Beta Plus) SF2 DB-7A & B Boston I/II (CA) ETO-MTO Package (Beta Plus) 8/23/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release 2 NEW World War 2 aircraft! This package contains the Douglas DB-7A & DB-7B as used by the French Armée de l'air, and later by Vichy forces, and the British Royal Air Force after the Fall of France. I'm releasing this combined aircraft/skin pack, for the varying theatres, so you End Users (tm) will =HAVE= to pick and choose and do the moving yourselves to place them in the correct Theatre of Operations (ETO and/or MTO) Mod Folder. There are NO skin sets herein used in the Pacific. The package includes the following skins: = DB-7A, Armée de l'air : 2 Escadrille, GB 1/19 (1939) 1 Escadrille, GB 1/32 (<6/40, Vichy, French Morocco) = DB-7B, RAF: No. 88 Squadron "Hong Kong" (6/40) No. 107 Squadron (12/41) (note these 2 units flew a mixture of Boston models) The actual dates are noted as shown above. The SF2 Date Switch (tm) is active, and the skins will switch (hopefully!) according to the dates shown above. Always check the included User list ini for exact dates. There are also usually historical notes on each of the texture set inis. All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. As these are 'new' rebuilds, these aircraft replace IN TOTAL those no longer readily available from 'the other place', all decals from those mods of mine have been reused and refreshed for SF2 usage. As such, where available, the original read me for each is included with the relevant skin folders along with a screenshot of the original bird. Serial numbers are historically correct for all skins; however, they are to be considered 'generic', not representing specific aircraft in each squadron. The pilot's entrance hatch opens with the Standard Animation Keystroke (tm), Shift/0 (zero). Everything is included: WW2 (nation specific) bombs, French MGs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. It should be noted, this same engine sound will be used on ALL versions of the Boston/Havoc that are still in the hangar. I've also included, for that that don't have it, the Nations entries for VichyFrance. Or you can (read--SHOULD) download the WW2 nations ini from the following URL: https://combatace.com/files/file/13095-ww2-nations-formations-inis/ I should have mentioned that before, on the other recent WW2 releases. Well, you can fix it now! Once in game, on the Aircraft Selection Drop Down Screen you'll see: DB-7A/Boston Mk.I (CA) DB-7B/Boston Mk.II/III (CA) The 'CA' of course, is for Coyote Aerospace. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 09/04/2026 Category Other  
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  19. Version 1.0.0

    22 downloads

    SF2 DB-7A & B Boston I/II (CA) ETO-MTO Package (Beta Plus) 8/23/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release 2 NEW World War 2 aircraft! This package contains the Douglas DB-7A & DB-7B as used by the French Armée de l'air, and later by Vichy forces, and the British Royal Air Force after the Fall of France. I'm releasing this combined aircraft/skin pack, for the varying theatres, so you End Users (tm) will =HAVE= to pick and choose and do the moving yourselves to place them in the correct Theatre of Operations (ETO and/or MTO) Mod Folder. There are NO skin sets herein used in the Pacific. The package includes the following skins: = DB-7A, Armée de l'air : 2 Escadrille, GB 1/19 (1939) 1 Escadrille, GB 1/32 (<6/40, Vichy, French Morocco) = DB-7B, RAF: No. 88 Squadron "Hong Kong" (6/40) No. 107 Squadron (12/41) (note these 2 units flew a mixture of Boston models) The actual dates are noted as shown above. The SF2 Date Switch (tm) is active, and the skins will switch (hopefully!) according to the dates shown above. Always check the included User list ini for exact dates. There are also usually historical notes on each of the texture set inis. All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. As these are 'new' rebuilds, these aircraft replace IN TOTAL those no longer readily available from 'the other place', all decals from those mods of mine have been reused and refreshed for SF2 usage. As such, where available, the original read me for each is included with the relevant skin folders along with a screenshot of the original bird. Serial numbers are historically correct for all skins; however, they are to be considered 'generic', not representing specific aircraft in each squadron. The pilot's entrance hatch opens with the Standard Animation Keystroke (tm), Shift/0 (zero). Everything is included: WW2 (nation specific) bombs, French MGs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. It should be noted, this same engine sound will be used on ALL versions of the Boston/Havoc that are still in the hangar. I've also included, for that that don't have it, the Nations entries for VichyFrance. Or you can (read--SHOULD) download the WW2 nations ini from the following URL: https://combatace.com/files/file/13095-ww2-nations-formations-inis/ I should have mentioned that before, on the other recent WW2 releases. Well, you can fix it now! Once in game, on the Aircraft Selection Drop Down Screen you'll see: DB-7A/Boston Mk.I (CA) DB-7B/Boston Mk.II/III (CA) The 'CA' of course, is for Coyote Aerospace. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein
  20. well, as to WHICH planes, pretty much the list as above Re-2000 series (3 plane) Macchi 200 series* (3 planes) Ju-52 -- also usefull for French use in Indochina Bf-110 (C/G?) Didn't Torno do the Macchi Racer from the 1930s?? I know, historically, that was the basis for their fighters. Wonder if he'd share the MAX file, and even if it IS reworkable to the fighter?
  21. Ok, I just discovered something -- long time ago I uploaded some of Cocas's MAX files to the Modder Repository, and the are Seafire P-47 Beaufighter!!!!!!! I know it can be a lot of work, but that is a starting point for the Blenhiems
  22. I'll be very happy to kick in a few bucks, too. I'll find the money. Thank you, gents! I know WW2 is a serious niche market, and I'm glad to get such a good response!
  23. Their P-38s, (E/F/G/H/J) could be imported. Some minor reskinning and or course, re-decaling. They are FAR superior to the old Wolf257 models we've been using the last 20+ years. The B-26 could brought over, their G is close to a B (like, nearly identical), and it has noting of the shadow issues that Veltro's does.. I haven't looked at the P-51B, so can't speak of that (yet) Funny thing is, I was looking at their F3F & F4F Wildcats -- they fold their wing the wrong way!!! They twist so the LOWER wing is pointing out, not the pointing in at the fuselage. It's very funny to watch!! The TBF, oth, works just like Real Life (tm) We can't use their Buffalo, for redistrubution, even though it remapped differently for the 1stGen version, it's "by permission only" from DAT, according the RS readme.
  24. Took the day off from the Western Desert yesternoon, an created a "new" 109 for the Regia Aeronautica. Non historic for the E-7, the RA did use F and G models of varying sub-types. So, it's not a real what if, but a pending one??? As its an RussoUK's Emil, it can replace some of the unavailable RA birds, in some fashion, due to it's earlier 'arrival' in theatre. Release is "soon".
  25. WoW!! I'd totally forgotten that ... and Veltro's Buffalo, too! Nice to have that for the Defense of Crete (and East Asia, too) I mean, we're still using his 109E, and it looks just as good as it did in 2005. (sigh) Time sucks. With luck, maybe Russ will drop by and ???? who knows ...
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