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Everything posted by Wrench
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I Thanks! I've got Wasp and the Yorktowns pretty much done (with Snapper's help!). I may send them to you review. The Lexingtons will probably wind up as 3 'sets' of ships -- pre-war for both, Lex's modification removing the 8", and Sara's mod, with the 5/38s. That way, with a unique name for each and such, will not conflict with the RS scripted missions. That'll allow them to used both in RS, and for the rest of us, in our own usual PTO mod folders (ok, maybe MTO for Wasp heading to Malta) Equally, and probably the most important, it letting Ralph know, and getting his permission for release. He's really good about that, as he understands we have the talent (and time) to make the needed improvements.
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just for grins and giggles .. partly reskinned, ALL new markings! (excepting the cowl ring -- won't take the flight color decals) (this is what I get for re-watching 'Dive Bomber' for the bazillionth time!!)
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we've had working seaplanes since the mid-2000s. I'd suggest checking the Rufe and Rex we have (should be in SF1 downloads). The invisible airfield was been used since then, even YAP 'Rising Sun' has a version for their floatplanes & seaplanes.
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- hand tiling
- hfd editing
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Just in case anybody is reading/listening, I DID find the best Pre-War USN aircraft film ever made. It's on Amazon, and can be rented or purchased (I just bought it as it, as I don't have the DVD -- stream it baby!). "Dive Bomber" with Errol Flynn and Fred McMurry, it TECHNICOLOR!!!!!! One can forgive the medical and love story lines -- you want to see all the birds of 1941 USN. Filmed aboard ENTERPRISE and NAS North Island, San Deigo. https://www.amazon.com/s?k=dive+bomber&crid=G0ALZQXDRFFF&sprefix=dive+bomber%2Caps%2C178&ref=nb_sb_noss_1 HIGHLY reccommended!!!
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well, this is actually going a LOT better than I thought!!!! (odd when THAT happens!!!) here's the CV5/6/8 (in this case Big E), with a respotted deck, and cats moved a bit more forward and closer to center line. I'm going to respot the 2 bird at the end, further astern. Had to bring a bunch over into the Test Install. I need to bring the RS Hellcat, as our old one doesn't have folding wings, and theirs does. (but Pasko's Wildcat fits nice!, as does my Helldivers) If I'm happy with this, then maybe do WASP, and see what Snapper has done with the Lexingtons. Note on them: i still think Lex and Sara need to be to seperates, after 1941. Lex lost the 8 inchers, and gained those joke guns, 1.1 ini. Sara got the 5/38s. Having them "same" in the 1930s would be cool, if we ever get more early birds (I know of some that MIGHT be converatable)
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As a lot of you know, my modding passion is, and will always be, getting WW2 to work in SF2. Well, with the addition of a freely available bunch of goodies to be found in YAP's "Rising Sun", and those of us the do play WW2 PTO mods, don't follow the 'canned missions', for the most part. To that end, I'm requesting any/all of our experienced Naval Engineers to help in converting the RS bird farms for single mission SF2 PTO WW2. Now, this does pose some issues. Mostly, RS uses 3 different ships to tell their stories; launch, recovery and damaged/sinking/destroyed. NONE of these models are updated for SF2 (that's another story for the airplanes, too) I'd say we can (almost) ignore WASP, but she did server gallantly in the Atlantic, Med, before being lost in the Pacific. Same thing, need a major upgrade. As for RANGER, we don't (really) have one; just that stand it I did forever ago. But it DO work, so... My plan is to hopefully get them FULLY SF2 rated, like the existing (well, late model Essex and the ancient Enterprise6 model). The nondamaged LODs would be used, with fully operation defenses, historically correct armor values, minimal parking slots, and so forth One of the major issues, is LEXINTGON, having had her 8" guns removed in early/mid 1941, would have to be it's own ship, not like the YORKTOWN or ESSEX's. Same for SARATOGA; she had them remove, and 5/38 twin turrets installed in their place. The YORKTOWNs (5,6,8) need to cat and arrestor cables repositioned, armor upgraded (already started on this). As you can see below, that's an RS CV-5 class, with some parked birds already. You'll notice the 2 Vindicators abaft of the island; that's where the cat's are, as RS uses a rolling takeoff. They'd need to be moved forward of the bow elevator (that I can do, But a lot I can't) I'm sure I can get Ralph's (YAP Commander!) approval for this, and I know he'd want to make any and all corrections that would make the whole mod more SF2 compatibile. I'm not going to mention the aircraft, but there is a WEALTH of PTO aircraft that are in all 4 parts, many replace those "no longer available", and replacing others that are SO old ... but need fine tuning for SF2. That's a discussion for another time, however. So, who's with me?? (oh, by the way, anyone have any of the RS aircraft templates??? I've got a shitload of pre-war F4F-3 Wildcat decals that don't work on Pasko's because of massive bleed -who'da thought that!)
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to be sure, it 'count me click'. as if 98.6% don't already know the history of Fishbed
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View File SF2 A-20C Havoc (CA) MTO Package (Beta Plus) SF2 A-20C Havoc (CA) MTO Package (Beta Plus) 8/9/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release a NEW World War 2 aircraft! This package contains the A-20C Havoc as used by the USAAF in 1942 and on, in the North West Africa area (re: Morocco, Algeria, Italy, etc.). Again, this mod if for Mediterranean Theatre use =ONLY=!!! There are several good terrains of this region available here at Combat Ace. The package includes 2 skins: 97th BS, 47th BG (MTO)<12/42 85th BS, 47th BG (MTO)<10/43 The actual dates are noted as shown above. The SF2 Date Switch (tm) is active, and the 85th will turn on in 10/1943, after the change to the star-and-bar insignia from the earlier star/blue roundel All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. As these are 'new' rebuilds aircraft no longer readily available from 'the other place', all decals from those mods of mine have been reused and refreshed for SF2 usage. As such, the original read me for each is included with the relevant skin folders, along with a screenshot of the original bird. Serial numbers are historically correct for both skins; however, they are to be considered 'generic', not representing specific aircraft in each squadron; both skins use the same general pool of serials . OTH, the ETO tail 'Battle Numbers' ARE correct for each squadron; there are 25 for each. The pilot's entrance hatch opens with the Standard Animation Keystroke (tm), Shift/0 (zero). Both aircraft skins are in standard Olive Drab over Neutral Gray, no 'weird' camo patterns. For those wishing to attempt it, the template can be made available. My original 'Box Art' Hangar Screen has been revamped for SF2 usage; it's in a kind of 'wide-ish-screen'. Everything is included: WW2 bombs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. It should be noted, this same engine sound will be used on ALL versions of the Boston/Havoc that are still in the hangar. On the Aircraft Selection Drop Down Screen you'll see: A-20C Havoc (MTO) (CA) The 'CA' of course, is for Coyote Aerospace. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 08/15/2026 Category Other
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Version 1.0.0
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SF2 A-20C Havoc (CA) MTO Package (Beta Plus) 8/9/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release a NEW World War 2 aircraft! This package contains the A-20C Havoc as used by the USAAF in 1942 and on, in the North West Africa area (re: Morocco, Algeria, Italy, etc.). Again, this mod if for Mediterranean Theatre use =ONLY=!!! There are several good terrains of this region available here at Combat Ace. The package includes 2 skins: 97th BS, 47th BG (MTO)<12/42 85th BS, 47th BG (MTO)<10/43 The actual dates are noted as shown above. The SF2 Date Switch (tm) is active, and the 85th will turn on in 10/1943, after the change to the star-and-bar insignia from the earlier star/blue roundel All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. As these are 'new' rebuilds aircraft no longer readily available from 'the other place', all decals from those mods of mine have been reused and refreshed for SF2 usage. As such, the original read me for each is included with the relevant skin folders, along with a screenshot of the original bird. Serial numbers are historically correct for both skins; however, they are to be considered 'generic', not representing specific aircraft in each squadron; both skins use the same general pool of serials . OTH, the ETO tail 'Battle Numbers' ARE correct for each squadron; there are 25 for each. The pilot's entrance hatch opens with the Standard Animation Keystroke (tm), Shift/0 (zero). Both aircraft skins are in standard Olive Drab over Neutral Gray, no 'weird' camo patterns. For those wishing to attempt it, the template can be made available. My original 'Box Art' Hangar Screen has been revamped for SF2 usage; it's in a kind of 'wide-ish-screen'. Everything is included: WW2 bombs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. It should be noted, this same engine sound will be used on ALL versions of the Boston/Havoc that are still in the hangar. On the Aircraft Selection Drop Down Screen you'll see: A-20C Havoc (MTO) (CA) The 'CA' of course, is for Coyote Aerospace. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein -
'way back when i worked on gas stations (when dinosaurs hadn't yet fully turned to oil), I was taught a really easy way to make change. Never failed me yet!! (even with LAUSD screwing around!)
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Does the Wings over Korea mod work with other mods?
Wrench replied to Chugster's topic in Mods & Skinning Discussion
consider the OP has been here since 2014, makes it ever worse. I think an apology from him is MORE than in order. -
Does the Wings over Korea mod work with other mods?
Wrench replied to Chugster's topic in Mods & Skinning Discussion
That is pretty fucking rude. Also, as JimBib just posted above, FULL instructions on how to build an era/theatre specific mod folder is in our ever ignored Knowledge Base -
Does the Wings over Korea mod work with other mods?
Wrench replied to Chugster's topic in Mods & Skinning Discussion
It says right in the read me for KAW, it REQUIRES a seperate install. -
Great pics! Thanks for sharing! What's the bird on the other side of the Anson??
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AWESOME!!!!!
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You REALLY want to keep those short range missiles, trust me!!
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the offset "placement" like all the 3 section locators in this game system It's left/right, front/back, up/down. Forgot to mention that! Sorry!! !!! and it IS all metric, which make it a bit easier for people like me that went to Los Angeles City Schools (shitty at math)
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winblows 11 sucks!!! It just killed my photoshop 6 install, and I've been spent all weekend and this week (so far) rebuilding everything. Brushes, hundreds for FS compliant color chips ... jerks!!! Thank you for the compliment! It means a lot!!!
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The pylons, when made as an additional item, can be added via the 'fake pilot' method. I've had to do this for several WW2 aircraft that the original modeler didn't build them in. It's not difficult, what with the LOD Viewer (all blessing to Mue!!!), not like what it was 'way back then. You can get the pylon's "place in the world" pretty close, but still will have to check in game for where it really shows up, as it's a "pilot seat". There IS some guesswork, of course, as in positioning launch rails on the pylon (seat) We also have a 'dual rack' for Sparrow/AMRAAM around here somewhere too. If you really want to go crazy with Sidewinders, try the "Christmas Tree" HVAR rack used on the P-38J Lightnings!!!
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Doesn't the ground crew just bolt them on??? I'll show myself out now ......................................................
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it's set in the bird's cockpit ini, afaik. What the numbers ARE actually distance-wise (as in how many meters/cm back from the dashboard) I'm not sure [CockpitSeat001] ModelName=F-15A_pit.LOD Offset=0.0,0.0,0.0 <------------- i think!! this one Position=0.0,6.43,1.06 <---- position relative to aircraft world center ViewAngles=0.0,0.0,0.0 MaxYaw=170 MinYaw=-170 MaxPitch=90 MinPitchFront=-45 MinPitchRear=-30 If I'm wrong, hopefuly someone will correct me.
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Don't waste your time. It runs like shit on modern systems, even with all the screwing around trying to get DX9 properly installed. Time to evolve to SF2.
