CJLivesey Posted March 6, 2011 Posted March 6, 2011 Hi, I'm trying to model a 1000lb retarded bomb as used by the RAF since the 1960's. The issue i'm having is with the animation - or lack of - for the retarding fins/balute. The fins should pop out similar to those of a mk82 snake-eye, but with a balute stretched between then. Problem is that in-game none of this is happening. I've modelled the bomb up in 3dsmax and have an animation working within the program, so was wondering if any modellers fancy having a look as see what i'm doing wrong? I admit i'm a newbie at modelling so any help would be appreciated. If anyone wants to help, please PM me and i'll send over the max files Thanks in advance! Quote
+FastCargo Posted March 6, 2011 Posted March 6, 2011 Make sure your animations are programmed to use TCB controllers. Make sure the animation is only 10 frames long (1-10 for weapons works pretty well). Make sure you assign the animation in the data.ini for the weapon. FC Quote
CJLivesey Posted March 6, 2011 Author Posted March 6, 2011 Cheers for that Fastcargo! It was the TCB controllers which were the bit i'd missed. Once again the combat ace community comes up with the goods! Quote
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