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arthur666

Ins/Outs of the campaignDATA.INI?

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when I add new air units to my campaign, what do I need to pay attention to regarding the the 2 .INI files? Do all nations need to be together? I've noticed that if I add one to the end of the list and make it flyable, it acts weird.

 

Also, do they need to be in alpha-numerical order by squadron# ?

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that depend if you want to make them flyable or not

for player unit must be all in sequence 1 to something for non flybel no problems to mix mix red whit blue

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You must count how many blue squadrons are in the campaign xxx_DATA.ini to find out the ID for the next one. For instance:

 

You have 35 Blue squadrons on your campaign and 10 Red squadrons, thats a total of 45 [AirUnitxxx]. That means you are going to add the next Squadron identified as [AirUnit046], but its ID for the xxx.INI file should be 36 as it is the 36th blue squadron on the campaign.

 

35 other blue squadrons above this

[AirUnit046]

AircraftType=F3H-2M

UnitName=VF-141 'Iron Angels'

Squadron=VF141

ForceID=1

Nation=USN

...

10 red squadrons after this

 

[uSNUnit001]

Unitname=VF-141 'Iron Angels'

ForceID=1

UnitID=36

StartDate=1962

DescFile=

StartText=RD62START.TXT

AircraftType=F3H-2M

Edited by Jaman

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