Pappa Goat Posted June 3, 2011 Posted June 3, 2011 Ok, I found the FlechetteairBurstEffect I copied the entries from the 23mmflakeffect into the file. I changed the particle colors of the FlakCloud23mm to those from the red smoke marker effect. I changed the smoke from smokewhite.tga to RedSmoke2.tga SO... In game, when the flechette rocket air bursts there is now a nice little puff of smoke.... BUT it is still white!!! Any ideas as to why it's still not red? Quote
krfrge Posted June 3, 2011 Posted June 3, 2011 Papa Goat, Just a suggestion: [CBUSmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=cbusmoke.tga <------- Change to RedSmoke.TGA TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Quote
Pappa Goat Posted June 3, 2011 Author Posted June 3, 2011 This is in the Flechetteeffect right? Yeah I first looked at this until I realized that this controls the ground impact effect, not the air bursting effect. The CBUsmoke.tga is the brown smoke that appears when the flechettes or bomblets impact the ground. That there is now a puff of smoke with the air burst after I edited the FlechetteAirBurstEffect shows that it's the right effect to edit... I just don't get why the puff is white and not red! grrr. CHANGES IN BOLD BELOW: [EffectType001] Name=FlechetteAirBurstEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=FlakExplosion23mm Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.0 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.0 Element[02].ElementType=PLACE_EMITTER Element[02].ElementName=FlashEmitter23mm Element[02].StartTime=0.0 Element[02].StartTimeDeviation=0.0 Element[02].EjectTime=-1.0 Element[02].EjectTimeDeviation=0.0 Element[03].ElementType=PLACE_EMITTER Element[03].ElementName=FlakDebrisEmitter23mm Element[03].StartTime=0.2 Element[03].StartTimeDeviation=0.0 Element[03].EjectTime=-1.0 Element[03].EjectTimeDeviation=0.0 Element[04].ElementType=PLACE_EMITTER Element[04].ElementName=FlakCloud23mm Element[04].StartTime=0.1 Element[04].StartTimeDeviation=0.0 Element[04].EjectTime=-1.0 Element[04].EjectTimeDeviation=0.0 Element[05].ElementType=PLACE_EMITTER Element[05].ElementName=SmallSparksEmitter23mm Element[05].StartTime=0.0 Element[05].StartTimeDeviation=0.0 Element[05].EjectTime=-1.0 Element[05].EjectTimeDeviation=0.0 Element[06].ElementType=PLACE_EMITTER Element[06].ElementName=SmallFlashEmitter23mm Element[06].StartTime=0.0 Element[06].StartTimeDeviation=0.0 Element[06].EjectTime=-1.0 Element[06].EjectTimeDeviation=0.0 [EmitterType001] Name=FlashEmitter23mm EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=10000.000000 HasLightSource=TRUE LightColor=0.750,0.70875,0.6675 LightRange=2500.0 LightSrcOffset=0.0,0.0,25.0 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.080000 ParticleColorTableType=LINEAR ParticleColorStart=0.400000,0.400000,0.400000,0.200000 ParticleColorEnd=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.134000 ParticleSizeEnd=4.00000 BaseSizeDeviation=0.5 TextureMaterial=FlashMaterial2 [EmitterType002] Name=FlakExplosion23mm EffectLevel=2 EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 HasLightSource=TRUE LightColor=0.400,0.270,0.150 LightRange=1500.0 LightSrcOffset=0.0,0.0,25.0 LightDeviation=0.20000 ParticleUpdateType=NON_MOVING ParticleRenderType=ANIMATED_SPRITE ParticleNumAnimationFrame=4 ParticleAnimationScale=0.5 ParticleRandomOrientation=TRUE ParticleLifeTime=0.40000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-5.00000 ParticleRandomness=0.100000 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,0.700000,0.700000,0.300000 ParticleColor[02].Time=0.250000 ParticleColor[02].Value=0.600000,0.600000,0.300000,0.350000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.200000,0.160000,0.040000,0.200000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.134000 ParticleSize[02].Time=0.060000 ParticleSize[02].Value=0.670000 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=1.340000 TextureMaterial=FlakParticleMaterial [EmitterType003] Name=FlakDebrisEmitter23mm EffectLevel=1 EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING LifeTime=0.200000 MaxVisibleDistance=8000.000000 PositiveZOnly=TRUE EmissionRate=0.01 EmissionVolume=0.000000,0.000000,0.00000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,3200.000000 EmissionVelocityDeviation=0.0000 RadialVelocityTableType=CONSTANT RadialVelocity=1340.0 RadialVelocityDeviation=0.5 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.880000 ParticleLifeTimeDeviation=1.0000 ParticleWeight=10.00000 ParticleRandomness=0.050000 ParticleDragFactor=0.400000 ParticleInheritence=0.0010000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.800000,0.700000,0.0000000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.50000,0.40000,0.30000,1.00000 ParticleColor[03].Time=1.000000 ParticleColor[03].Value=0.200000,0.150000,0.100000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.200 ParticleSizeEnd=0.000000 BaseSizeDeviation=0.7 TextureMaterial=FlakDebrisMaterial [EmitterType004] Name=FlakCloud23mm EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING LifeTime=0.360000 MaxVisibleDistance=8000.000000 PositiveZOnly=TRUE EmissionRate=0.0500000 EmissionVolume=0.0000,0.0000,0.200000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,98760.000000 EmissionVelocityDeviation=0.80000 RadialVelocityTableType=CONSTANT RadialVelocity=62840.0 RadialVelocityDeviation=0.500000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=4.500000 ParticleLifeTimeDeviation=0.20000 ParticleWeight=1.50000 ParticleRandomness=0.010000 ParticleDragFactor=0.350000 ParticleInheritence=0.00001000 ParticleWindFactor=0.05 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.600000,0.600000,0.6000000,0.0000000 ParticleColor[02].Time=0.0400000 ParticleColor[02].Value=0.600000,0.600000,0.6000000,0.60000000 ParticleColor[03].Time=0.600000 ParticleColor[03].Value=0.600000,0.600000,0.6000000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.60000,0.60000,0.5000000,0.0000000 ParticleColor[05].Time=0.100000 ParticleColor[05].Value=0.60000,0.60000,0.5000000,0.0000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.540000 ParticleSize[02].Time=0.200000 ParticleSize[02].Value=1.790000 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=2.700000 BaseSizeDeviation=0.3 TextureMaterial=RedSmokeMaterial [EmitterType005] Name=SmallFlashEmitter23mm EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 HasLightSource=TRUE LightColor=0.800,0.800,0.800 LightRange=50.0 LightSrcOffset=0.0,0.0,25.0 LightDeviation=0.050000 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.01340 ParticleLifeTimeDeviation=0.2000 ParticleColorTableType=LINEAR ParticleColorStart=1.00000,1.00000,1.00000,1.00000 ParticleColorEnd=0.200000,0.150000,0.100000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=1.340 ParticleSizeEnd=0.000000 ParticleSizeDeviation=0.0200000 BaseSizeDeviation=0.7 TextureMaterial=FlashMaterial2 [EmitterType006] Name=SmallSparksEmitter23mm EffectLevel=2 EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING LifeTime=0.054000 MaxVisibleDistance=8000.000000 PositiveZOnly=TRUE EmissionRate=0.030 EmissionVolume=0.00000,0.00000,0.00000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,134.000000 EmissionVelocityDeviation=0.0000 RadialVelocityTableType=CONSTANT RadialVelocity=214.0 RadialVelocityDeviation=0.5 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=1.070000 ParticleLifeTimeDeviation=1.0000 ParticleWeight=8.00000 ParticleRandomness=0.050000 ParticleDragFactor=0.400000 ParticleInheritence=0.010000 ParticleColorTableType=LINEAR ParticleColorStart=1.00000,0.80000,0.30000,0.50000 ParticleColorEnd=0.200000,0.150000,0.100000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.0540 ParticleSizeEnd=0.013400 ParticleSizeDeviation=0.900000 TextureMaterial=FireMaterial //============================================================================= [FlashMaterial2] // EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,0.000000,0.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Flash.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [FlakParticleMaterial] // EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=flakani.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [FlakDebrisMaterial] // EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Debris2.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [RedSmokeMaterial] // EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=RedSmoke2.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [FireMaterial] // EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Fire.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Quote
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