+Kulbit80 Posted June 7, 2011 Posted June 7, 2011 In the Spitfire lod file there are three times same names of left meshes: Rocket_Pylon_L . Right side has correct numeration : Rocket_Pylon_R01, _R02, _R03. When i turn them off (make invisible in data ini) two left meshes (with the same names) are still visible. Is there a chance to fix it or it's a stock lod issue & can be solved only by TW? Quote
ndicki Posted June 7, 2011 Posted June 7, 2011 This shouldn't work, but it does. You'll need to renumber the moves, of course. [Move4] ParentComponentName=fuselage ModelNodeName=Rocket_Pylon_L01 DestroyedNodeName=Rocket_Pylon_L01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Move5] ParentComponentName=fuselage ModelNodeName=Rocket_Pylon_R01 DestroyedNodeName=Rocket_Pylon_R01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Move6] ParentComponentName=fuselage ModelNodeName=Rocket_Pylon_L01 DestroyedNodeName=Rocket_Pylon_L02 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Move7] ParentComponentName=fuselage ModelNodeName=Rocket_Pylon_R01 DestroyedNodeName=Rocket_Pylon_R02 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Move8] ParentComponentName=fuselage ModelNodeName=Rocket_Pylon_L01 DestroyedNodeName=Rocket_Pylon_L03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Move9] ParentComponentName=fuselage ModelNodeName=Rocket_Pylon_R01 DestroyedNodeName=Rocket_Pylon_R03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Quote
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