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SkateZilla

@Stary or Anyone Regarding Particle Effects

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Ok Im working on my Carrier effects, and I wanted to time the launch steam so that it starts emmitting steam about halfway down the catapult and not the entire time your waiting to launch.

 

I've tinked with the Start/Eject Times for the last 4 hours with no luck.

 

This is My Default Effect Setup for the Steam Emmitters,

 

I've Tried Adjusting the Start time and eject times,

 

The closest I've gotten to what I wanted was Steam Emmitter Starting AFTER I Had cleared the Catapult for a few seconds and only emmitting for about a second.

 

[EffectType002]

Name=CVNLaunchEffect

Element[01].ElementType=HOLD_EMITTER

Element[01].ElementName=CVNLaunchEmitter2

Element[01].StartTime=0.000000

Element[01].StartTimeDeviation=0.000000

Element[01].EjectTime=-1.0000000

Element[01].EjectTimeDeviation=0.000000

Element[02].ElementType=HOLD_EMITTER

Element[02].ElementName=CVNLaunchEmitter4

Element[02].StartTime=0.0000000

Element[02].StartTimeDeviation=0.000000

Element[02].EjectTime=-1.000000

Element[02].EjectTimeDeviation=0.000000

Edited by SkateZilla

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