RogerSmith Posted October 22, 2012 Posted October 22, 2012 (edited) I've been working on this a little. I'm trying to use semi-stock rain while keeping lightning. I'm mixing InSky's rain (stock drops but rains harder) with Stary's Experimental Lightning mod I still get a little monsoon and a constantly lit up jet. Can you see anything wrong with my RainEffect.INI? http://fc06.devianta...g94-d5idw5q.jpg [EffectType001] Name=RainEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=RainEmitter3 Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=RainEmitter Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=HOLD_EMITTER Element[03].ElementName=RainEmitter2 Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[04].ElementType=HOLD_EMITTER Element[04].ElementName=LightedCloudsEmitter1 Element[04].StartTime=0.000000 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[05].ElementType=HOLD_EMITTER Element[05].ElementName=LightedCloudsEmitter2 Element[05].StartTime=0.00000 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[06].ElementType=HOLD_EMITTER Element[06].ElementName=LightedCloudsEmitter3 Element[06].StartTime=0.00000 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[07].ElementType=HOLD_EMITTER Element[07].ElementName=LightningEmitter Element[07].StartTime=0.00000 Element[07].StartTimeDeviation=0.000000 Element[07].EjectTime=-1.000000 Element[07].EjectTimeDeviation=0.000000 [EmitterType001] Name=RainEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=500.000000 EmissionRate=0.0200 EmissionVolume=25.000000,35.000000,8.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.300000,0.300000,0.300000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType002] Name=RainEmitter2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=400.000000 EmissionRate=0.0200 EmissionVolume=60.000000,60.000000,10.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.500000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.700000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.700000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.100000,0.100000,0.100000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType003] Name=RainEmitter3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=600.000000 EmissionRate=0.0150 EmissionVolume=10.000000,30.000000,6.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=STREAK ParticleLifeTime=0.600000 ParticleWeight=40.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000 ParticleColor[04].Time=0.600000 ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000 ParticleTailFade=0.300000,0.300000,0.300000,0.100000 ParticleSizeTableType=CONSTANT ParticleSize=0.070000 TextureMaterial=RainMaterial [EmitterType004] Name=DropsEmitter1 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=16 //16.000000 EmissionRate=0.0005 //0.0005 EmissionVolume=6.0,6.0,3.0 //6.000000,6.000000,3.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.5 //1 ParticleWeight=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.5000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.300000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.100000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=0.05 //10.0 TextureMaterial=CanopyDropMaterial [EmitterType005] Name=LightedCloudsEmitter1 EmissionType=POINT_EMITTER UpdateType=RANDOM_MOVING //NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=5.0 EmissionVolume=35000.000000,35000.000000,0.000000 //3500,3500,0 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=500.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=VERTICAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.2000000 ParticleWeight=2.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.900000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.600000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT PositionHeightOffset=0.0 ParticleSize=1500.0 //5.0 TextureMaterial=LightedCloudsMaterial1 [EmitterType006] Name=LightedCloudsEmitter2 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=200.000000 EmissionRate=0.05 //0.01 ok EmissionVolume=100.000000,100.000000,5.000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.000000 ParticleWeight=2.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=30.0 //10.0 TextureMaterial=LightedCloudsMaterial2 [EmitterType007] Name=LightedCloudsEmitter3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.000000 EmissionRate=12.0 EmissionVolume=55000.000000,55000.000000,0.000000 //5500.000000,5500.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.405,0.405 LightRange=500.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=VERTICAL_SPRITE //HORIZONTAL_SPRITE //VERTICAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.500000 ParticleWeight=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.990000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.00000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.800000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT PositionHeightOffset=0.0 ParticleSize=1000.0 //5.0 TextureMaterial=LightedCloudsMaterial3 [EmitterType008] Name=LightningEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=11000.000000 //3000.0 EmissionRate=0.99 EmissionVolume=60000.000000,60000.000000,250.000000 //ParticleUpdateType=RANDOM_MOVING //ParticleRenderType=SPRITE //ParticleRandomOrientation=FALSE ParticleUpdateType=SIMPLE_POINT ParticleRenderType=VERTICAL_SPRITE //ANIMATED_SPRITE ParticleNumAnimationFrame=4 ParticleAnimationScale=0.5 ParticleRandomOrientation=FALSE ParticleLifeTime=0.2 ParticleWeight=2.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[03].Time=0.900000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000 ParticleTailFade=0.000000,0.000000,1.000000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=1000.0 PositionHeightOffset=0.0 //0.0 TextureMaterial=LightningMaterial [CanopyDropMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 //2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=moonsoon_drop.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [RainMaterial] EffectShaderName=envRain.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=0 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=DIFFUSE [LightedCloudsMaterial1] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 //2 //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud1.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightedCloudsMaterial2] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 //2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC //BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud2.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightedCloudsMaterial3] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE //TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 //0.000 PriorityLevel=2 //2 //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=Lighted_cloud3.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightningMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 //2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Lightning.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Edited October 22, 2012 by RogerSmith
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