Jump to content

Recommended Posts

Posted (edited)

I've been working on this a little. I'm trying to use semi-stock rain while keeping lightning. I'm mixing InSky's rain (stock drops but rains harder) with Stary's Experimental Lightning mod I still get a little monsoon and a constantly lit up jet. Can you see anything wrong with my RainEffect.INI?

 

http://fc06.devianta...g94-d5idw5q.jpg

[EffectType001]
Name=RainEffect
Element[01].ElementType=HOLD_EMITTER
Element[01].ElementName=RainEmitter3
Element[01].StartTime=0.000000
Element[01].StartTimeDeviation=0.000000
Element[01].EjectTime=-1.000000
Element[01].EjectTimeDeviation=0.000000
Element[02].ElementType=HOLD_EMITTER
Element[02].ElementName=RainEmitter
Element[02].StartTime=0.000000
Element[02].StartTimeDeviation=0.000000
Element[02].EjectTime=-1.000000
Element[02].EjectTimeDeviation=0.000000
Element[03].ElementType=HOLD_EMITTER
Element[03].ElementName=RainEmitter2
Element[03].StartTime=0.000000
Element[03].StartTimeDeviation=0.000000
Element[03].EjectTime=-1.000000
Element[03].EjectTimeDeviation=0.000000
Element[04].ElementType=HOLD_EMITTER
Element[04].ElementName=LightedCloudsEmitter1
Element[04].StartTime=0.000000
Element[04].StartTimeDeviation=0.000000
Element[04].EjectTime=-1.000000
Element[04].EjectTimeDeviation=0.000000
Element[05].ElementType=HOLD_EMITTER
Element[05].ElementName=LightedCloudsEmitter2
Element[05].StartTime=0.00000
Element[05].StartTimeDeviation=0.000000
Element[05].EjectTime=-1.000000
Element[05].EjectTimeDeviation=0.000000
Element[06].ElementType=HOLD_EMITTER
Element[06].ElementName=LightedCloudsEmitter3
Element[06].StartTime=0.00000
Element[06].StartTimeDeviation=0.000000
Element[06].EjectTime=-1.000000
Element[06].EjectTimeDeviation=0.000000
Element[07].ElementType=HOLD_EMITTER
Element[07].ElementName=LightningEmitter
Element[07].StartTime=0.00000
Element[07].StartTimeDeviation=0.000000
Element[07].EjectTime=-1.000000
Element[07].EjectTimeDeviation=0.000000
[EmitterType001]
Name=RainEmitter
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=500.000000
EmissionRate=0.0200
EmissionVolume=25.000000,35.000000,8.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=STREAK
ParticleLifeTime=0.600000
ParticleWeight=40.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000
ParticleColor[04].Time=0.600000
ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000
ParticleTailFade=0.300000,0.300000,0.300000,0.100000
ParticleSizeTableType=CONSTANT
ParticleSize=0.070000
TextureMaterial=RainMaterial
[EmitterType002]
Name=RainEmitter2
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=400.000000
EmissionRate=0.0200
EmissionVolume=60.000000,60.000000,10.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=STREAK
ParticleLifeTime=0.600000
ParticleWeight=40.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.900000,0.900000,0.900000,0.500000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.900000,0.900000,0.900000,0.700000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.900000,0.900000,0.900000,0.700000
ParticleColor[04].Time=0.600000
ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000
ParticleTailFade=0.100000,0.100000,0.100000,0.100000
ParticleSizeTableType=CONSTANT
ParticleSize=0.070000
TextureMaterial=RainMaterial
[EmitterType003]
Name=RainEmitter3
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=600.000000
EmissionRate=0.0150
EmissionVolume=10.000000,30.000000,6.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=STREAK
ParticleLifeTime=0.600000
ParticleWeight=40.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000
ParticleColor[04].Time=0.600000
ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000
ParticleTailFade=0.300000,0.300000,0.300000,0.100000
ParticleSizeTableType=CONSTANT
ParticleSize=0.070000
TextureMaterial=RainMaterial
[EmitterType004]
Name=DropsEmitter1
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=16 //16.000000
EmissionRate=0.0005 //0.0005
EmissionVolume=6.0,6.0,3.0 //6.000000,6.000000,3.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.5 //1
ParticleWeight=0.00000
ParticleWindFactor=0.0
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.5000000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.300000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.100000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
ParticleSize=0.05
//10.0
TextureMaterial=CanopyDropMaterial
[EmitterType005]
Name=LightedCloudsEmitter1
EmissionType=POINT_EMITTER
UpdateType=RANDOM_MOVING //NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=5.0
EmissionVolume=35000.000000,35000.000000,0.000000
//3500,3500,0
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=500.0
LightSrcOffset=0.0,0.0,0.0
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=VERTICAL_SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.2000000
ParticleWeight=2.00000
ParticleWindFactor=0.0
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.900000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.600000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
PositionHeightOffset=0.0
ParticleSize=1500.0
//5.0
TextureMaterial=LightedCloudsMaterial1
[EmitterType006]
Name=LightedCloudsEmitter2
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=200.000000
EmissionRate=0.05
//0.01 ok
EmissionVolume=100.000000,100.000000,5.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=1.000000
ParticleWeight=2.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
ParticleSize=30.0
//10.0
TextureMaterial=LightedCloudsMaterial2
[EmitterType007]
Name=LightedCloudsEmitter3
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=12000.000000
EmissionRate=12.0
EmissionVolume=55000.000000,55000.000000,0.000000
//5500.000000,5500.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.405,0.405
LightRange=500.0
LightSrcOffset=0.0,0.0,0.0
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=VERTICAL_SPRITE
//HORIZONTAL_SPRITE
//VERTICAL_SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.500000
ParticleWeight=0.00000
ParticleWindFactor=0.0
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.990000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.00000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.800000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
PositionHeightOffset=0.0
ParticleSize=1000.0
//5.0
TextureMaterial=LightedCloudsMaterial3
[EmitterType008]
Name=LightningEmitter
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=11000.000000 //3000.0
EmissionRate=0.99
EmissionVolume=60000.000000,60000.000000,250.000000
//ParticleUpdateType=RANDOM_MOVING
//ParticleRenderType=SPRITE
//ParticleRandomOrientation=FALSE
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=VERTICAL_SPRITE
//ANIMATED_SPRITE
ParticleNumAnimationFrame=4
ParticleAnimationScale=0.5
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.2
ParticleWeight=2.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
ParticleSize=1000.0
PositionHeightOffset=0.0 //0.0
TextureMaterial=LightningMaterial
[CanopyDropMaterial]
EffectShaderName=effectLightLevel.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
//2
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=moonsoon_drop.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[RainMaterial]
EffectShaderName=envRain.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=0
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=FALSE
TextureStage[01].StageColorOp=DIFFUSE
TextureStage[01].StageAlphaOp=DIFFUSE
[LightedCloudsMaterial1]
EffectShaderName=effectFire.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
//TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=2
//2
//BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=Lighted_cloud1.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[LightedCloudsMaterial2]
EffectShaderName=effectFire.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
//TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
//2
BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
//BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=Lighted_cloud2.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[LightedCloudsMaterial3]
EffectShaderName=effectFire.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
//TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
//0.000
PriorityLevel=2
//2
//BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=Lighted_cloud3.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[LightningMaterial]
EffectShaderName=effectFire.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=1
//2
BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
NumTextureStages=1
TextureStage[01].TextureName=Lightning.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

Edited by RogerSmith

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..