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I've been working on this a little. I'm trying to use semi-stock rain while keeping lightning. I'm mixing InSky's rain (stock drops but rains harder) with Stary's Experimental Lightning mod I still get a little monsoon and a constantly lit up jet. Can you see anything wrong with my RainEffect.INI?

 

http://fc06.devianta...g94-d5idw5q.jpg

[EffectType001]
Name=RainEffect
Element[01].ElementType=HOLD_EMITTER
Element[01].ElementName=RainEmitter3
Element[01].StartTime=0.000000
Element[01].StartTimeDeviation=0.000000
Element[01].EjectTime=-1.000000
Element[01].EjectTimeDeviation=0.000000
Element[02].ElementType=HOLD_EMITTER
Element[02].ElementName=RainEmitter
Element[02].StartTime=0.000000
Element[02].StartTimeDeviation=0.000000
Element[02].EjectTime=-1.000000
Element[02].EjectTimeDeviation=0.000000
Element[03].ElementType=HOLD_EMITTER
Element[03].ElementName=RainEmitter2
Element[03].StartTime=0.000000
Element[03].StartTimeDeviation=0.000000
Element[03].EjectTime=-1.000000
Element[03].EjectTimeDeviation=0.000000
Element[04].ElementType=HOLD_EMITTER
Element[04].ElementName=LightedCloudsEmitter1
Element[04].StartTime=0.000000
Element[04].StartTimeDeviation=0.000000
Element[04].EjectTime=-1.000000
Element[04].EjectTimeDeviation=0.000000
Element[05].ElementType=HOLD_EMITTER
Element[05].ElementName=LightedCloudsEmitter2
Element[05].StartTime=0.00000
Element[05].StartTimeDeviation=0.000000
Element[05].EjectTime=-1.000000
Element[05].EjectTimeDeviation=0.000000
Element[06].ElementType=HOLD_EMITTER
Element[06].ElementName=LightedCloudsEmitter3
Element[06].StartTime=0.00000
Element[06].StartTimeDeviation=0.000000
Element[06].EjectTime=-1.000000
Element[06].EjectTimeDeviation=0.000000
Element[07].ElementType=HOLD_EMITTER
Element[07].ElementName=LightningEmitter
Element[07].StartTime=0.00000
Element[07].StartTimeDeviation=0.000000
Element[07].EjectTime=-1.000000
Element[07].EjectTimeDeviation=0.000000
[EmitterType001]
Name=RainEmitter
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=500.000000
EmissionRate=0.0200
EmissionVolume=25.000000,35.000000,8.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=STREAK
ParticleLifeTime=0.600000
ParticleWeight=40.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000
ParticleColor[04].Time=0.600000
ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000
ParticleTailFade=0.300000,0.300000,0.300000,0.100000
ParticleSizeTableType=CONSTANT
ParticleSize=0.070000
TextureMaterial=RainMaterial
[EmitterType002]
Name=RainEmitter2
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=400.000000
EmissionRate=0.0200
EmissionVolume=60.000000,60.000000,10.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=STREAK
ParticleLifeTime=0.600000
ParticleWeight=40.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.900000,0.900000,0.900000,0.500000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.900000,0.900000,0.900000,0.700000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.900000,0.900000,0.900000,0.700000
ParticleColor[04].Time=0.600000
ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000
ParticleTailFade=0.100000,0.100000,0.100000,0.100000
ParticleSizeTableType=CONSTANT
ParticleSize=0.070000
TextureMaterial=RainMaterial
[EmitterType003]
Name=RainEmitter3
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=600.000000
EmissionRate=0.0150
EmissionVolume=10.000000,30.000000,6.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=STREAK
ParticleLifeTime=0.600000
ParticleWeight=40.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.900000,0.900000,0.900000,0.400000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.900000,0.900000,0.900000,0.600000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.900000,0.900000,0.900000,0.600000
ParticleColor[04].Time=0.600000
ParticleColor[04].Value=0.900000,0.900000,0.900000,0.000000
ParticleTailFade=0.300000,0.300000,0.300000,0.100000
ParticleSizeTableType=CONSTANT
ParticleSize=0.070000
TextureMaterial=RainMaterial
[EmitterType004]
Name=DropsEmitter1
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=16 //16.000000
EmissionRate=0.0005 //0.0005
EmissionVolume=6.0,6.0,3.0 //6.000000,6.000000,3.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.5 //1
ParticleWeight=0.00000
ParticleWindFactor=0.0
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.5000000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.300000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.100000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
ParticleSize=0.05
//10.0
TextureMaterial=CanopyDropMaterial
[EmitterType005]
Name=LightedCloudsEmitter1
EmissionType=POINT_EMITTER
UpdateType=RANDOM_MOVING //NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=5.0
EmissionVolume=35000.000000,35000.000000,0.000000
//3500,3500,0
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=500.0
LightSrcOffset=0.0,0.0,0.0
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=VERTICAL_SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.2000000
ParticleWeight=2.00000
ParticleWindFactor=0.0
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.900000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.600000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
PositionHeightOffset=0.0
ParticleSize=1500.0
//5.0
TextureMaterial=LightedCloudsMaterial1
[EmitterType006]
Name=LightedCloudsEmitter2
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=200.000000
EmissionRate=0.05
//0.01 ok
EmissionVolume=100.000000,100.000000,5.000000
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=1.000000
ParticleWeight=2.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
ParticleSize=30.0
//10.0
TextureMaterial=LightedCloudsMaterial2
[EmitterType007]
Name=LightedCloudsEmitter3
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=12000.000000
EmissionRate=12.0
EmissionVolume=55000.000000,55000.000000,0.000000
//5500.000000,5500.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.405,0.405
LightRange=500.0
LightSrcOffset=0.0,0.0,0.0
ParticleUpdateType=RANDOM_MOVING
ParticleRenderType=VERTICAL_SPRITE
//HORIZONTAL_SPRITE
//VERTICAL_SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.500000
ParticleWeight=0.00000
ParticleWindFactor=0.0
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.990000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.00000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.800000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
PositionHeightOffset=0.0
ParticleSize=1000.0
//5.0
TextureMaterial=LightedCloudsMaterial3
[EmitterType008]
Name=LightningEmitter
EmissionType=POINT_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=11000.000000 //3000.0
EmissionRate=0.99
EmissionVolume=60000.000000,60000.000000,250.000000
//ParticleUpdateType=RANDOM_MOVING
//ParticleRenderType=SPRITE
//ParticleRandomOrientation=FALSE
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=VERTICAL_SPRITE
//ANIMATED_SPRITE
ParticleNumAnimationFrame=4
ParticleAnimationScale=0.5
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.2
ParticleWeight=2.00000
ParticleWindFactor=0.5
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.700000
ParticleColor[03].Time=0.900000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.700000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000
ParticleTailFade=0.000000,0.000000,1.000000,0.000000
ParticleSizeTableType=CONSTANT
ParticleSize=1000.0
PositionHeightOffset=0.0 //0.0
TextureMaterial=LightningMaterial
[CanopyDropMaterial]
EffectShaderName=effectLightLevel.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
//2
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=moonsoon_drop.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[RainMaterial]
EffectShaderName=envRain.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=0
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=FALSE
TextureStage[01].StageColorOp=DIFFUSE
TextureStage[01].StageAlphaOp=DIFFUSE
[LightedCloudsMaterial1]
EffectShaderName=effectFire.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
//TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=2
//2
//BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=Lighted_cloud1.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[LightedCloudsMaterial2]
EffectShaderName=effectFire.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
//TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=3
//2
BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
//BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=Lighted_cloud2.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[LightedCloudsMaterial3]
EffectShaderName=effectFire.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
//TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
//0.000
PriorityLevel=2
//2
//BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=Lighted_cloud3.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
[LightningMaterial]
EffectShaderName=effectFire.fx
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=1
//2
BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
NumTextureStages=1
TextureStage[01].TextureName=Lightning.tga
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

Edited by RogerSmith

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