Guest Ranger332 Posted January 21, 2003 Posted January 21, 2003 Ok lets all work for the common good heres place to look for the patch first one that finds anything post it http://www.simhq.com/simhq3/sims/patches/p...atch_list.shtml http://www.simhq.com/simhq3/sims/downloads/ http://www.thirdwire.com/ http://skunkworks.free.fr/ http://www.bobsyouruncle.net/StrikeFighterHome.htm http://www.thirdwire.com/projects/rt/rt_downloads.htm http://www.thirdwire.com/projects/rt/rt_patch.htm thats all I got for now Quote
JD_116th Posted January 21, 2003 Posted January 21, 2003 You may want to check here also. http://www.strategyfirst.com/en/downloads/ Quote
Guest Ranger332 Posted January 21, 2003 Posted January 21, 2003 ty thought a bout it but as they mostly been posting about the train sim I elected not to but it would seem a good choice.----1230 and still no word lol they could wait til 2358 hours two min. befor midnight and still be correct :shock: Quote
Guest Ranger332 Posted January 21, 2003 Posted January 21, 2003 WHAT WERE WAITING FOR REMBER: All new set of special effects, produced by Scott Gentile exclusively for Strike Fighters, has been added. * Padlock key now toggles correctly even after using a snap view key. * Snap View Up key (keypad 5) may be combined with other snap view keys to give intermediate look up view in any direction. * AI wingmen will now jettison air-to-ground ordnances when engaging in a dogfight. * RWR display (available only in F-4E cockpit) works correctly now. * Roll rate has been increased for all aircraft. * Debriefing Log no longer groups multiple cannon hits into a single line entry; each individual cannon hit is now recorded separately. * Debriefing Log now shows correct number of rounds fired from multiple cannons. * Campaign no longer assigns night missions to day-only fighters (F-100 and A-4). * Following three additional services have been added: German Navy (Marinefliger), Royal Australian Navy, and Argentine Navy. * C-130 landing gears will now extend correctly. * Tu-22 having incorrect afterburner thrust value has been fixed. * B-57 Canberra bombers now carry wingtip tanks correctly. * Load out screen can now handle internal bomb bay with multiple bombs properly. * Overall stability of the game has been improved. * R and Shift-R no longer crash the game in Dogfight multiplayer mode. * The Multiplayer Co-op mission briefing now displays the correct mission type. * Players now start out closer in Multiplayer Co-op mission. * The Multiplayer Dogfight Hangar screen now shows the correct aircraft image. * Exiting a Dogfight multiplayer game now shows a more detailed debriefing. * The wait time for client launch in the Game Spy Arcade has been increased. * AAA and SAM units now show up properly. * Skip to next encounter (Alt-N) always returning Enemies are near! bug is fixed. * Aircraft upgrade text now shows up on the Campaign debriefing screen. * Mercenary campaign now saves the available funds correctly. * Mercenary campaign no longer receives automatic aircraft upgrades; you now must purchase your new aircraft on the load out screen instead. * Load out menu flickering on some video cards has been fixed. * Campaign start screen crashing to desktop on some sound cards has been fixed. * VMFA-531 campaign erroneously upgrading to F-100D has been fixed (already affected campaign must be restarted from the beginning). * Menu music volume no longer returns to default setting after exiting flight. * MiG-17F having incorrect engine thrust value has been fixed. * All rocket pods are now aligned better with A2G gun sight. * A-4B/C/E 3D external models with misplaced polygon on the fuselage have been fixed. * Aileron response to input has been improved for all aircraft. | Ajouter un commentaires | Quote
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