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YEYEYE

How to make your clock show up with 24 hours?

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just running some test,try to turn this into 24 hours

any chance?

 

THX

[Seconds]
Type=CLOCK_sECOND
CounterNodeFormat=R_CounterS_dig%d
MovementType=DIGITAL_DISPLAY

[Minutes]
Type=CLOCK_MINUTE
CounterNodeFormat=R_CounterM_dig%d
MovementType=DIGITAL_DISPLAY

[Hours]
Type=CLOCK_HOUR
CounterNodeFormat=R_CounterH_dig%d
MovementType=DIGITAL_DISPLAY

31.jpg

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I'm sure you need to create the .tga files that are used for the clock. And perhaps some .ini edits, but a modder will help you more than me.

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Unfortunately I don't think it's doable.

It can't be done by texture it would have to be a function in the game but there is none :(

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Hmmm...the idea is make a clock as light

the Node trigger automatic by real mission time(not alt+c),then will have real lights at night.Already tested the CLOCK_SECOND and CLOCK_MINUTE,both work fine

you can make lights flashable one times per second or few times per minute.but the CLOCK_HOUR Max_value have only 12 horts.

seen to be another "death end" now.

any way,thanks a lot

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