+YEYEYE Posted November 13, 2013 Posted November 13, 2013 just running some test,try to turn this into 24 hours any chance? THX [Seconds] Type=CLOCK_sECOND CounterNodeFormat=R_CounterS_dig%d MovementType=DIGITAL_DISPLAY [Minutes] Type=CLOCK_MINUTE CounterNodeFormat=R_CounterM_dig%d MovementType=DIGITAL_DISPLAY [Hours] Type=CLOCK_HOUR CounterNodeFormat=R_CounterH_dig%d MovementType=DIGITAL_DISPLAY Quote
tonipm99 Posted November 13, 2013 Posted November 13, 2013 I'm sure you need to create the .tga files that are used for the clock. And perhaps some .ini edits, but a modder will help you more than me. Quote
+Brain32 Posted November 13, 2013 Posted November 13, 2013 Unfortunately I don't think it's doable. It can't be done by texture it would have to be a function in the game but there is none :( Quote
+YEYEYE Posted November 14, 2013 Author Posted November 14, 2013 Hmmm...the idea is make a clock as light the Node trigger automatic by real mission time(not alt+c),then will have real lights at night.Already tested the CLOCK_SECOND and CLOCK_MINUTE,both work fine you can make lights flashable one times per second or few times per minute.but the CLOCK_HOUR Max_value have only 12 horts. seen to be another "death end" now.any way,thanks a lot Quote
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