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Stwa

Midway Islands Terrain Completed

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It is amazing that I was able to complete this very simple terrain at all. Considering the holidays, considering Baylor choked its bowl game for the second year in a row, and considering the AC/Heater compressor now sounds like a helicopter engine.

 

But here are some pics of the planning maps. Not much going on here. You basically cap Midway and there are some intense dog-fighting with the Zeros. And there can be some Anti-Ship action, when you get to take out errant Cargo Ships and Tankers that have strayed to close to Green Island in the Kure Atoll. I did not plot all the shipping lane coordinates on the planning map as I have done in the past. They will be identified during the briefing on the chalkboard.

 

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My Solomon Islands terrain, and now my Midway Islands terrain are both 400 x 400 kilometers square. These are less that 1/6th the area of the WoX stock maps and they feature off map enemy air bases and carriers. And since there are few operations going on simultaneously in these terrains, the frame rates are very good.

 

Below is a shot of Midway Islands in-game. The atoll and lagoon is not represented. The island near the horizon represents Sand Islet, but I removed it for the latest edition. From left to right the islands are Sand, Spit, and Eastern. 

 

The other shot, we are trying to scramble from the air base on Eastern Island, and notice the Zekes are trying to vulch us as we take off. 

 

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This project does have some goals. Early WW2 (1941, 1942), PTO, use GP bombs, no more than 3 terrains, and make each bird a strike fighter if possible.  Here we are on a Anti-Ship mission. You can just make out the cargo ship in the distance.

 

After we sink the cargo ship, we do some recon over Green Island. It is part of the Kure Islands (Atoll), but it is the only island modeled. There is something going on there. Someone is doing some work in the old albatross sanctuary. We don't see a runway, so it must not be operational.

 

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You can recon Green Island until you puke, but there is always the inevitable intercept mission. We put up the whole squadron for this one. Once we get to altitude, we are cruising just west of Sand Island when we spot incoming Sallies with Zeke escorts. It becomes a bloodbath.

 

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Some of the really neat things about this terrain.

 

1. It took less than 3 hours to make.

 

2. You can use if for WW2 or Cold War.

 

3. With off map airbases/carriers you have no idea where these enemy aircraft are coming from. And, you really don't need to know. Its a WoX thingy.

 

4. On my system, you can apply a theme that will only let Chinese aircraft into randomized missions.

 

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