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Croatian Air Force MiG-21SM/MF
By
Muesli, in Thirdwire: Strike Fighters 2 Series - File Announcements
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Similar Content
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By Gepard
View File MiG-21F-13M Fishbed-O
MiG-21F-13M update program (What if)
***********************************
----------------------------------------------------------
I. This mod is written for SF2
+++++++++++++++++++++++++++++++++++++
II. History:
In 1969, the Soviet Union delivered the first of 87 MiG-21Ms to the East German Air Force LSK/LV. This aircraft was eagerly awaited in the GDR, as it promised a greater range, a higher weapon load and an improved radar. But when the aircraft became part of everyday military life, the joy soon gave way to great disillusionment. It became apparent that the MiG-21M had lost a large part of its maneuverability compared to its predecessor models. The acceleration ability was also no longer what it was used to. The pilots were loudly critical, which was unusual, because in the GDR it was strictly frowned upon to criticize Soviet military technology.
At first the head of the air force wanted to punish his pilots for their criticism, but his deputy convinced him of the opposite. If loyal elite pilots dared to criticize openly, then there must be something to it.
Therefore, a series of training air battles was scheduled in which the MiG-21M had to compete against its predecessor models.
In every single air battle, the MiG-21M was outmaneuvered and simulated being shot down. The aircraft was simply too fat and underpowered.
The disillusionment was great. Therefore, it was decided to use the MiG-21M from now on only as a reconnaissance aircraft and fighter-bomber. In order to bridge the time until more modern MiG-21 variants arrived, the older MiG-21 versions were ordered to be modernized.
The focus was on the MiG-21PF and the MiG-21F-13.
The MiG-21F-13 was the most agile version of the MiG-21. It was loved by its pilots. But this aircraft had some disadvantages. These included the lack of an air target radar, a low weapon load and a less than reliable engine. These problems needed to be addressed. The project was codenamed "Moskito".
At the end of 1969, the Chief of the GDR Air Force presented the "Moskito" project at a meeting of the top leadership of the Warsaw Pact states. Polish and Czech participants were interested, so an agreement was reached that the "Moskito" project should be jointly pursued by the three states of the GDR, Poland and Czechoslovakia.
Poland took on the task of modernizing the weapon system. Czechoslovakia would take care of the engine and the GDR would revise the sensor system.
Work in Poland progressed quickly. This was because Poland was already working on a double launch rail for air-to-air missiles. It was called Monsun and was originally intended for the MiG-21PF. It now had to be integrated into the weapon system of the MiG-21F-13. This was achieved within a few months.
The Czechs' task was more difficult. Initially, the original R-11F-300 engine was to be replaced by the MiG-21PFM engine. However, there were some delays and problems installing the engine. In addition, the increase in performance was only achieved when the afterburner was used, not with normal thrust. It was only when the Soviet Union agreed to supply the R-13F-300 engine that real progress could be made. Normal thrust increased by 5%, and afterburner thrust by an incredible 25%. The test pilots were enthusiastic about the MiG-21F-13 with this engine.
In the GDR, they were faced with the problem of developing an air target radar that would match the RP-21 in terms of performance. The RP-21 did not fit into the slim nose of the MiG-21F-13. Therefore, the radar rangefinder SRD-5ND Kwant was used as the starting point for radar development. By using semiconductor technology instead of vacuum tubes, it was possible to reduce the weight of the device, increase its reliability and triple the detection distance. Instead of detecting a large aerial target at 7 km, the new radar had a range of more than 20 km.
Making the radar's small antenna swivelable was a major problem. But after a few failed attempts, it was possible to develop a reliable mechanism.
By mid-1971, project work had progressed to the point where the components developed by the three participating countries in the "Moskito" project could be combined in a prototype. Flight testing went surprisingly smoothly, so that the conversion of the first MiG-21F-13 to the new standard could begin in early 1972. In the GDR, the work was carried out in the aircraft factory in Dresden. Modernized aircraft were given the type designation MiG-21F-13M. The Polish aircraft were given the same designation, while the Czechs called their machines S-106M. Between 50 and 60 MiG-21F-13s were converted in each of the three countries. Czechoslovakia built another 50 new machines till 1976.
The MiG-21F-13M saw its first combat deployment in the Yom Kippur War in 1973. The Soviet Union demanded that its allies compensate for the aircraft losses of Egypt and Syria by supplying MiG-21s. The GDR supplied the unpopular MiG-21M, while Poland and the Czechs each sent 12 MiG-21F-13Ms to Egypt. They were first deployed in the air battle of Al-Mansura, where they were able to shoot down 11 Israeli F-4Es without losing a single aircraft of their own. The Egyptian pilots were enthusiastic about the MiG-21F-13M.
The MiG-21F-13M was flown in the GDR until 1985. In Poland and Czechoslovakia they were taken out of service in 1990. The pilots of the MiG-21F-13 loved this aircraft and considered it the best MiG-21 version ever.
+++++++++++++++++++++++++++++++++++++
III.
CREDITS:
The MiG-21 cockpit is made by Paladrian.
The missile dual rack is taken from Weaponspack.
The tactical numbers are made by Paulopanz.
The EastGerman skinpack is made by me, all other skins are stock game.
----------------------------------------------------------
IV.
INSTALLATION:
-Unzip all files into your objects folder.
------------------------------------------------------------
V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
----------------------------------------------------------
VI.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2024
Submitter Gepard Submitted 12/28/2024 Category What If Hangar
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By Gepard
MiG-21F-13M update program (What if)
***********************************
----------------------------------------------------------
I. This mod is written for SF2
+++++++++++++++++++++++++++++++++++++
II. History:
In 1969, the Soviet Union delivered the first of 87 MiG-21Ms to the East German Air Force LSK/LV. This aircraft was eagerly awaited in the GDR, as it promised a greater range, a higher weapon load and an improved radar. But when the aircraft became part of everyday military life, the joy soon gave way to great disillusionment. It became apparent that the MiG-21M had lost a large part of its maneuverability compared to its predecessor models. The acceleration ability was also no longer what it was used to. The pilots were loudly critical, which was unusual, because in the GDR it was strictly frowned upon to criticize Soviet military technology.
At first the head of the air force wanted to punish his pilots for their criticism, but his deputy convinced him of the opposite. If loyal elite pilots dared to criticize openly, then there must be something to it.
Therefore, a series of training air battles was scheduled in which the MiG-21M had to compete against its predecessor models.
In every single air battle, the MiG-21M was outmaneuvered and simulated being shot down. The aircraft was simply too fat and underpowered.
The disillusionment was great. Therefore, it was decided to use the MiG-21M from now on only as a reconnaissance aircraft and fighter-bomber. In order to bridge the time until more modern MiG-21 variants arrived, the older MiG-21 versions were ordered to be modernized.
The focus was on the MiG-21PF and the MiG-21F-13.
The MiG-21F-13 was the most agile version of the MiG-21. It was loved by its pilots. But this aircraft had some disadvantages. These included the lack of an air target radar, a low weapon load and a less than reliable engine. These problems needed to be addressed. The project was codenamed "Moskito".
At the end of 1969, the Chief of the GDR Air Force presented the "Moskito" project at a meeting of the top leadership of the Warsaw Pact states. Polish and Czech participants were interested, so an agreement was reached that the "Moskito" project should be jointly pursued by the three states of the GDR, Poland and Czechoslovakia.
Poland took on the task of modernizing the weapon system. Czechoslovakia would take care of the engine and the GDR would revise the sensor system.
Work in Poland progressed quickly. This was because Poland was already working on a double launch rail for air-to-air missiles. It was called Monsun and was originally intended for the MiG-21PF. It now had to be integrated into the weapon system of the MiG-21F-13. This was achieved within a few months.
The Czechs' task was more difficult. Initially, the original R-11F-300 engine was to be replaced by the MiG-21PFM engine. However, there were some delays and problems installing the engine. In addition, the increase in performance was only achieved when the afterburner was used, not with normal thrust. It was only when the Soviet Union agreed to supply the R-13F-300 engine that real progress could be made. Normal thrust increased by 5%, and afterburner thrust by an incredible 25%. The test pilots were enthusiastic about the MiG-21F-13 with this engine.
In the GDR, they were faced with the problem of developing an air target radar that would match the RP-21 in terms of performance. The RP-21 did not fit into the slim nose of the MiG-21F-13. Therefore, the radar rangefinder SRD-5ND Kwant was used as the starting point for radar development. By using semiconductor technology instead of vacuum tubes, it was possible to reduce the weight of the device, increase its reliability and triple the detection distance. Instead of detecting a large aerial target at 7 km, the new radar had a range of more than 20 km.
Making the radar's small antenna swivelable was a major problem. But after a few failed attempts, it was possible to develop a reliable mechanism.
By mid-1971, project work had progressed to the point where the components developed by the three participating countries in the "Moskito" project could be combined in a prototype. Flight testing went surprisingly smoothly, so that the conversion of the first MiG-21F-13 to the new standard could begin in early 1972. In the GDR, the work was carried out in the aircraft factory in Dresden. Modernized aircraft were given the type designation MiG-21F-13M. The Polish aircraft were given the same designation, while the Czechs called their machines S-106M. Between 50 and 60 MiG-21F-13s were converted in each of the three countries. Czechoslovakia built another 50 new machines till 1976.
The MiG-21F-13M saw its first combat deployment in the Yom Kippur War in 1973. The Soviet Union demanded that its allies compensate for the aircraft losses of Egypt and Syria by supplying MiG-21s. The GDR supplied the unpopular MiG-21M, while Poland and the Czechs each sent 12 MiG-21F-13Ms to Egypt. They were first deployed in the air battle of Al-Mansura, where they were able to shoot down 11 Israeli F-4Es without losing a single aircraft of their own. The Egyptian pilots were enthusiastic about the MiG-21F-13M.
The MiG-21F-13M was flown in the GDR until 1985. In Poland and Czechoslovakia they were taken out of service in 1990. The pilots of the MiG-21F-13 loved this aircraft and considered it the best MiG-21 version ever.
+++++++++++++++++++++++++++++++++++++
III.
CREDITS:
The MiG-21 cockpit is made by Paladrian.
The missile dual rack is taken from Weaponspack.
The tactical numbers are made by Paulopanz.
The EastGerman skinpack is made by me, all other skins are stock game.
----------------------------------------------------------
IV.
INSTALLATION:
-Unzip all files into your objects folder.
------------------------------------------------------------
V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
----------------------------------------------------------
VI.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2024
-
By toot
View File Israeli Mig-21F-13 "007" stock
During Operation Diamond an iraqi pilot has decided to defect from iraq with his family, and so he had landed his Mig-21 F-13 in israel. This acquisition of the new and advanced soviet fighter has given israel alot of insight on its capabilities, and how to fight againts it. During it's service with the israeli airforce (and the US airforce), it has took on several paint schemes, this being the final and most used one.
To install simply follow this steps:
1) Drop "007 camo" into Objects->Aircraft->Mig--21F.
2) Drop "Mig-21F" into Objects->Decals.
Credits:
Spinners- Providing the stock tw mig-21F-13 template
Submitter toot Submitted 01/30/2023 Category Israeli Origin
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By toot
During Operation Diamond an iraqi pilot has decided to defect from iraq with his family, and so he had landed his Mig-21 F-13 in israel. This acquisition of the new and advanced soviet fighter has given israel alot of insight on its capabilities, and how to fight againts it. During it's service with the israeli airforce (and the US airforce), it has took on several paint schemes, this being the final and most used one.
To install simply follow this steps:
1) Drop "007 camo" into Objects->Aircraft->Mig--21F.
2) Drop "Mig-21F" into Objects->Decals.
Credits:
Spinners- Providing the stock tw mig-21F-13 template
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By Menrva
View File Italy, Southern Europe (1993-2006)
Italy, Southern Europe (1993-2006) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 09/12/2022 Category Full Terrains
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