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Similar Content
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By 76.IAP-Blackbird
Some additional Hi-Res shots of existing planes.
Unless otherwise specified, these are HI-RES images of aircraft and vehicles in the SIM and are NOT an in-game engine render.
This is just showing off the artwork and detail.
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By 76.IAP-Blackbird
Hello Gentleman,
Good Day and I hope you enjoy your time. 1C is under a new CEO and on the 9th November we will learn more about the direction the company will go in the future.
Until then, let me show you some nice render of the ingame models for the Great Battle Series. There will be more to show in the future and I hope you guys will like it.
You can discuss it here and enjoy the bright future of this Series.
Wish you fun and always enough air under your wings.
Berst regards
Martin
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By GKABS
View File Giraffe 2D radar and 3d radar
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Giraffe 2D radar and 3d radar were requested by strahi.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing
Name=GK-Giraffe-R2D
FullName=Giraffe 2D radar
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GK-Giraffe-R2D
ActiveYear=1985
TargetValue=250
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing
Name=GK-Giraffe-R3D
FullName=Giraffe 3D radar
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GK-Giraffe-R3D
ActiveYear=1985
TargetValue=250
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model (everything except the truck chase) and skins
strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
The truck model is a free form https://free3d.com/ by ysup12
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 06/23/2019 Category Ground Object Mods
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By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Giraffe 2D radar and 3d radar were requested by strahi.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing
Name=GK-Giraffe-R2D
FullName=Giraffe 2D radar
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GK-Giraffe-R2D
ActiveYear=1985
TargetValue=250
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing
Name=GK-Giraffe-R3D
FullName=Giraffe 3D radar
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GK-Giraffe-R3D
ActiveYear=1985
TargetValue=250
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model (everything except the truck chase) and skins
strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
The truck model is a free form https://free3d.com/ by ysup12
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
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By Dutch_P47M
I’m involved in this CFS3-project starting from OFF2 and did leave WoFF in favor of flying in VR. Because of VR, I went to BoX only the whole FC1-VR is very sterile, overpriced as it’s nothing more then a cheap RoF swapjob done by Uglymedia and now all the reading about the N28, this plane seems a bit of an disappointing. So I would like to go back to WoFF, I do miss the atmosphere of flying the MS-parasol at the mountains in Belfort region as an sample. Only one thing is keeping me away from BH&H2, =no VR
I know in the past it was not possible to rendering 3D in VR, but we are now a couple of years later. Are there any possibilities to transfer this WoFF game to 3D VR, with payware like Vorpx? I would likely pay the VorpX or other software if it can generate the 3D in VR for BH&H2.
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