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Is there a way to use an animation for a rotating bombbay without using an animation slot in max?

 

The Hook animation is working without a slot, i need a second rotating animation for an idea i have.

 

Is there a way?

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I tried to do that for the TU-22,  but the animation has to reset to the starting point. So even if it rotates - it will rotate back. If you make a second one which rotates more... but then it will work like a telephone dial.. :cry:

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