ZoltanTheHun Posted June 14, 2016 Posted June 14, 2016 Hi, Thanks to the warm welcome that my previous topic received, I thought I would share with you that a new version of SkyHussars is out now. This month saw very little progress. The reason for this is my yearly holiday, and some weekend programs I had in the last couple of weeks and in the next couple of weeks. It looks like all my weekends will be occupied till early-mid July, so midnight coding continues till the next release. The release is available here: https://github.com/ZoltanTheHun/SkyHussars/releases/tag/R6 The main features of this release are the following: Number of maximum planes increased to 32. No infinite bullets. Right now bullets have a range of 2km, after that they disappear. Plane physics is now on a separate logic thread. Physics are multithreaded. New background image in main menu with first SkyHussars logo. New font for SkyHussars. Very very very simple AI. It tries to keep the altitude, badly. Slightly change ground texture configuration to make it look better. Terrain features are changed, unfortunately water is not visible this time. There is some additional info in the release notes, it might worth reading. The best news is that I am able to reach 300+ fps with the current release, which is a good indicator for the future improvements. Here is a new video to the new release: Also I setup a Patreon page where people can follow freely the weekly development updates: https://www.patreon.com/skyhussars Regards, ZoltanTheHun 3 Quote
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