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yubba

FE's 2 Seat Bomber Tweaks

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Well they ain't B-52s but in their era they were,, got a few fixes for the rear gunners to work on the DH4-Liberty,, and getting a bomb load on the Sopwith Strutter if wanted,, but first we are going to get the Salmson 2A flying not much to it,,I might have done more than need ,, I used the cat file extractor to get all the files so I could compare Data file to the DH4-Liberty,,, well any how I used a Late Sopwith Tabloid pit to get it to fly here are the numbers to make it fit

 

 

[CockpitSeat001]
ModelName=SopwithTabloidCockpit.LOD
HideExternalNodeName=Cockpit
OpenCockpit=TRUE
ExternalClipDistMin=0.04
Position=0.0,0.120,0.75
Offset=  0.0,0.0,0.0
ViewAngles=0.0,0.0,0.0
MaxYaw=160
 
 
index.php?app=gallery&module=images&sect
 
 
index.php?app=gallery&module=images&sect
Edited by yubba
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http://combatace.com/topic/89649-sopwith-1-12-strutter-bombs/?view=findpost&p=724668

 

Didn't get much mileage out of my post; looks but no comments.  Felt like I was the last one to figure it out.  Duh.

I saw yours and I couldn't get it to work,, I just figured out why,, I didn't extract the loadout file,, but this is what I did useing DH4-Liberty,, here are the numbers to make it fit

 

attach these to

 

Bottomwingleft

 

SystemName[001]=BombRack4
SystemName[002]=BombRack6
SystemName[003]=BombRack8
SystemName[004]=BombRack10
SystemName[005]=BombRack12
SystemName[006]=BombRack14
 
Bottomwingright
 
SystemName[001]=BombRack3
SystemName[002]=BombRack5
SystemName[003]=BombRack7
SystemName[004]=BombRack9
SystemName[005]=BombRack11
SystemName[006]=BombRack13
 
you'll want to copy the bomb load from DH4-Liberty Data file and paste into the Strutter the numbers to change from inner to out look like this,
 
Inner most mounts
 
 
[bombRack1]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=External
AttachmentPosition=-0.22,-0.1,-0.67  <----------change this to this
AttachmentAngles=0.0,0.0,0.0
LoadLimit=250
AllowedWeaponClass=BOMB
AttachmentType=UK,NATO,USAF
ModelNodeName=BombRackExt
DiameterLimit=0.3
LengthLimit=1.7
PylonMass=1.00
PylonDragArea=0.05
MinExtentPosition=-0.30,-0.61,-0.68
MaxExtentPosition=0.30,0.49,-0.68
 
[bombRack2]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=External
AttachmentPosition=0.22,-0.1,-0.67   <-------- change this so it looks like this
AttachmentAngles=0.0,0.0,0.0
LoadLimit=250
AllowedWeaponClass=BOMB
AttachmentType=UK,NATO,USAF
ModelNodeName=BombRackExt
DiameterLimit=0.3
LengthLimit=1.7
PylonMass=1.00
PylonDragArea=0.05
MinExtentPosition=-0.30,-0.61,-0.68
 
 
outer most mounts,, there's alot in between
 
[bombRack13]
SystemType=WEAPON_STATION
StationID=13
StationGroupID=1
StationType=External
AttachmentPosition=1.888,0.00,-1.10   <-------change to this
AttachmentAngles=0.0,0.0,0.0
LoadLimit=150
AllowedWeaponClass=BOMB
AttachmentType=UK,NATO,USAF
ModelNodeName=BombRackR
DiameterLimit=0.3
LengthLimit=1.0
PylonMass=1.00
PylonDragArea=0.05
MinExtentPosition=1.26,-0.04,-0.90
MaxExtentPosition=2.07,0.73,-0.61
 
[bombRack14]
SystemType=WEAPON_STATION
StationID=14
StationGroupID=1
StationType=External
AttachmentPosition=-1.888,0.00,-1.10  <--------change to this
AttachmentAngles=0.0,0.0,0.0
LoadLimit=150
AllowedWeaponClass=BOMB
AttachmentType=UK,NATO,USAF
ModelNodeName=BombRackL
DiameterLimit=0.3
LengthLimit=1.0
PylonMass=1.00
PylonDragArea=0.05
MinExtentPosition=-1.26,-0.04,-0.90
MaxExtentPosition=-2.07,0.73,-0.61
 
 
and you have to use the DH4- Liberty loadout file make sure you make the change in config file,,if you get it right it will look like this I didn't do center mounts you can add to that if you want.
 
 
 
 
 

 

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Edited by yubba

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Tired of your rear gunner sleeping on the job in the back seat of the DH4-Liberty this was a bugger,, and the above bomb mounts are to be put in Strutter Data file sorry ..

 

open DH4-Liberty data file scroll down to 

Fuselage,,  make sure it looks like this,,

 

 

SystemName[005]=Gunner
SystemName[006]=LewisGun1
SystemName[007]=LewisGun2
DetachNode[001]=Lewis Gun 01
DetachNode[002]=Lewis Gun 02
 
SystemName[008]=InternalGun1
SystemName[009]=InternalGun2
SystemName[010]=BombRack1
SystemName[011]=BombRack2
 
DetachNode[001]=Gunner
 
DetachNode[001]=Lewis Gun
DetachNode[002]=ElevatorControl L
DetachNode[003]=ElevatorControl R
 
 
Then go to
 
Crew,, make it look like this
 
 
[Gunner]
SystemType=GUNNER_STATION
SeatID=2
GunnerID=1
PilotModelName=
GunnerBodyNodeName=gunner
SetCockpitPosition=FALSE
Position=0.0,-1.60,0.93
MinExtentPosition=-0.30,-2.03,-0.54 
MaxExtentPosition=0.30,-1.29,1.13
PitchModelNodeName=ScarffRing
YawModelNodeName=gunner
GunRange=600
PitchAngleRate=38
MaxPitch=44
MinPitch=-5
DefaultPitchAngle=20
YawLimited=TRUE
YawAngleRate=60
MaxYaw=250
MinYaw=110
DefaultYawAngle=180
 
then go to 
 
Internal Guns  and it must look like this
 
[LewisGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=303CAL_LEWIS_MK2
MuzzlePosition= -0.114,-0.373,0.658
MaxAmmo=97
TracerLoading=5
BurstAmount=8
NumReloads=10
ReloadTime=10.0
GunnerID=1
EjectShells=FALSE
MinExtentPosition=-0.20,-1.53,0.70
MaxExtentPosition= 0.00,-0.43,0.89
 
[LewisGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=303CAL_LEWIS_MK2
MuzzlePosition= 0.114,-0.373,0.658
MaxAmmo=97
TracerLoading=5
BurstAmount=8
NumReloads=10
ReloadTime=10.0
GunnerID=1
EjectShells=FALSE
MinExtentPosition=0.00,-1.53,0.70
MaxExtentPosition=0.20,-0.43,0.89
 
no more sleeping gunner.
Edited by yubba

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