yubba 70 Posted March 18, 2017 (edited) Well they ain't B-52s but in their era they were,, got a few fixes for the rear gunners to work on the DH4-Liberty,, and getting a bomb load on the Sopwith Strutter if wanted,, but first we are going to get the Salmson 2A flying not much to it,,I might have done more than need ,, I used the cat file extractor to get all the files so I could compare Data file to the DH4-Liberty,,, well any how I used a Late Sopwith Tabloid pit to get it to fly here are the numbers to make it fit [CockpitSeat001] ModelName=SopwithTabloidCockpit.LOD HideExternalNodeName=Cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,0.120,0.75 Offset= 0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=160 Edited March 18, 2017 by yubba 2 Share this post Link to post Share on other sites
Czech6 15 Posted March 18, 2017 http://combatace.com/topic/89649-sopwith-1-12-strutter-bombs/?view=findpost&p=724668 Didn't get much mileage out of my post; looks but no comments. Felt like I was the last one to figure it out. Duh. 1 Share this post Link to post Share on other sites
yubba 70 Posted March 18, 2017 (edited) http://combatace.com/topic/89649-sopwith-1-12-strutter-bombs/?view=findpost&p=724668 Didn't get much mileage out of my post; looks but no comments. Felt like I was the last one to figure it out. Duh. I saw yours and I couldn't get it to work,, I just figured out why,, I didn't extract the loadout file,, but this is what I did useing DH4-Liberty,, here are the numbers to make it fit attach these to Bottomwingleft SystemName[001]=BombRack4 SystemName[002]=BombRack6 SystemName[003]=BombRack8 SystemName[004]=BombRack10 SystemName[005]=BombRack12 SystemName[006]=BombRack14 Bottomwingright SystemName[001]=BombRack3 SystemName[002]=BombRack5 SystemName[003]=BombRack7 SystemName[004]=BombRack9 SystemName[005]=BombRack11 SystemName[006]=BombRack13 you'll want to copy the bomb load from DH4-Liberty Data file and paste into the Strutter the numbers to change from inner to out look like this, Inner most mounts [bombRack1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=External AttachmentPosition=-0.22,-0.1,-0.67 <----------change this to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackExt DiameterLimit=0.3 LengthLimit=1.7 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-0.30,-0.61,-0.68 MaxExtentPosition=0.30,0.49,-0.68 [bombRack2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=External AttachmentPosition=0.22,-0.1,-0.67 <-------- change this so it looks like this AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackExt DiameterLimit=0.3 LengthLimit=1.7 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-0.30,-0.61,-0.68 outer most mounts,, there's alot in between [bombRack13] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=External AttachmentPosition=1.888,0.00,-1.10 <-------change to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackR DiameterLimit=0.3 LengthLimit=1.0 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=1.26,-0.04,-0.90 MaxExtentPosition=2.07,0.73,-0.61 [bombRack14] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=External AttachmentPosition=-1.888,0.00,-1.10 <--------change to this AttachmentAngles=0.0,0.0,0.0 LoadLimit=150 AllowedWeaponClass=BOMB AttachmentType=UK,NATO,USAF ModelNodeName=BombRackL DiameterLimit=0.3 LengthLimit=1.0 PylonMass=1.00 PylonDragArea=0.05 MinExtentPosition=-1.26,-0.04,-0.90 MaxExtentPosition=-2.07,0.73,-0.61 and you have to use the DH4- Liberty loadout file make sure you make the change in config file,,if you get it right it will look like this I didn't do center mounts you can add to that if you want. Edited March 18, 2017 by yubba Share this post Link to post Share on other sites
yubba 70 Posted March 18, 2017 (edited) Tired of your rear gunner sleeping on the job in the back seat of the DH4-Liberty this was a bugger,, and the above bomb mounts are to be put in Strutter Data file sorry .. open DH4-Liberty data file scroll down to Fuselage,, make sure it looks like this,, SystemName[005]=Gunner SystemName[006]=LewisGun1 SystemName[007]=LewisGun2 DetachNode[001]=Lewis Gun 01 DetachNode[002]=Lewis Gun 02 SystemName[008]=InternalGun1 SystemName[009]=InternalGun2 SystemName[010]=BombRack1 SystemName[011]=BombRack2 DetachNode[001]=Gunner DetachNode[001]=Lewis Gun DetachNode[002]=ElevatorControl L DetachNode[003]=ElevatorControl R Then go to Crew,, make it look like this [Gunner] SystemType=GUNNER_STATION SeatID=2 GunnerID=1 PilotModelName= GunnerBodyNodeName=gunner SetCockpitPosition=FALSE Position=0.0,-1.60,0.93 MinExtentPosition=-0.30,-2.03,-0.54 MaxExtentPosition=0.30,-1.29,1.13 PitchModelNodeName=ScarffRing YawModelNodeName=gunner GunRange=600 PitchAngleRate=38 MaxPitch=44 MinPitch=-5 DefaultPitchAngle=20 YawLimited=TRUE YawAngleRate=60 MaxYaw=250 MinYaw=110 DefaultYawAngle=180 then go to Internal Guns and it must look like this [LewisGun1] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition= -0.114,-0.373,0.658 MaxAmmo=97 TracerLoading=5 BurstAmount=8 NumReloads=10 ReloadTime=10.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=-0.20,-1.53,0.70 MaxExtentPosition= 0.00,-0.43,0.89 [LewisGun2] SystemType=FLEXIBLE_GUN GunTypeName=303CAL_LEWIS_MK2 MuzzlePosition= 0.114,-0.373,0.658 MaxAmmo=97 TracerLoading=5 BurstAmount=8 NumReloads=10 ReloadTime=10.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=0.00,-1.53,0.70 MaxExtentPosition=0.20,-0.43,0.89 no more sleeping gunner. Edited March 18, 2017 by yubba Share this post Link to post Share on other sites
yubba 70 Posted March 19, 2017 Took me forever to get this shot,.. Share this post Link to post Share on other sites