BUFF 8 Posted September 21, 2005 http://www.shockwaveproductions.com/bob/up..._util_v2.01.zip Changes from boxed version v2.00 to v2.01 * Bug fixes: - Several bugs have been fixed that can lead to CTDs (Crashes To Desktop). - In-game / Windows resolution is automatically synchronized for increased stability with background applications running. - If TrackIR or Newview (et al) are detected but not enabled, the program will revert back to mouse/keyboard/POV view control. - Fix for vanishing replay-buttons. - Some lines, for example those of the Enemy Position Indicator, used wrong colour(s). - Correct handling of dummy anims (possibly caused a crash). - Do17 skin adjusted (main wing bottom). - Ju88 engine texture fix. * Other Improvements: - SmoothenFrameRate changed to SmoothenFramerateMode and reworked. The default smoothens but does not limit fps. - New bdg.txt variable "NO_OUTSIDE_TRACKIR" - The bdg.txt variable OPTIMISE_OBJECTS_AT_RUNTIME changed to DISABLE_OPTIMISE_OBJECTS_AT_RUNTIME so that the old setting is ignored. The new default is to optimise. - In OPTIONS, "reflections" has been renamed to "mirror." - Optimised for framerate (mainly by going to a 32 bit FVF). Unfortunately the effect seems to be very small. - Reduced usage of video memory on 64 MB cards a bit. - Improved debug code/warnings in a lot of places. - Better lighting on individual trees. - Smoke trails further tuned. - Cannon smoke more subtle. - Engine sputter sound re-worked. - Throttle off warning sound reduced. - Brighton and Cathedral texture reduced in size. Share this post Link to post Share on other sites
BUFF 8 Posted October 2, 2005 second patch http://www.shockwaveproductions.com/bob/up..._util_v2.02.zip Share this post Link to post Share on other sites
+Fates 63 Posted October 4, 2005 Battle of Britain II v2.02 Update Sept 29, 2005 IMPORTANT: v2.02 INCLUDES the previous v2.01 changes. You can apply the v2.02 patch to either a stock install or a v2.01 install. Changes from boxed version v2.00 to v2.01 * Bug fixes: - Several bugs have been fixed that can lead to CTDs (Crashes To Desktop). - In-game / Windows resolution is automatically synchronized for increased stability with background applications running. - If TrackIR or Newview (et al) are detected but not enabled, the program will revert back to mouse/keyboard/POV view control. - Fix for vanishing replay-buttons. - Some lines, for example those of the Enemy Position Indicator, used wrong colour(s). - Correct handling of dummy anims (possibly caused a crash). - Do17 skin adjusted (main wing bottom). * Other Improvements: - SmoothenFrameRate changed to SmoothenFramerateMode and reworked. The default smoothens but does not limit fps. - New bdg.txt variable "NO_OUTSIDE_TRACKIR" - The bdg.txt variable OPTIMISE_OBJECTS_AT_RUNTIME changed to DISABLE_OPTIMISE_OBJECTS_AT_RUNTIME so that the old setting is ignored. The new default is to optimise. - In OPTIONS, "reflections" has been renamed to "mirror." - Optimised for framerate (mainly by going to a 32 bit FVF). Unfortunately the effect seems to be very small. - Reduced usage of video memory on 64 MB cards a bit. - Improved debug code/warnings in a lot of places. - Better lighting on individual trees. - Smoke trails further tuned. - Cannon smoke more subtle. - Engine sputter sound re-worked. - Throttle off warning sound reduced. - Brighton and Cathedral texture reduced in size. Changes form v2.01 to 2.02 - Improved framerate (fps). The effect is most marked with weather low and on computers that suffer from low fps. - New bdg.txt variable INVERT_EXTERNAL_PAN - inverts pan direction in external view - New bdg.txt variable NO_FOV_RESET - disables resetting of FOV in when resetting the view (via ROTRESET/ROTRESET2/AROTRESET) - TrackIR 6dof z-axis overrides any analog axis setting. - Made stick POV hat user mappable - Ju88 engine texture fix. - In the OPTIONS screen, changed the name REFLECTIONS to MIRROR - Enhanced explosion and flak sounds. - More realistic Browning .303 sounds (increased rate of fire). DOWNLOAD HERE: http://www.gmxmedia.net/bob2/bob2_update_util_v2.02.zip or http://www.shockwaveproductions.com/bob/up..._util_v2.02.zip Scott _________________ Shockwave Productions Inc. www.shockwaveproductions.com Share this post Link to post Share on other sites
BUFF 8 Posted November 18, 2005 ENGLISH ONLY (a German Patch will be out shortly) This has a host of new features, including contrails, new bullet hit sounds, rain, and a new "Red Death" effect when crashing into the ground. DOWNLOAD HERE: http://www.gmxmedia.net/bob2/downloads/ http://www.shockwaveproductions.com/bob/up...pdate_v2.03.zip http://www.3dgamers.com/games/battlebritain2wv/downloads/ v2.02 to v2.03 changes (all previous updates are included in the 2.03 update) ******** Bug Fixes ******** - The Win98 Alt-x error fixed (DDRAW error). - Ju 52 error completely fixed. - Memory leak fixed. This is at least one if not the major cause for people running out of main memory (error message ~ "Can not alloc 16MB") - "Next waypoint" crash workaround again :-/ - Bug in runtime optimizers fixed that might have lead to crashes. - Udet Buoy mission fixed. - Reduced VRAM usage a bit, this should help 64MB card owners. - Robustness (technical: Init imagemapfile, delete [] instead of delete, MSVC 8 warnings, Wrong index range fixed) - Improved debug code (technical: for example Texture fn versus generic fn, Fix to a broken assert, Added assert, added version + build date to crashlog output to be able to differentiate "new" from "old" bugs) ******** Other Improvements for users: ******** - Reactivated Rain. You need to have the worst weather setting to see it. (technical: In the bdg.txt, with RAIN_FACTOR you can in- or decrease the number of "rain threads". 32 is default, 0 is no rain.) - Minor performance optimizations. - Separate quality setting for WATER in OPTIONS (mostly for GeForce 4200-4800 users) - Contrails (Should appear at 16,500 ft and above). - Player aircraft bullet hit sounds improved. - "No Spinning Death" - not completely polished yet, but instead of the spinning death camera you get a red screen. You need to activate it via the bdg.txt variable "No_Spinning_Death" to ON. This new effect comes thanks to Buddye - Improved prop looks at low rpm. - Use the bdg.txt variable DRAW_MENU_ON_3D_SCREEN to disable the "radio menu". Nice for users using voice input. - FPS readout colour now same as infoline colour. - PERFORMANCE_TEST_MODE implemented. - Coords.txt now also contains pitch info. - Water shimmer reduced, thanks to Mauser at SimHQ ******** Modder Features: ******** - You can now have 16 fresnel files depending on time of day and weather. - First version of Multiskin means Skinners can get acquainted and already create some of the data. - Shaders (one can use Shaders instead of textures). This is an extremely powerful technology, for example the Farcry people boast every pixel goes through a shader. However, it is the absolute, bleeding edge of technology for modders . Read technique from file. Use one the hardware supports. - When BoB is minimized, it now uses almost no (CPU etc) resources. Ignores keystrokes. - AutoTextureChange partly fixed. Works sometimes now :-/. Supports DDS. Looks for new textures when un-minimizing now. - DISABLE_ALL_2D_ELEMENTS in the bdg.txt is a nice feature for video makers / screenshot makers. Might also be of interest to pure users. Share this post Link to post Share on other sites
stalkervision 0 Posted January 29, 2007 ENGLISH ONLY(a German Patch will be out shortly) This has a host of new features, including contrails, new bullet hit sounds, rain, and a new "Red Death" effect when crashing into the ground. DOWNLOAD HERE: http://www.gmxmedia.net/bob2/downloads/ http://www.shockwaveproductions.com/bob/up...pdate_v2.03.zip http://www.3dgamers.com/games/battlebritain2wv/downloads/ v2.02 to v2.03 changes (all previous updates are included in the 2.03 update) ******** Bug Fixes ******** - The Win98 Alt-x error fixed (DDRAW error). - Ju 52 error completely fixed. - Memory leak fixed. This is at least one if not the major cause for people running out of main memory (error message ~ "Can not alloc 16MB") - "Next waypoint" crash workaround again :-/ - Bug in runtime optimizers fixed that might have lead to crashes. - Udet Buoy mission fixed. - Reduced VRAM usage a bit, this should help 64MB card owners. - Robustness (technical: Init imagemapfile, delete [] instead of delete, MSVC 8 warnings, Wrong index range fixed) - Improved debug code (technical: for example Texture fn versus generic fn, Fix to a broken assert, Added assert, added version + build date to crashlog output to be able to differentiate "new" from "old" bugs) ******** Other Improvements for users: ******** - Reactivated Rain. You need to have the worst weather setting to see it. (technical: In the bdg.txt, with RAIN_FACTOR you can in- or decrease the number of "rain threads". 32 is default, 0 is no rain.) - Minor performance optimizations. - Separate quality setting for WATER in OPTIONS (mostly for GeForce 4200-4800 users) - Contrails (Should appear at 16,500 ft and above). - Player aircraft bullet hit sounds improved. - "No Spinning Death" - not completely polished yet, but instead of the spinning death camera you get a red screen. You need to activate it via the bdg.txt variable "No_Spinning_Death" to ON. This new effect comes thanks to Buddye - Improved prop looks at low rpm. - Use the bdg.txt variable DRAW_MENU_ON_3D_SCREEN to disable the "radio menu". Nice for users using voice input. - FPS readout colour now same as infoline colour. - PERFORMANCE_TEST_MODE implemented. - Coords.txt now also contains pitch info. - Water shimmer reduced, thanks to Mauser at SimHQ ******** Modder Features: ******** - You can now have 16 fresnel files depending on time of day and weather. - First version of Multiskin means Skinners can get acquainted and already create some of the data. - Shaders (one can use Shaders instead of textures). This is an extremely powerful technology, for example the Farcry people boast every pixel goes through a shader. However, it is the absolute, bleeding edge of technology for modders . Read technique from file. Use one the hardware supports. - When BoB is minimized, it now uses almost no (CPU etc) resources. Ignores keystrokes. - AutoTextureChange partly fixed. Works sometimes now :-/. Supports DDS. Looks for new textures when un-minimizing now. - DISABLE_ALL_2D_ELEMENTS in the bdg.txt is a nice feature for video makers / screenshot makers. Might also be of interest to pure users. patch 205 is out now and it is excellent! Share this post Link to post Share on other sites