MKSheppard Posted November 18, 2005 Posted November 18, 2005 I simply can't get this to show up at all, I'm aliasing the AIM-26 3d model.... [WeaponData595] TypeName=GAR-9 FullName=GAR-9 Falcon ModelName=RB_27 Mass=371.000000 Diameter=0.381000 Length=4.010000 AttachmentType=USAF,USN NationName=USAF,USN StartYear=1960 EndYear=1988 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=AerialNukeEffect ReleaseDelay=1.000000 WarheadType=14 Explosives=20000000000.000000 FusingDistance=20.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=60.000000 MaxTurnRate=9.000000 MaxLaunchG=2.500000 LockonChance=70.000000 LaunchReliability=70.000000 ArmingTime=4.000000 SeekerFOV=4.500000 SeekerGimbleLimit=34.000000 SeekerTrackRate=11.000000 SeekerRange=180000.000000 MinLaunchRange=3700.000000 MaxLaunchRange=204000.000000 Duration=300.000000 CounterCountermeasure=10.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 BoosterStart=0.500000 BoosterDuration=10.000000 BoosterAccel=14.490000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=240.000000 SustainerAccel=18.250000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 Quote
Guest capun Posted November 18, 2005 Posted November 18, 2005 Silly question but did you loaded the Weapons Editor and save it to create a new DAT file? Quote
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