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MKSheppard

Problems with adding a AAM to WoV

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I simply can't get this to show up at all, I'm aliasing the AIM-26 3d model....

 

[WeaponData595]

TypeName=GAR-9

FullName=GAR-9 Falcon

ModelName=RB_27

Mass=371.000000

Diameter=0.381000

Length=4.010000

AttachmentType=USAF,USN

NationName=USAF,USN

StartYear=1960

EndYear=1988

Availability=2

BaseQuantity=4

Exported=FALSE

ExportStartYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=AerialNukeEffect

ReleaseDelay=1.000000

WarheadType=14

Explosives=20000000000.000000

FusingDistance=20.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=60.000000

MaxTurnRate=9.000000

MaxLaunchG=2.500000

LockonChance=70.000000

LaunchReliability=70.000000

ArmingTime=4.000000

SeekerFOV=4.500000

SeekerGimbleLimit=34.000000

SeekerTrackRate=11.000000

SeekerRange=180000.000000

MinLaunchRange=3700.000000

MaxLaunchRange=204000.000000

Duration=300.000000

CounterCountermeasure=10.000000

NoiseRejection=20.000000

CapabilityFlags=0x00000000

BoosterStart=0.500000

BoosterDuration=10.000000

BoosterAccel=14.490000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=240.000000

SustainerAccel=18.250000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-1.835150,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

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Guest capun

Silly question but did you loaded the Weapons Editor and save it to create a new DAT file?

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