+Eagle114th Posted March 13 Posted March 13 Hello everyone, I am still puzzled by the issues with both GunsightName / AGGunsightName and GunsightRollTabsName. What I am trying to do is to have GunsightRollTabsName only enabled for GunsightName, while not being tied to AGGunsightName when switching to rockets / bombs with depressed sights: Here is codes I have in F-4S_Cockpit.ini: Quote [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,18 RippleInterval=60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=150 GunsightName=SOS - MAIN.TGA GunsightComputedName=SOS - LEAD.TGA GunsightRollTabsName=SOS - LEVEL.TGA GunsightRangeBarName=SOS - RANGE BAR.TGA RangeBarOrientation=12TO6 RangeBarHasGunRange=TRUE RangeBarUseWeaponRange=TRUE RangeBarMax=4572.0 // 15,000 feet - IRM middle ground RangeBarMin=228.6 // 750 feet - IRM’s minimum range RangeBarMaxGun=914.4 // 3000 feet - Gun RangeBarMinGun=228.6 // 750 feet - Gun LeadComputing=TRUE MinLeadRange=228.6 // 750 feet MaxLeadRange=914.4 // 3000 feet DefaultLeadRange=571.5 // Midpoint between 228.6 and 914.4 (1875 feet) MaxDepression=280 DefaultDepression=50 RocketDepression=30 When using air to air weapons, the pitch / roll reference looks just right (roll tabs), as well the range bar (when lock on target by radar) But when switcing to rockets / bombs, this hapens: I would like to request for the advice to workaround this issues. I have tried experimenting another ways with [HUD] to replace roll tabs (HUD_ATTITUDEBARS and HUD_BANKINDICATOR), but they do not stay with the fixed sight, so I am stuck with this situations at the moment. Thank you adn I wish everyone a great day! Cheers Eagle114th 1 Quote
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