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Eagle114th last won the day on November 26
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SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks like Ihave an extra of work to do, re-doing A-4s and F-8s to have higher resolution with both textured and TW style. Fortuantely F-89s, F-102s, and F-106s already have both textured and TW style radar scope. When that is done, I can finally focus on F-94s and F-101s that uses Hughes FCS. I aim to finish working on all aircraft that uses Hughes FCS + radar then release the next version of alpha while moving on to next aircraft. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I am shocked when I just realized something. Even thoguh,, am very happy that I am able to create various radar scope / avoinics textures, but the biggest issus that just hit me the hardest; Night mission I only tested the texture during day, not night. When testing the cockpit light setting, I realized I could barely read the radar due to very bright glowing of the radar symbols / sweeping, etc on the top of already glowing texture. this is biggest issues that is not fix-able without TW updating it in SF2 engine. I am not deleting the texture, I will keep it for now. However, from now on, I will be more focused on TW style radar scope, which mean black background with green lines and symbols. However, if the people here still want me to create the texture, I can do both at the same time; Just be warned, the texture version is very useful and great for immersive experience, it is meant to be day mission onnly. However, with TW-style radar scope, it is perfect for both day and night mission. Here is an example with F-8C new radar scope (textured version): And what happens when viewing at night mission? (WARNING: can cause eye pains when looking at the screenshot) I would like feedback on this please. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you and I am happy you liked them! It gave me great joys! Cheers! Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I am happy you liked the TW style version, it it is now part of the SF2 - ACP pack! About the manual, that is noted and please check your PM. About the radar texture, I am enjoying doing both, the more realistic (texture) version and TW (Stock) version now. Therefore, I am doing both for all avoinics projects from now on. Cheers! Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I spent all day working on F-89 series improved avionics textures and I am happy with the results! You can see big difference by going from 128 x 128 to 1024 x 1024: LEFT (128 x 128) vs RIGHT (1024 x 1024) In-game from F-89B to F-89J TW style version Eagle114th -
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SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! After workingon F-106s and learned a lot from it, went bck to re-work on F-102 while adding TW style version to it as an optional feature. It is my goal to clean and fix any errors orr mess from my previous first attempts to create avioincs textures and diagrams. Here are improved radar scope with actual textures and optional TW style version: NOTE: I am showing Rambaz version. V2K have the same texture, so no need to show V2K version. F-102A with MG-3 FCS F-102A with MG-10 FCS Next project I am doing is to overhaul F-89 avionics before moving on next aircraft. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@EricJ and @Wrench Thank you for the feedback!, I'll do TW style too! I will add two files: TGA (for radar scope) and tweaked avionics that make green symbol less bright, so it matches TW settings. That way we have two versions: Historical and TW style radar scope. The TW version will be in folder "_OPTIONAL" for each aircraft. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I did an interesting experiment with an alternative radar scope style; I wondered what it would be like if the radar scope is turned into TW styloe "deafult" with black background and only green lines. It will be included as Optional if someone wants it, however, it is only if I have time for it. I am more focused on the accurate color and texture for radar scope. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been quite busy weeks, however, during myf ree time working on DTMDragons' excellent F-106's cockpit, I leanred a lot from him. What I realized is that we can use codes to hide any certain parts or have any part of aircraft shoiwng up in cockpit from external 3D model. For example, using an external canopy to ensure it have accurate cockpit frame, especially front frame. At the same time, with the discovery of 'display limit", I am able to re-make the more accurate F-106 MA-1 radar scope (I found out that F-106 may have been using AN/ASQ-18 or 25 radar working with MA-1. Please feel free to correct me if I am wrong on this one). there are three types of F-106 cockpits; F-106s which contains scope and non-scope version F-106 Six Shooter version (with HUD) via fake pilot method. Here are screenshot: At the same time, the accessiblity version was made, so you can get idea what it looks ilke when IRM have a lock on enemy aircraft:" Eagle114th -
How to re-size or re-scale radar 'area' on radar scope???
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
After tweaking the display limitation, I am able to create new radar scope that look more ilke F-106:s radar scope.- 3 replies
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How to re-size or re-scale radar 'area' on radar scope???
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I just discovered this codes while wokring on F-106s cockpits and avionics: After tweaking it, FINALLY ABOUT TIME!!!! This ttime, the radar scope actually get re-sized or re-scaled ot the the right area and I am very happy with the result! Eagle114th -
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SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello FANATIC MODDER, Thank you for feedback! Unfortunately, I am not one who creates 3D cockpits. I wish that there are new cockpits for each aircraft in SF2, which would take a while to create. All I can do is edit the texture that is included in each cockpits, along with tweaked .ini fiiles. I am continuing to explore and figure out how to do more modding via ini files tweaking. Eagle114th -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Wrench, Yes that is correct, I am using Stary's excellent F-89 cockpits for F-89B / C / D / H/ J with different radar scop eand optical sight, along with tweaked avioincs and cockpit.ini ffiles. -
SF2 Avionics Community Pack - - Alpha release v0.2
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! With support from DTMDragon and KJakker, The cockpits is from the work of DTMDragon, along with the newt optical sight, radar scope, and modified view position.. The radar scope texture and layout are remade from scratch. There are two versions of F-106A cockpit; One with deployed opitcal sight and one without it. Here is a closer view of raadar scope: ANd this is also one of reason why I created the new thread. I request someone 's help with this situation. I wish everyone a great day! Eagle114th -
Hello everyone, I am currently trying to re-size or re-scale the radar on the area of radar scope, so it will cover the specific area, instead of covering the whole radar scole. I want to know if it is possibel to do that in SF2 through ini tweaking? The reason why I ask is because some aircraft I am working on for avionics overhaul that requires radar re-scaling, so it does not cover the whole scope. The advice are always appreciated. Thank you Eagle114th