krfrge 744 Posted February 8, 2015 Geezer, Regarding test image #5. I like the way the bridge looks. The ditch or canal is very natural looking. How were you able to modify the terrain?
Geezer 3,571 Posted February 8, 2015 That is a test tile in 3dsMax. I first made a plane 500m x 500m, then applied the art. Then, I Tessellated the plane which divided it into many smaller polygons, with points at the intersections. I then selected those points that sorta/kinda matched the gully and moved the points downward to form a kind of V channel in the plane. That is the quick and dirty way to roughly simulate a gully. A better way would require more points, which would enable you to make a floor to the gully with slanted sidewalls.
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