krfrge 742 Posted February 8, 2015 Geezer, Regarding test image #5. I like the way the bridge looks. The ditch or canal is very natural looking. How were you able to modify the terrain? Share this comment Link to comment
Geezer 3,569 Posted February 8, 2015 That is a test tile in 3dsMax. I first made a plane 500m x 500m, then applied the art. Then, I Tessellated the plane which divided it into many smaller polygons, with points at the intersections. I then selected those points that sorta/kinda matched the gully and moved the points downward to form a kind of V channel in the plane. That is the quick and dirty way to roughly simulate a gully. A better way would require more points, which would enable you to make a floor to the gully with slanted sidewalls. Share this comment Link to comment