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Everything posted by gentlemanraptor
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Modded aircraft SpecificStationCode and changing allowed weapons
gentlemanraptor posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey all, getting into modding the game for an alt-history project a friend is working on and I have a question about altering SpecificStationCode to fit certain weapons on certain aircraft. The jet in question is Gepard's F-113 Retaliator and I am attempting to alter it to use the AIM-47 found in the YF-12A by Viper63a. Now I understand for certain pylons they are tied to certain weapons using SpecificStationCode in the ini - default, the F-113A_DATA.ini has a section that looks like this: [FuseAIM54Station1] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.35,1.50,-1.69 AttachmentAngles=0.0,-0.50,-45.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=500 AllowedWeaponClass=AHM AttachmentType=USN ModelNodeName=missile_rail_rear_L PylonMass=139.25 PylonDragArea=0.00 SpecificStationCode=AIM54 The AIM-47_DATA.ini looks like this: [WeaponData001] TypeName=AIM-47 FullName=AIM-47 Falcon ModelName=AIM-47 Mass=363.000000 Diameter=0.381000 Length=4.010000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,USAF,USN SpecificStationCode=AIM47 NationName=USAF StartYear=1960 EndYear=2010 Availability=2 BaseQuantity=100 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000 FusingDistance=3.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=90 MaxTurnRate=17.000000 MaxLaunchG=3.000000 LockonChance=85 LaunchReliability=90 ArmingTime=2.000000 SeekerFOV=6.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.000000 SeekerRange=200000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3700.000000 MaxLaunchRange=180000.000000 Duration=300.000000 CounterCountermeasure=85.000000 NoiseRejection=90.000000 CapabilityFlags=0x1000002f LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.500000 BoosterDuration=10.000000 BoosterAccel=16.850000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=240.000000 SustainerAccel=18.250000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Now, just changing the station code field on the F-113 ini doesn't actually allow it to load the AIM-47 at all - it just removes the ability to load Phoenixes from the loadout. I have made a custom loadout on the appropriate station with AIM-47s available, but I can't seem to figure out what else I need to change to get the missile to be available for use. I've tried messing with changing the nations and attachment types as well, to no avail. Anyone have an idea of how to get this set up right? -
Modded aircraft SpecificStationCode and changing allowed weapons
gentlemanraptor replied to gentlemanraptor's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
...that part is proving more challenging than anticipated. Can't seem to get more than 1 missile per pylon despite basically just copying the script from a/c that do (f-15c, etc). Must be missing something very obvious. -
Modded aircraft SpecificStationCode and changing allowed weapons
gentlemanraptor replied to gentlemanraptor's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Exported to TRUE absolutely did it, thanks so much! Now to figure out how to make it mount more AIM-7s and AIM-9s per pylon... -
Operation Desert Storm: 30th Anniversary Edition
gentlemanraptor replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I've a 3080, doubt it's my card...hm. Have to check my NVIDIA settings.- 231 replies
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Operation Desert Storm: 30th Anniversary Edition
gentlemanraptor replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
That resolved the playability issue, but now occasionally (doesn't seem to be any particular rhyme or reason to it) textures on aircraft will fail to load and just be flat black - both inside the cockpit and on the exterior.- 231 replies
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Operation Desert Storm: 30th Anniversary Edition
gentlemanraptor replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hi all, I downloaded this a little bit earlier, and it ran perfectly fine for a few missions, but now it is crashing every time it loads into an actual mission, whether it's a scramble, campaign, or loaded mission (not in any menus). The base game experiences no such crashes. I am running Win10 x64, have all DLC/expansions, and I have attached a DxDiag file on the off chance it helps. DxDiag.txt- 231 replies
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- desert shield
- ods
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(and 8 more)
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