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Menrva

+MODDER
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Menrva last won the day on January 4

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About Menrva

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    Call Sign: Dusk

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    Marche, Italy
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    https://www.moddb.com/members/menrva/mods

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  1. Amidst the blue skies, a link from past to future. The sheltering wings of the protector...
  2. No. Maybe one day it'll be available at ModDB, but at the moment it has to remain at CombatACE.com since it contains the works of many other modders from this site. I do not have the permissions to host it somewhere else. I cannot provide a torrent either, it means I'd have to seed it 24/7 for it to work and it'd become a cost on my end in terms of energy consumption, can't keep my PC on for just that. The mod has always been free, you actually paid for CombatACE's subscription to the site which also granted access to a work in progress version of the mod as a plus. I understand you feel like you paid for it, but we developers have not made any money out of it; we simply cannot monetize upon it for our own gains, out of respect of the works of previous modders of this site. I also bought a subscription last year, I'm trying to do my part in helping to cover the website's hosting costs. This is a place for us modders and players to gather, help each other and keep the old game alive with new creations. I wish I could help but I am not involved with DXVK in any way. If it crashes with the Nvidia RTX 2070 even with the stock game (you can change which GPU to use in the options screen), then I suggest you open an issue on the GitHub page of DXVK; there the DXVK developers can help you with troubleshooting. Besides, I suggest to use DXVK if you only have the weak Intel UHD integrated graphics card, because otherwise you couldn't play the mod. If you have an Nvidia RTX, you don't need it at all, the mod should run just as fine without it.
  3. @ShrikeHawk is offline since May 2022. Before necro-posting, it's good norm to check if the user you're asking to is still active in the site.
  4. Yes, but that announcement applied to 2021. These standalone aircraft are much outdated now. ODS 30AE received many updated since the first release in 2021, with aircraft getting much reworked data over time. Moreover, the F-15C and F-15D now got proper Compass Grey Ghost skins by @daddyairplanes instead of using the Mod Eagle scheme colors of this package which are anachronistic for the Gulf War. The F-15E also got reworked skins by daddyairplanes. The new skins are by daddyairplanes, so I guess this standalone package will be updated if Viper63a asks daddyairplanes permission to include his work in place of the old skins of the package. Given that ODS 30AE is still updated to this day, these standalone packages by Viper63a are currently two (almost three) years of updates behind.
  5. @daddyairplanes yeah I'm aware of him, he's got his own website with reviews to flight sim games and a YT channel. I'm glad he enjoys the mod, indeed it's not from 2008 so I'm glad you corrected him.
  6. You can't. Unlike with aircraft, it's not possible to hide nodes of the 3d model for ground objects. Only a 3d model edit could fix that, but those are stock LODs. Unless someone makes new ones from scratch, we're stuck with the SH-3 on them.
  7. Forrestal class aircraft carrier

    A long awaited addition to the Strike Fighters series. Extremely well made and textured, the light effects make it very usable during night time missions.
  8. @toro The campaign is like this by design, just like the campaigns of Strike Fighters 2 Vietnam. Naval fleets ala SF2NA only work in so called naval campaigns, but naval campaigns remove night-time missions and force the enemy aircraft to find and attack the opposing naval fleet, which is not proper for the Gulf War scenario. We cannot have the best of both worlds, so the campaign won't feature fleets. One possible workaround I'm planning for a future update is to add other ships as terrain objects, they'd be static but at least would populate the Gulf during the campaign.
  9. An hot-fix has been uploaded and it requires admins to approve it again. Wait until the mod gets approved again. If you downloaded all four split parts of the ISO of the mod before January 19th/20th, after installation you're advised to manually install the hotfix. If you did not download all parts before the latest reupload, I'm afraid all parts need to be downloaded again, old ones cannot match the checksum of the new split ISO. Apologies for the mix-up and thank you for your patience and understanding.
  10. An hot-fix has been uploaded and it requires admins to approve it again. Wait until the mod gets approved again. If you downloaded all four split parts of the ISO of the mod before January 19th/20th, after installation you're advised to manually install the hotfix. If you did not download all parts before the latest reupload, I'm afraid all parts need to be downloaded again, old ones cannot match the checksum of the new split ISO. Apologies for the mix-up and thank you for your patience and understanding.
  11. @Muesli Disregard what EricJ said, please refer to this post for the issue you're having: https://combatace.com/forums/topic/95630-operation-desert-storm-30th-anniversary-edition/?page=8&tab=comments#comment-810329 I'll be updating the mod's page to include the following more complete info about the installer: The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Pirated copies and/or game folders that are manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with their original installers by ThirdWire, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links. I have to hope users read all that I write, though.
  12. @MurmanskPrPr I'm sorry to see you posted a 4-star review for something you couldn't even play. If you need assistance, this is the right place to ask. The installer of the mod looks for where your games are installed by reading through the registry keys. You need all three Strike Fighters 2 games I mention and those must be installed with their original installers, not manually copied nor moved elsewhere to other folders or drives. If you own all required games and you install them with the official installers by ThirdWire, the installation of the mod should then proceed correctly as intended. Game folders that are manually copied from or moved from where they are originally installed are not supported.
  13. That's weird, I'll have to double check. EDIT: @mono27 It pains me to see that there is a mistake, the cockpit.ini file has the position that's used on the A-6E. I focused on fixing so many bugs and this slipped through, argh! Here's the fixed file: EA-6B_ICAP_COCKPIT.INI
  14. Yes, but that's something I feel most users wouldn't like to hear. So my main suggestion is to find a balance between the graphics settings of the game and what your hardware allows, so that you can run consecutive missions without major issues. My second suggestion is to give the DXVK wrapper a try, apparently it makes the mod playable on weak integrated GPUs (given that they are Vulkan-compatible) whereas without it the mod wouldn't work on such hardware.
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