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Menrva

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Menrva last won the day on January 4

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About Menrva

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    Marche, Italy
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  1. Thank you very much for these posts on the game's flight models, they are very informative! I'd ask admins to pin this topic and this other one you created: https://combatace.com/forums/topic/98829-trying-to-cure-rudder/
  2. I already explained why in that other topic, but I'll repeat myself. YAP for SF1 monetized upon freeware mods from CombatACE without permission from the respective authors. I'm not talking about the quality of the assets (of which I cannot talk about, as I do not own these products) but about their legality. On the surface the YAP products look amazing, but they did wrong to some modders and 3d modelers of CombatACE. Up to you if you wish to play with such contents, some of which were sold while they were freeware at CombatACE. I hope this is clear enough. I'm not referring to YAP-RW which is an entirely different project with a different aim.
  3. Just for context, John Shelton and Mike Figursky passed away in 2019. The money would go to no-one and the website and store are no longer maintained since then. Fans of YAP managed to contact Shelton's wife and obtain access to the front-end of the website, where now they're sharing reworked YAP content for Strike Fighters 2 for free, under the name YAP-RW: http://yankeeairpirate.net I'm not involved in any of this, I always stayed away from YAP content (and that's what I'd suggest doing to anyone), but I deem necessary to point this out. What Soulfreak says still applies IMHO, it's all in a grey area. Nonetheless, YAP-RW exists and it's not related to the YAP owners, it's a group of end-users who had bought the products and are updating them for SF2 for free. Up to CombatACE admins to decide how to deal with YAP content; if what I heard is true, that 3d modelers never received agreed compensation by Shelton, it's not like this matter can be solved anymore. YAP also monetized upon freeware content by modders here at CombatACE without permission, so I also very much doubt the original YAP was exactly legal back in the day.
  4. DID's EF2000 legacy DID's EF2000 v2.0 monstrosity
  5. I think there's been a misunderstanding. I'm not suggesting to play it on Easy, I never do since I play with Hard difficulty. It's just something worth testing to see how that affects rudders in game. Probably my bad wording, I did not mean to say that rudders are not needed in Strike Fighters. What I wanted to say is that they are not useful in the way they have been implemented. Had they been working as expected, they'd have a lot of use indeed.
  6. @daddyairplanes Clever solution. I want to point out that decals use their own shader for rendering, though. They get a different lighting compared to the rest of the aircraft's textures. This means that under certain angles of sunlight, you might be able to see the box being illuminated differently.
  7. @OlWilly I may be wrong, but IIRC by setting the flight model difficulty to Easy, the rudder should work more like it should, but the overall flight modelling then becomes Ace Combat-like. Just another test case that is worth trying. Compared to many other flight sims, the rudder is not useful at all in Strike Fighters, so this thread is of my interest.
  8. Joint Strike Fighter Squadron Somewhere over Afghanistan Year 202X
  9. NATO Air Force Somewhere over Norway Year 202X
  10. During the development of ODS 30AE, we used to have sounds in higher quality, some WAVs even were some MBs in size. They made loading times much longer and definitely required more memory. I wouldn't say it's due to the soundlist as we have some 300 entries in it for ODS 30AE. Try reducing the quality of sound files instead. The game prefers low frequency mono sounds, low quality ones overall.
  11. Not always. I think Ludo already knows that textures are needed, he's using his own Mirage F1 add-ons. Black textures happen when you run out of VRAM. @ludo.m54 reinstall DirectX 9 redistributables, update video drivers and make sure you're using your dedicated GPU in the game's options (Strike Fighters 2 usually defaults to the integrated graphics card of the CPU, and that is obviously insufficient for high quality add-ons).
  12. What Gepard says; I cannot remember the exact number, but there are hardcoded limitations in regards to how many vertices can be rendered for TODs. Simply put, reduce the number of buildings on the TOD or the game won't render them all.
  13. Congratulations Coupi

    Well deserved, @Coupi! I thank you for your continuous support on the ODS 30AE mod.
  14. @omegaeleven Apologies if I didn't reply to your PM in time. RL is not being kind to me at the moment. I'm happy that Gepard and mehlhorndirk gave you help. This is the best I can offer at the moment, a zip of data mainly recovered from CombatACE, you'll find a DOC and a PDF, alongside links to useful posts that can be found in CombatACE's forums: SF_Campaigns_KB.zip I'm no campaign data guru. What I did for the Desert Storm campaign data is an impressive amount of work, but the complex ground war does not work yet as intended. You'll find out that you learn a lot more by doing, trial and error. I'm also happy to see that my Horn of Africa terrain is being used, it never got a review by users so I consider it the most overlooked of my terrain mods. If the terrain ever needs some additions or fixes, feel free to let me know and I'll work on it if RL gives me some breath.
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