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Menrva

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Menrva last won the day on December 13 2017

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About Menrva

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    Callsign "Dusk"

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    Eterna, Republic of Hesperia

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  1. No problem, Erik. As angelp, I learned to live with it. Also, "my" terrains are not totally mine. Terrains are a complex thing, which contain the work of many others. That's why I always include a ReadMe file with all due credits in my packages. Those who download and care to read, either here or at Inskys, know who is to credit for the work.
  2. F-15A Air Superiority Blue

    Thanks for sharing! The stock F-15A was crying for custom skins.
  3. Su-27 Gelb Team (Ace Combat Zero)

    They're faster than anything we've come across! Garm Team, engage!
  4. Su-27 Gelb Team (Ace Combat Zero)

    Thanks, mate! Keep up the good work!
  5. Sorry to hear about that, I sort of feel the same. I just noticed that some of my terrains are being posted there, while I wrote that they should be posted only here at CombatACE. But when I wrote that I was thinking about Capun's site. At least they are also copying texts from the download pages, so all the texts and credits related to a download are still there.
  6. Well, I added them since the definitive version 1.0. Latest update simply fixed some minor things, and I added more border posts. The beta Iran-Iraq terrain missed lots of Blue Side SAMs, so this one is more complete.
  7. You can play with it already, feel free to create quick missions! As for an updated Desert Storm campaign, a team is being formed, and it will use this terrain. Just check the following thread: https://combatace.com/forums/topic/91614-upgrade-for-odscalling-modders-new-and-old/ You have no idea how wrong the original Desert Storm map was. This one is very accurate in terms of target locations. Also, it comes with most if not all Iraqi airbases, and there are Iranian bases as well, for the 1980-88 Iran/Iraq War.
  8. @snapper 21 Thank you very much! You just discovered something very important! I will fix all my terrains' water maps in my next releases!
  9. Hi, snapper21! That is interesting as well! I was not able to reproduce what you described, though, so if you can open a thread about it and explain further with pictures, I'd be glad. I have other painting software, so when I cut certain areas I see a transparent background.
  10. The other way around, I think the campaigns need to be updated to work with the IraqWA terrain, which is a lot better in many ways. The Iran-IraqWA terrain was a beta version, while IraqWA is the definitive version, with multiple fixes and additions.
  11. No, as far as I know, there is no such thing like primary or secondary nation. They are just numbers, nothing more. If carriers are there, the enemy will try to sink them. I think that the only way to prevent this is to limit the allowed mission types, something that I did in Madagascar for a number of reasons.
  12. Static carrier stations would be better for campaigns like SF2: Vietnam, where main objectives would be to strike land targets. By using SF2: NA naval fleets, campaigns have by design another behaviour, where you would see enemy forces try to sink all of your ships. I don't think the Lybian forces would have been that crazy to risk all of their aircraft against the US Navy. Still, I'll keep your discovery in mind when reworking terrains.
  13. No problem, I'm glad that you understood. Things are released as is, so any small change of course can produce undesired effects. Why are you using this terrain for for the 2003 Iraq conflict? You should use the other terrain I made: Iraq, Western Asia (1980-2003)
  14. Really? Now that is interesting! Although, if someone wants to make a campaign using static carrier stations, he won't be able to do it. I'll keep that in mind.
  15. I just checked, the airfield is bugged on my end too. It will be fixed. For now, live with it. For the ships, I disabled Naval Ops ala SF2NA because the game has a bug where fleets are not supported in custom terrains. How did it spawn in the first place? Is NavalMap=FALSE inside your IraqWA_03.ini file?
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