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Found 8 results

  1. View File Kuwaiti Skyhawks - A-4KU/TA-4KU for SF2 Kuwait Scooters - A-4KU/TA-4KU for SF2 - v1.0 ================================================== *** any SF2I that has the KfirC1_77 for the cockpit and DLC005 required for the A-4K model *** This mods represents the A-4KU and TA-4KU Skyhawks used by Kuwait between 1977 and 1992. In the 1970s Kuwait purchased 36 Skyhawks (30 single-seater + 6 two-seater). These planes were based upon A-4M, that were delivered to the USMC at that time. So they got the same engine, the larger canopy, the brakechute and the squared off fintip. Equipment needed to deliver nuclear weapons, aswell as Shrike- and Walleye were deleted. The TA-4KU were unique in having the same engine as the single-seater, aswell as the avionics hump. Apart from some aerials their appearance is similar to that of the OA-4M. When Iraq invaded Kuwait in 1990, many of the pilots flew with their planes to Saudi Arabia. They were included in the Royal Saudi Air Force and flew 1361 sorties with the loss of only 1 plane. With the end of the Gulf War they were placed in storage and replaced by F/A-18 Hornets. After failed attempts to sell the surviving 23 planes to Bosnia and the Phillipines, they were finally sold to Brazil in 1997 to serve aboard the Aircraft Carrier Minas Gerais as AF-1 and AF-1A. Infos ===== - cockpit used is the modified KfirC1_77 cockpit, that is already used for my A-4M-mod. I only made small modifications to fit it the A-4KU. - Pilotmodel is a stand-in, until someone comes up with a Kuwaiti Pilot :) - Fakepilot-stuff like hump and the antennas are made with MUEs new Blender-exporter - as I already said and always will: Thank you, great job, mue! - Skin resolution is 4096x4096 - Skins are set up for "No9SQN" as I only found the general info, that planes were used by "No. 9 and No. 25 squadrons" and both squadrons didn't use any special markings it seems. Sources ======= - Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011 - A-4 Skyhawk Association, http://a4skyhawk.org/ - Airliners.net - Joe Baughers Site - Google in general Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers: [SquadronXXX] Name=Kuwait_No9SQN DisplayName=No. 9 Squadron Nation=Kuwait Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Fracture - TA-4 model - Alejandro - Escapac seat - FastCargo - FakePilot - OldDiego - Pilot-model - Sounds - ??? - dtmdragons - A-4KU-update-pack, this is loosly based on - myself - all other work, including 3D-models (tanks, pylons, addons) Thanks ====== - Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum. - mue for his great LODViewer and Blender-Exporter, which made this possible! - cocas for help learning 3D-stuff! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. Disclaimer ========== This mod or parts of it may not be used for payware of any kind. Also if you use something, give proper credit. 18_03_2018 Submitter Nyghtfall Submitted 03/18/2018 Category A-4  
  2. Kuwaiti Skyhawks - A-4KU/TA-4KU for SF2

    Version 1.0.0

    131 downloads

    Kuwait Scooters - A-4KU/TA-4KU for SF2 - v1.0 ================================================== *** any SF2I that has the KfirC1_77 for the cockpit and DLC005 required for the A-4K model *** This mods represents the A-4KU and TA-4KU Skyhawks used by Kuwait between 1977 and 1992. In the 1970s Kuwait purchased 36 Skyhawks (30 single-seater + 6 two-seater). These planes were based upon A-4M, that were delivered to the USMC at that time. So they got the same engine, the larger canopy, the brakechute and the squared off fintip. Equipment needed to deliver nuclear weapons, aswell as Shrike- and Walleye were deleted. The TA-4KU were unique in having the same engine as the single-seater, aswell as the avionics hump. Apart from some aerials their appearance is similar to that of the OA-4M. When Iraq invaded Kuwait in 1990, many of the pilots flew with their planes to Saudi Arabia. They were included in the Royal Saudi Air Force and flew 1361 sorties with the loss of only 1 plane. With the end of the Gulf War they were placed in storage and replaced by F/A-18 Hornets. After failed attempts to sell the surviving 23 planes to Bosnia and the Phillipines, they were finally sold to Brazil in 1997 to serve aboard the Aircraft Carrier Minas Gerais as AF-1 and AF-1A. Infos ===== - cockpit used is the modified KfirC1_77 cockpit, that is already used for my A-4M-mod. I only made small modifications to fit it the A-4KU. - Pilotmodel is a stand-in, until someone comes up with a Kuwaiti Pilot :) - Fakepilot-stuff like hump and the antennas are made with MUEs new Blender-exporter - as I already said and always will: Thank you, great job, mue! - Skin resolution is 4096x4096 - Skins are set up for "No9SQN" as I only found the general info, that planes were used by "No. 9 and No. 25 squadrons" and both squadrons didn't use any special markings it seems. Sources ======= - Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011 - A-4 Skyhawk Association, http://a4skyhawk.org/ - Airliners.net - Joe Baughers Site - Google in general Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers: [SquadronXXX] Name=Kuwait_No9SQN DisplayName=No. 9 Squadron Nation=Kuwait Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Fracture - TA-4 model - Alejandro - Escapac seat - FastCargo - FakePilot - Sounds - ??? - dtmdragons - A-4KU-update-pack, this is loosly based on - myself - all other work, including 3D-models (tanks, pylons, addons) Thanks ====== - Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum. - mue for his great LODViewer and Blender-Exporter, which made this possible! - cocas for help learning 3D-stuff! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. Disclaimer ========== This mod or parts of it may not be used for payware of any kind. Also if you use something, give proper credit. 18_03_2018
  3. View File Iraq, Western Asia (2003-2018) Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD. -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Other Releases: Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) Submitter Menrva Submitted 08/13/2017 Category Full Terrains  
  4. Version 1.4

    470 downloads

    Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD. -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Other Releases: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003)
  5. View File Iraq, Western Asia (1980-2003) Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD. -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Other Releases: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Submitter Menrva Submitted 02/13/2017 Category Full Terrains  
  6. Version 1.6

    780 downloads

    Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD. -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Other Releases: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018)
  7. File Name: Mirage F-1CK File Submitter: ludo.m54 File Submitted: 04 October 2014 File Category: Mirage F1 Mirage F-1CK. This mod is dedicated to BPAO, nothing would have been possible without him. In 1974 the Mirage F1 was selected as the new air defence fighter and a total of 27 Mirage F1CK and seven Mirage F1BK were ordered and delivered in two separate batches until 1983. Specificities : - Radar Cyrano IVM. - RWR. Covered unit : 18th Squadron 18th Squadron (Free Kuwait) Installation : - Copy and paste the Objects folder in your mod folder. Crédits : - Aircraft : BPAO, Flying.toaster and Centurion-1. - Cockpit : Brain32 and Centurion-1 - Skins : Ludo.m54. - Decals : Ludo.m54. - Templates : Brain32, ACE888 and Ludo.m54. - Avionics and data tweaks : Crusader. - FM : Baffmeister. - Interception light : Coupi - Missiles, rocket pods and seat : Ravenclaw_007. - Weapons : The Mirage Factory. - Hangars et loading screens : Ludo.m54 A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team ! Click here to download this file
  8. Mirage F-1CK

    Version v1.0

    415 downloads

    Mirage F-1CK. This mod is dedicated to BPAO, nothing would have been possible without him. In 1974 the Mirage F1 was selected as the new air defence fighter and a total of 27 Mirage F1CK and seven Mirage F1BK were ordered and delivered in two separate batches until 1983. Specificities : - Radar Cyrano IVM. - RWR. Covered unit : 18th Squadron 18th Squadron (Free Kuwait) Installation : - Copy and paste the Objects folder in your mod folder. Crédits : - Aircraft : BPAO, Flying.toaster and Centurion-1. - Cockpit : Brain32 and Centurion-1 - Skins : Ludo.m54. - Decals : Ludo.m54. - Templates : Brain32, ACE888 and Ludo.m54. - Avionics and data tweaks : Crusader. - FM : Baffmeister. - Interception light : Coupi - Missiles, rocket pods and seat : Ravenclaw_007. - Weapons : The Mirage Factory. - Hangars et loading screens : Ludo.m54 A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team !
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