scary_pigeon: If I may, I'd like to make a few suggestions: 1) Implement some sort of autogen for the ground scenery. Pepper the terrain with forests, vehicles, buildings, etc., based on tile type. 2) Consider designing a campaign engine similar to that of EECH (Enemy Engaged: Commanche vs. Hokum). The ability to fire up a campaign and choose random assignments in the midst of a real-time, large-scale war was extremely enjoyable. JT is looking great, keep up the good work!
Jet Thunder is looking very good so far. Flying VSTOLs within a dynamic campaign environment will be a blast. I recently purchased LOMAC, and am extremely impressed with its graphics. The high-resolution satellite textures drastically enhance LOMAC's visual realism, as do the various shader effects. Will JT feature high res satellite terrain textures? What about shader effects (realtime shadows, reflective water, etc)? Carl