Jump to content

Vittorio43

HAT IN THE RING
  • Posts

    20
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Vittorio43's Achievements

Apprentice

Apprentice (3/14)

  • Dedicated Rare
  • Collaborator Rare
  • First Post Rare
  • Conversation Starter Rare
  • One Month Later Rare

Recent Badges

2

Reputation

  1. Very very late update:After redownloading every file over the course of the last week and making sure to meticulately place every file where it's supposed to be. The mod seems to no longer crash(or at least I haven't had a single crash in the 30 or so missile kills I did during my testing)so it in fact may have been a corrupted file after all. Sucks it took so long to fix but it's still fixed regardless so that's good. Finally get to fly some CAP in F-14s kek. Thanks everyone for the help and very sorry for the wasted time lmao
  2. Oh in that case then it's like i said,i only ever install mods to their own folders(the Taiwan mod to StrikeFighters2 Taiwan etc.)and run them through their own exe's. I try to not touch any of the base folders the game generates so as to make it easier to troubleshoot anything and not mix mods that are incompatible with each other
  3. I have all the expansions(Europe,Vietnam,Israel,North Atlantic including expansion 1 and 2)and AI plane packs 1 and 2 but none of the extra DLC planes I'll try to do edit the Enterprise models when I get the mod working and running but I'm satisfied enough for now just using the not exactly accurate replacements included with the base game as long as they work and I can take off and land I'm not too sure what you meant by a clean install sorry,but I do keep each mod in their own separate folders instead of overwriting any base files from either the game or the expansion folders since I saw everyone mention this to be the cleanest and easiest method for installing mods
  4. eburger hasn't been on since 2020 it seems,so it's highly unlikely i'll be able to reach out to him. I was hoping another modder with more experience debugging the game would chime in and share their thoughts and confirm if this is a corrupted LOD or something else but i'll just have to wait and hope someone comes on i suppose. Also no these are the base weapons that either came with the mod itself or the official Vietnam expansion. I saw someone was saying something about crash logs on another forum but i don't know where to find them either
  5. Heres a video demonstrating the crash(excuse my poor display of airmanship and the video quality lol,i forgot to edit my OBS settings) Sometimes the missile makes contact and explodes just fine but more often than not,that happens
  6. I'll try a redownload then. Hopefully this sorts it out. Big bummer,was looking forward to flying some cats in 'Nam lmao
  7. I've tried changing the quality around. Still nothing there. I checked my HDD's quality and HDD Scan said it was good. I guess only option left is to redownload but like i said that'll take maybe 4 days minimum for me to get all the files and expansions redownloaded. 3 days minimum just for the main mod files and updates so i can't report on how well that works yet
  8. It's the latest version,last updated on April 17.2021. Then the September 2014 2.1 update last updated on September 19,2014 and then the VPAF add-on last updated on August 10,2013. And then finally the End Game add-on also last updated on September 19,2014. I assumed from the mod page that the newer versions include the terrain update therefore i do not need to download that file separately so i didn't get that file,all running on the July 2013 patch for SF2. I suppose i could try a complete clean reinstall but that'll take at least a few days before i can do that and confirm if the issue persists or not
  9. The issue seems to happen both on campaign and single missions and only on the AGW expansion as i've used plenty of missiles in the base game and other mods and never had a crash with it. Not quite sure myself on what causes it but i reckon it might have something to do with the files for the missiles or the ensuing explosion and destruction of the aircraft,i can only make guesses sadly
  10. Thank you very much. Was just getting worried i was coming off a bit annoying or something as someone who does nothing but requests help and posts bug reports but i really do appreciate the help. Hopefully someone here is a bit more well versed in the game than i am and can help figure out the issue
  11. Sorry if i'm starting to sound a bit like a broken record, I realize my posts have seemingly only been me requesting help for things and i do apologize lol. But i seem to be having a problem with the AGW expansion for SF2V. I keep getting these random sporadic crashes while i play and i haven't been able to precisely pinpoint what causes it. Sometimes i can complete entire missions fine and sometimes it crashes mere minutes after i take off once i get near the target. From what i observed though it often crashes just right as a missile fired either by me or any of the AI hits in a split second before it shows the explosion as if something about the missile hitting a target is causing a crash though i have managed to kill an enemy with a missile and not have it crash multiple times before so i'm not all too sure what causes the crash. I'm not precisely certain but that seems to be a re-occuring trend from the bit of experimentation i did to try and figure out the issue. If anyone else here has had this issue before any help is greatly appreciated once again
  12. I did find a few mods for CVA-41 and CVA(N)-65 but I'm not sure if those were the models they intended to be used in conjunction with the mod though it might be possible. Guess i'll have to download and replace them myself sometime later
  13. That's the weird thing. The readme for the endgame expansion mentioned nothing about carrier models i have to get. I was looking for that since most mods either include everything already or make sure you know there's more things needed but the only things i saw on the readme were for the main files,updates and the VPAF expansion. Maybe it actually is my bad i am a bit of a klutz after all but i swear i didn't see a single mention about carrier models needing to be downloaded. Regardless it's fixed for now and thank you very much for giving me the time of day to help out
  14. i found a bit of a scuffed workaround. i noticed that Midway,Coral Sea and Enterprise had their carrier types set as things that didn't exist in the objects folder hence probably why they didn't spawn. I changed Midway and Coral Sea to be set as CVN-63 and Enterprise as CVN-68. Not necessarily accurate and ik some naval buffs might find this an unsatisfactory compromise but i can live with it for now, They seem to be working and spawning aircraft on the deck just fine now. I guess it was either a missing file after all or one that wasn't included by mistake but i could've sworn i didn't miss anything from all the downloads so i'm not sure how that happened but the campaigns work fine enough to play for now,but thanks for the help regardless lmao
  15. Upon further testing it appears the bug seemingly only happens for squadrons based on half the carriers while the other half spawns in just fine in both the Ho Chi Minh and Linebacker III campaigns. The ones that work are the Oriskany,Hancock and Kitty Hawk while Enterprise,Midway and Coral Sea are bugged. I dug through the files with references to each carrier but i have no experience whatsoever in modding so i have no idea what to look for and what might be broken
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..