so after a few days of mixed results, trying to mod campaigns to add squadrons, i installed the NATO fighters upgrades to the default campaigns of WoE and after testing on the Red Lightning campaign, i found is something weird. for some reason, i can modify any aspect of an already existing squadron within the file, i can take generic wgermany squadron #1 and change its name, change its airbase or its aircraft and everythings just fine, i can swap ID numbers beteween generic wgermany squadron #1 and generic wgermany squadron #2 succesfully too, basically it acts normal. now, if i add a squadron to the file, it will always default it to UnitID1 (which happens to be USAF's 7th Bunyaps) no matter what i do. i have followed the tutorials, adding the squadron in the right order or AirUnit###, with //----- Player Unit, copypasting the entire line of code from another usable and already existing squadron modifying pertaining lines to ensure no typos/misspellings/overlaps etc, ive made sure to create a new squadron in squadronlist.ini (obviously following the right numeration order and of course it is in the pilotdata folder, not in the flight folder) to match the new squadron added (which by the way was JBG33) and blablabla, everthing seems to be useless, it will always default it to the 7th Bunyaps squadron, it is extremely weird.
edit: and yes i am aware that this is not the correct discussion category and that if i have a modding question i should create a new topic there, i am sorry for that