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Must1rd

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Everything posted by Must1rd

  1. ive been messing around with it and it just wont make any sense, sometimes i will edit a squadron name, aircraft, nation etc whatever and everything will be fine, but sometimes, i do the same and when i select "start campaign" the game CTDs, i try to copy paste backup code lines to revert it to its og state and it will just keep on CTDing after pasting the original files
  2. yeah id like to but the price and availability of SF2 are a no to me im sorry, and i dont feel like it offers that much over SF1 from what ive seen tbh, at least not right now that i am still discovering a lot about SF1, i have a lot of hours to burn in that game yet before i will need to jump to SF2
  3. thx fam, ill mess with it some more and see if i can get anything out of it, thanks for the help guys its a shame because i feel like i am 20 years late into this game
  4. so after a few days of mixed results, trying to mod campaigns to add squadrons, i installed the NATO fighters upgrades to the default campaigns of WoE and after testing on the Red Lightning campaign, i found is something weird. for some reason, i can modify any aspect of an already existing squadron within the file, i can take generic wgermany squadron #1 and change its name, change its airbase or its aircraft and everythings just fine, i can swap ID numbers beteween generic wgermany squadron #1 and generic wgermany squadron #2 succesfully too, basically it acts normal. now, if i add a squadron to the file, it will always default it to UnitID1 (which happens to be USAF's 7th Bunyaps) no matter what i do. i have followed the tutorials, adding the squadron in the right order or AirUnit###, with //----- Player Unit, copypasting the entire line of code from another usable and already existing squadron modifying pertaining lines to ensure no typos/misspellings/overlaps etc, ive made sure to create a new squadron in squadronlist.ini (obviously following the right numeration order and of course it is in the pilotdata folder, not in the flight folder) to match the new squadron added (which by the way was JBG33) and blablabla, everthing seems to be useless, it will always default it to the 7th Bunyaps squadron, it is extremely weird. edit: and yes i am aware that this is not the correct discussion category and that if i have a modding question i should create a new topic there, i am sorry for that
  5. i am trying to mod WoE, so basically SF1, which was the cheapest way to get into the saga as it was only 2€ on steam. and i, in fact, have not availed myself with your Knowledge Base, but now i will and i hope i will find all of the answers to my questions, thank you fine sir
  6. I noticed the existence of both the extractor tool and the modified F-104s, thx for the help Btw, do you know if the extractor really works with all kind of files within the game, because apparently, you need a tool to extract the files of an aircraft in order to modify it, but it seems that you also need to do the same if you wanna modify a campaign to, for example, make a German squadron use the F-104 instead of the F-4F, since it looks like you need to modify the squadron's UserID (or whatever it's called)
  7. basically, i see that modded aircraft like MarcFighter's Sukhoi 27 have loadout.ini and data.ini and whatnot in their folders, but vanilla aircraft from SF1 do not, from my experience this means the files are packed, idk if it is the case with this game too, so is there any tool to unpack files and edit them or anything at all? I was trying to add air to air missiles to the vanilla F-104G from WoV and add it to the WoE campaigns in German squadrons, i know there are already mods of the German Starfighter but i am still waiting to complete the 15 day waiting period to download them so i gave it a try at modding it myself
  8. are the mods from the Strike Fighters 2 page compatible with WOE or do only the Strike Fighters 1 mods work on it?
  9. hi there guys, i recently discovered the strike fighters series and i purchased WOE yesterday, will get to modding it soon. any tips, mod recommendations etc? i am particularly interested in the Fulda Gap scenarios and im looking for mods that expand the original content of WOE within that setting, would love to know if theres anything like fictional liveries like "the germans bought F-15s in '85" kinda thing.
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