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KnightWolf45

+MODDER
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Everything posted by KnightWolf45

  1. heres the oil rig not sure about the end result sand storm progress problem the (sand) is getting greenish and set of clouds whit the right color area 88 and Asran issue Crimson mencions Aslan i only found Asran in targets.ini and on KMD and found it were the crosshair is not very costal and on red side thinking on moving it to blue side cost so that we may have our capital. the red circle is the airflied that im thinking on modding to make Area 88 home base need your opinion before doing it
  2. Groundobjects you can also include warshpis in target areas whit xxx_targets.ini and xxx_types do something like this [TargetType Name=Warshpis´s name FullName=Warships´s full name TargetType=CHEMICAL_WEAPONS_PLANT this make it in strike mission random and campaing missons ActiveYear=xxxx TargetValue=250 UseGroundObject=TRUE GroundObjectType=warship´s folder name expl. Patrolboat RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=25 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 after putting them in a target area probleme they are static
  3. may crimson or some one else can do the lod and bmp or we just go whit out it or half sunk plane and helos quetions to all modder in airfield ini can we change the randemom parking to a fixe parking meanig make expecific aircraft apear in the parking space of the airfield is it possible who can it be done?
  4. may be oil rig or sea base of some kind no sure yet the screenshots of area88 would be nice bet then using you tube can ook at then for as long as needed think it would be best if handled the permission stuff whit the 3rd party mods your english is way better and im not good in PR let now if get premission on the c-130 and the huey
  5. Hi if some needs some help in a project im glad give a helping hand heres some of things i now how to do Campaings ini and Campaing Data.inis base start lose win etc screens from screenshots target areas (terrains_targets.ini terrain_types.ini) set weapons Station in position alter allowed weapon class modding loadouts.ini and im whilling to learn how to do outer things anybody who needs help just PM mi now im working in the Area88 mod but can work in a fewe more projects help is of course free. Cocas
  6. hi I have been tryng all day to turn the stock C-130 in to a ground object by moding is data.ini c-130.ini result many CTDs but i also found in Capun´s site the stuff we need a all ready made static C-130 and static UH-1D problem need A-team to allow it use in this Mod here the site adress http://cplengineeringllc.com/SFP1/ got the outpost done start Area 88 airfield tomorow also work on this
  7. em que pasta devo por o Static e como faço o types.ini ir buscar-lo tentei por o lod e o bmp directo na pasta do terreno mas o avião afunda no chão entre 25 e 50% é o mod da area 88. ...esqueça ja vi no set com se faz. obrigado pelo ajuda
  8. about mails dont worry i have 7G in free in gmail email box to me you mail any tihng im look in to map in kmd then i will mod one of stock Airfiled to do area 88 making changes to make it cooler talk to you later.
  9. como se adiciona avioes static num mapa(terrain)?
  10. Qual é a versão? a partir da versão de 2006 ou sp4 mudo a forma de colcar os objectos.
  11. Cocas novato portugal LX
  12. the problem in using them or the c-130 lod is that they sink in about 30% i think that the lod of parked aircraft is diferent if i had 3D software open the parked plane lod i figure out how made don have one thas why im talking about nedeing a model maker. im mailin you some pics for you to see. check your mail box on msn asked for help static aircraft on the portuguese forum waiting for reply
  13. SFP 1 desert terrain good to see that things are going still a static model of A C-130 (lod and bmp to put in the desert terrain folder) a helo wood be nice to unbled to pics dont now why try again tomorow Cocas
  14. Minimizing the game is simple i just alt-tab tank base area 1 finish add this now i have tank base templet to use in outer areas whit mods of course on to next.
  15. also sadly im curently unemploy but glad that i have time to do this.
  16. no i just use the notepad and KMD to see if the dots show up ware i want then to then fly over them. and the harbors and fleet made some weeks a go just do in the tank base now may be something more today. also sadly im curently unemploy so i have time to do this. for music i run mediaplayer 9 on the tray and multymedia keybord to manege the music. has for the bucc maybe a A-6 modded to carry a gunpod in the centerstation?
  17. done this today and worked on tank base problem litle sunk in the ground its a AC-130U the stock c-130 got half sunk in the ground tank base ading AAA and SAM today send pics later
  18. give me some more info on Buccaneer to see if can find a placeholder for it, its a bomber right? sorry not to familiar it uk aircraft made secessefull change in campaing data ini to sereval mercenary squadrons
  19. i think that i can the static aircraft not sure work on it tomorow found a AN-12 static using it as base to do the outers for the name change im goin to need a name list of the areas pm or mail to me pls aircraft list but later ok img 56 is whit bigger particules cover more the line off shigt img 57 smaller particules less cover on the line of shigt need a opinion on what to use areas i can do tank bases outpost fleets whit warships and cargoships tankeres oil fiels like on desertplus industrial areas maybe a moke oil platforme in the sea army bases and may be put a sam line in the border.
  20. lots of tweaks have many ideares things to make and try out i will keep you post id heres the pics
  21. good now as for the terrain you should be the one to chose using the stock terrain is just my opinon beacouse we can do what ever we want. i al pack some more jpg and send later.
  22. there is no c-130 in the woe_static pak need to be bluit me or replace whit another aircraft vulcanB2 is avalble kinding sandstorm is goin slow in progresse working on this also in progresse... work on this before
  23. for the terrain i think we should do our now mod to stock desert terrain then we can do whatt we want we can rename the citys and target areas add target areas ad items to the exesintig one i put cargoships in Suran has an exemple ad static wharships that can target (gepard has done that in the midway terrain) i have some this im starting to do target areas found out how change paved airstrips to unpave ones probleme only small runways need to let pave to operate big aircraft. in groundobject secion of combatace there is static aircraft i will check if there is helos i can make static targetble tank groupes good to strafe we can call the terrain desertArea88? tonight local time i will some more pics of all ready made target areas in the desert map Cocas
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