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FooFighters

JAGDSTAFFEL 11
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Everything posted by FooFighters

  1. Is anyone else having this problem ? or am I the only one. Which would mean that some file in my game is not correct.
  2. I thought I would place a screenshot.. maybe that's more clear I tried all the changes in flightdata.ini. No Joy. I only have this in desert (with Burning Sants 1983) not with any other terrain I use
  3. Hi.. I am building a Iraqi freedom campaigm for SF1. But I have a problem, I cannot get the dessert_BRIEFING in the game. I edit the file with no problems.. but still the original file is used by the game, not my edited one. I extracted the file from the flight folder/missionText.cat and edited the file in the flight folder (where the file was exported too). This is my new DESERT_BRIEFING file [HEADER] From=FM: UN COMBINED OPS CENT MUTHALA DHM To=TO: %s %s DHM [sITUATION] Base=In direct response to the invasion of Kuwait by Iraqi forces, U.S.-led U.N. forces have been dispatched to the region to stabilize the situation and to safeguard the government of Kuwait. FriendlyOffensive1=Elements of the %s are preparing to conduct an offensive to seize strategic objective near %s. FriendlyOffensiveEnd=%s has halted their recent advance at %s and are consolidating their defensive position. EnemyCounterOffensive=Intel believes the enemy is preparing for a counter-offensive to recapture %s. EnemyOffensive1=Intel believes enemy forces are currently transitioning from defensive to offensive posture and expect them to conduct long-range reconnaissance operations into %s. EnemyOffensive2=Enemy long-range reconnaissance activities have been reported near %s. Intel expects them to launch offensive operations into the area within the next 24 hours. EnemyOffensive3=Intel reports indicate enemy %s is about to launch an offensive to seize %s. EnemyOffensiveEnd=The enemy forces have halted their advance and are forming defensive positions near %s. FriendlyCounterOffensive=Elements of the %s is preparing to launch a counter-offensive to recapture %s. CAS=%s is tasked with providing close air support to the friendly ground forces. Default=%s is on station to provide combat air patrol, close air support, and aerial reconnaissance as needed. [DefaultUnitNames] PlayerSquadron= FriendlyGround=1st Kuwait Tank Div Anybody has a clue what I am doing wrong ? Thanks... FooFighters
  4. I also love to see the "D" version.. now that the cats will be replaced. Any news ?
  5. Hi, I have a small problem with Mirage factory's F14A. Some transparancy layer of the backwing does not work correctly see this picture.. there is a darker see through color on the left tail wing. Does anybody know how to solve this ? Thanks.. Foo's
  6. F14 gaining altitude
  7. Just trapped aboard USS Nimitz CVA-68. Mission Completed
  8. Final approach on USS Nimitz
  9. Just found the carrier on Yankee Station..
  10. F4's launching from USS Nimitz
  11. Hi, Since I updated my SF1 to the latest patch I have a blue ring surrounding my plane. I can only see it in cockpit view. I also had this problem with the 3rd party Deutsland terrain. But it was solved with the flightengine file included in the download. I now only have the blue ring in the dessert terain. I also use deutsland and bombing range without any problems. (both terrain does not use animated water) Anybody got a clue what can cause this ? FooFighters
  12. F18 after landing on USS Nimitz
  13. F/A-18' s in flight over Germany (Hi-res 512x512 terain)
  14. F18's in flight ( Desert with new animated water )
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