Jump to content

GabiLaser

JAGDSTAFFEL 11
  • Posts

    13
  • Joined

  • Last visited

Everything posted by GabiLaser

  1. Thanks Kendo! And i hope to play your simulation with TrackIR soon ! :) Gabi/Laser
  2. Hei Kendo, this is cool
  3. Super Duper, Kendo! Nice to hear this :)
  4. I'm almost sure what Kendo wants to say is that noone offers to help with the coding. I think programmers in this area are rare, or grouped already to another projects (OFF or KotS). S!
  5. Nice plane list, wow :) S!
  6. Ok, i've asked at the Angelscript forum: http://www.gamedev.net/community/forums/to...topic_id=436917 ... and it shows that the script can't load dlls. But, if the game engine will allow external dll loading in the future as you say, it can be done in this manner: - game engine loads external dll(s) - when modified JSBsim dll is loaded, the initialization function of this dll registers all needed dll functions to be used from angelscript - in angelscript scripts, you can call the above registered JSBsim functions For the makers of the game engine is VERY easy to add support for external dll loading. They should just read all dll names from a designated directory and use LoadLibary(dll_path) function call to load them.
  7. If there is no form of integrating compiled functions (.dlls or other special compiled code forms), it would be a long process to port JSBsim's source code to another language, scripted or not ... not feasable imho. If, otoh, there is some form of integration, i could use the source code of JSBsim to create some special high-level functions to be exported and usable from the game's script; compiled functions that would do what the exe does, but called from inside the game. I could look at the game engine documentation (features, scripting) a little, could you pls repost the relevant links?
  8. I don't think it must necessarily run as a different process. JSBsim is open-source, i'm thinking something along this lines: have the functions compiled together (in a .dll file?) in such a format that they can be called from the script, so it would run in the same process with the game. So i'm not thinking of using directly the JSBsim executable, but wrap its high-level functions (maybe it's just one?) so that it does the same things as the exe does, but called from the script. Hope i make sense. S!
  9. Hmm, another approach could be i think ( i don't know Angelscript, so i'm speculating here) to make a wrapper for JSBsim that can be called from Angelscript. Something similar with using an ActiveX from VisualBasic scripts. Could you ask the engine developers if it is possible to do something like that? If so, i offer to help you for that, but at a very slow pace. Regards
  10. Kendo, i hope you have checked your email! S!
  11. A "trans-forum" response also from SWWISA: http://forums.delphiforums.com/SWWISA/messages?msg=4061.32 S!
  12. can you PM your email addy? I think i can send you some info. S!
  13. Some balloon pics, also here: http://www.greatwardifferent.com/Great_War...oon/Balloon.htm Good luck with the project!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..