corpse grinder
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Everything posted by corpse grinder
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....Templates in PSD or PSP form for OFF?
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Thanks for the pretty new patch, but.............
corpse grinder replied to Vogel's topic in WOFF UE/PE - General Discussion
Hi guys.... I know its been quite a long time since I posted here but just wanted to add my proverbial "two cents" I used make loads of missions for CFS3 and even some for OFF. In each of these missions I did not always try to bring historical accuracy but at least a very large level of realism i.e. the probobilty of dying during a mission very real and very likely. I did however design my missions that....if you fly with your head and not with the tunnel vision of striving for the kill or destruction a target.....you would survive. In this I mean....sure the target is there....but do I REALLY need to put myself in a siuation that I might not survive? Now, I did not fight in WW1 or WW2....or any other war for that matter. But in cases of life and death a hasty, un-thought out desicion could be your last....even without being shot at. With that being said, would we all not avoid the archie to fight another day....or steam head long into the icy arms of death if it only means one more kill mark on the fuse? If and when I am simming and find myself embroiled in combat and things get too out of hand.....I head for home whenever possible. I dont know about you all....but I would not sit in a burning building....even it would give me bragging rights and help my ego along. I hope my idiotic rambling makes sense.....but the moral of the story is.....choose your fights wisely or meet an early demise. Justin -
What the hell are we doing here! While dealing with huge computer issues which required a totally new system....I was lost in the mix. Whats happened at SOH............. If its really bad...please handle via PM if neccessary! Justin
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WIBNI - Flight Time excludes Warp Time
corpse grinder replied to cazna's topic in WOFF UE/PE - General Discussion
Wow Scott, thanks for the insight. Im still on Phase 2 so Im glad you clerified. Man I need P3 in a bad way. -
WIBNI - Flight Time excludes Warp Time
corpse grinder replied to cazna's topic in WOFF UE/PE - General Discussion
This is one thing always annoyed me as well. Im afraid its kinda hard coded and you just have to deal with it. I would have a at least a few pilots over the "Golden" hours......but I "cheated" and used the warp. To me the sim is about being realistic anyway.......If I want the hours...I need to "fly" them! -
Looks like they pulled the plug.
corpse grinder replied to FenrisWlf's topic in WOFF UE/PE - General Discussion
It would be great if the admins could get alot of that data. To me, some of it is priceless. Tips and tricks, install notes...things to this nature Im sure are in some of our heads...But the search feature doesnt work on other peoples minds (for me anyway) If we could get some of these posts and data back that would be awsome. Overall.....I have a bad taste in my mouth about this. Im not saying that Combat Ace is bad place to be ( all seems extremely pleasant so far ) I guess from a guys whos out of the loop....All I can do is wonder. Either way.....we are here.....and it looks good. Justin -
Well, After watching OFF grow from its humble beginings to where it is now, somethin doesnt smell right and it aint my kids nasty diapers. I have been a member at SOH for a few years now and submitted alot of my work there. I know that WM and whole OBD crew are stand up guys and I dont think they would s*** where they eat so to speak. For whatever reason we are here....I have been a huge enthuisiast, flyer, and supporter of the OFF team, their work, and the sim....and its safe to say that its so good I would follow them into the bowels of hell as I could play OFF there. I just had to get a new system due to multiple failures on the mo bo and other places so I still cant afford to buy OFF BH&H............but untill I do....I will follow this group to the end. Long live OBD and the OFF team! Home is where you hang your hat! Justin
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Heli question...
corpse grinder posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Is it possible to make a helicopter such as a UH-1B land and take off again outside of an airbase? Im trying to make some Hueys go in and "pick up" some troops then leave and return to base. If its possible, could someone please point me in the right direction of hows its done? Thanks in advance CG -
Troops or infantry?
corpse grinder posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is there any troops or infantry available for WoV? Im already mission building! CG -
Troops or infantry?
corpse grinder replied to corpse grinder's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Kukulino, I found some! CG -
Hi, Im new here.
corpse grinder posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi, Im new to this forum. I recently started flying WoV and I must say that I like it alot. I am having a problem however, I have read through the documentation thouroghly but can for the life of me figure out how to get a missile (heat or radar guided) to lock a target. Perhaps one, or maybe some of you could give me a couple hints or pointers on how to send one right up a Migs tail pipe. I must also note that I love the moddabilty of this sim, being active in the CFS3 community and mission developer for the MAW team, I do enjoy modding as much as flying. I have already installed an add-on weapons pack, some nice CCR and Jimi Hendrix music, new explosion effects, a couple new aircraft, and some add-on campaigns. This sim, as with all the Thirdwire series have a great potential for some really awsome mods. Thanks in advance for any help with my question. CG -
Another noob question
corpse grinder posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How do I get my add-on aircraft into a WoV campaign such as Rolling Thunder or Linebacker? Do I need some sort of campaign editor? If so, could someone please link me to it. Thanks in advance. CG