Hey bortdafarm, I love your readme files, and I noticed you always write something along the lines ...."go ahead, screw with this" ....so I took the liberty of farting around for hours trying to get a REspectable FOKKER D7 going; my result made me very happy.
In the process of attempting to upload it, (hoping it gets approved); but basically here is some of what I learned about the fokkerd7f_data.ini
Problem: Pitch: nose pointing towards the moon, combined with see-sawing action, too easy
Yaw:......You're kidding right??!! wimpy and fakey
Roll......very much like a lead brick
Initially I moved center of gravity forward and down, works great, but views messed up
why are they linked? who knows
Tried moving gas tank forward and down, not sure if it did anything
Moved wing objects (all of them) back towards tail...DID THE TRICK same as cog.
Messed with empty inertia values pitch,roll,yaw
Messed with pitch damper
Messed with Clr (roll moment due to yaw), increased, now I have real rudders
Messed with Clp (reactionary roll moment due to roll rate- similar to inertia?) ; very touchy..
Negative number, decreasing this the right amount finally gave me a real
roll, and in the right range gave spins, I even got out of one.
Anyways, in the upload I have included 2 files; one with spins and one without.
Also, some of the AI numbers have been tweaked, hopefully for the better, but these are confusing.
ADDED BENEFIT: The wingmen have actually killed some enemies right near me, at least in InstantAction.
I HOPE EVERYONE TRIES THEM OUT AND MAKES THEM BETTER,
PS if something happens where the uploading fails, I'll try to post them as text.
ROT