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Everything posted by marvinblue
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I've set the year for 1997 and also modified the LOADOUT.ini for the Hornet to show up on the left Sparrow station: // Station 1 = LeftInnerWingStation (FT, BOMB) // Station 2 = RightInnerWingStation (FT, BOMB) // Station 3 = LeftInnerWingStation2 (EOGR, ARM) // Station 4 = RightInnerWingStation2 (EOGR, ARM) // Station 5 = LeftOuterWingStation (FT, BOMB) // Station 6 = RightOuterWingStation (FT, BOMB) // Station 7 = LeftOuterWingStation2 (EOGR, ARM, SAHM) // Station 8 = RightOuterWingStation2 (EOGR, ARM, SAHM) // Station 9 = LeftOuterWingStation3 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 10 = RightOuterWingStation3 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 11 = LeftOuterWingStation4 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 12 = RightOuterWingStation4 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 13 = CenterlineStation (FT) // Station 14 = LeftSparrowStation (SAHM, EP, AHM, [b]LP, NP[/b]) // Station 15 = RightSparrowStation (SAHM, EP, AHM) // Station 16 = LeftSidewinderStation (IRM, AHM) // Station 17 = RightSidewinderStation (IRM, AHM) As well as the FA-18a_DATA.ini: [LeftSparrowStation] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.3,-2.418,-0.95 AttachmentAngles=0.0,-0.5,0.0MissileRollAngle=45.0EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 DiameterLimit=0.3 AllowedWeaponClass=SAHM,EP,AHM,[b]NP,LP[/b] AttachmentType=NATO,USNMinExtentPosition=MaxExtentPosition= Yep.
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Hi all! I've recently downloaded the F-16C, as well as the skins for the 421st FS and the F-16N. The 421st and the F-16C work fine, but I'm having some small glitches with the Aggressor skins. I've made a copy of the F-16A folder, renamed it F-16N and dumped all the files in there, mainly because I like the radar better on the Block 10, which was actually in the real A/C, but with a Block 30 airframe and pit. The main bone of contention is that I can't load any weapons onto the A/C. When I get to the loadout screen, there are no stores avaliable. The only thing I can fire is the A/C's gun, which makes for some good dogfighting!! Everything else works pretty well, I can fly it and all the custom screens load, I just can't load any stores. Anyway, I was having a look at the files between the three and I noticed that all three have an *.out, an *.lod, but only the F-16 A and C have the *.ini.qmd file, the N misses out. Is this what drives the loadout screen? If so, how do I make a custom one, or how do I modify an existing one? Thanks heaps!
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Hi all! I've read through the earlier post about not being able to use LGB's and I thought I'd covered all my bases! I'm trying to load a pod (i.e. LITENING / NITEHAWK) onto a Hornet. My version of WoE is patched and I have Bunyap's lateset weapon pack. I've looked up the WEAPONDATA.ini in objects/weapons and LITENING and LANTIRN are there. LANTIRN is the USN version, LITENING is the USAF version. Down the bottom, next in sequence I've added the following by Flanker562: [WeaponDataxxx] TypeName=USN LIGHTNING POD FullName=Lightning Targeting Pod ModelName=LIGHTNING_POD Mass=75.000000 Diameter=0.359000 Length=2.235000 AttachmentType=USN NationName=USN StartYear=1995 EndYear=2020 Availability=2 BaseQuantity=25 Exported=TRUE ExportStartYear=1995 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=4 StoreType=3 CameraFOV=2.500000 CameraPosition=0.000000,0.000000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture= EODisplayFlags=268501250 SeekerRange=30.000000 SeekerGimbleLimit=120.000000 SeekerNodeName= I've set the year for 1997 and also modified the LOADOUT.ini for the Hornet to show up on the left Sparrow station: // Station 1 = LeftInnerWingStation (FT, BOMB) // Station 2 = RightInnerWingStation (FT, BOMB) // Station 3 = LeftInnerWingStation2 (EOGR, ARM) // Station 4 = RightInnerWingStation2 (EOGR, ARM) // Station 5 = LeftOuterWingStation (FT, BOMB) // Station 6 = RightOuterWingStation (FT, BOMB) // Station 7 = LeftOuterWingStation2 (EOGR, ARM, SAHM) // Station 8 = RightOuterWingStation2 (EOGR, ARM, SAHM) // Station 9 = LeftOuterWingStation3 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 10 = RightOuterWingStation3 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 11 = LeftOuterWingStation4 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 12 = RightOuterWingStation4 (IRM, AHM) // Use stations 9 through 12 for quad IRM/AHM // Station 13 = CenterlineStation (FT) // Station 14 = LeftSparrowStation (SAHM, EP, AHM, [b]LP, NP[/b]) // Station 15 = RightSparrowStation (SAHM, EP, AHM) // Station 16 = LeftSidewinderStation (IRM, AHM) // Station 17 = RightSidewinderStation (IRM, AHM) As well as the FA-18a_DATA.ini: [LeftSparrowStation] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.3,-2.418,-0.95 AttachmentAngles=0.0,-0.5,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 DiameterLimit=0.3 AllowedWeaponClass=SAHM,EP,AHM,[b]NP,LP [/b] AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= It's still not showing up! What else can I do, or, stop doing? Now my second question! I thought hanging some LGB's on the stock WoE A-10 would be pretty cool, but I can't drop them! D'oH!! I take it the stock A-10's Pave Penny isn't properly modelled? If so, would I have to grab the updated aircraft from the downloads section? Thakns heaps in advance for all your suggestions and help! This is what makes this sim so enjoyable!!
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I downloaded the CVN-75 by Digital-Overload and installed it as per his instructions. I also got my hands on Kreelin's mission editor and the help file by Streakeagle. I followed the readme in Kreelin's zip folder, as well as the help file and I kept crashing into either the carrier or the ocean. I was just about to start pulling my hair out, when I noticed in the mission editior my flight didn't have the check box marked 'take off' checked. I did this and it bought up an assign box with the carrier's name in it. I highlighted it and assigned the flight to the carrier. Now I can take off! Yay! The carrier even animates the blast shield and catapault! If you release the brakes the A/C will be catapulted with max AB, just remember to throttle up as soon as you're airborne. So the moral is: get the mission editor and physically check the take-off box, so the assign box pops up. Also, at the top of the waypoint page, your start point co-ordinates are there. Just to be sure, make sure the A/C is facing the same way as the carrier. I've also created a simple strike mission from a carrier. If anyone would like it, I'll paste the code for it. You'll obviously need a carrier and a A/G capable Navy Aircraft. I used the Hornet, but you should be able to use anything. The mission editor makes it really easy, thanks heaps Kreelin!!
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Hi there. I couldn't get this done in my game. Both the Sqn data and Nation data are in a file called missiondata, which is located in the flight folder. The missiondata file is a security catalog, apparently it can only be opened with a crypto shell extensior. I can view it with notepad, but if I modify it, it crashes the game and I have to reinstall it.
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Hi all!! I've recently accquired a copy of this fantastic sim and have patched it and have NATO fighters one and two running on it from column.5. I also recently downloaded the RAAF F-4E decal package by Nosecone. I've got the decals running alright, but I'm having trouble adding the Sqn and pilot details to the game's files. From the intructions I guess this process is based on Strike Fighters, not WOE. All the folders like Flight folder and pilotdata folder I can open in notepad but when I modified them the game crashed and I had to reload it. Is there any way of opening these folders and modifying them? Thanks!
