
SkyStrike
JAGDSTAFFEL 11-
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NOW HOW DO YOU SUPPOSE THIS HAPPENED?????????
SkyStrike commented on SkyStrike's gallery image in Member's Images
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Hi again, I've followed your suggestions and downloaded the Hellfire & Brimstone weapons pack that you created.. and i had adjusted the loadout.ini as stated in this thread... the AGM-114A & AGM-114F are loaded in their proper places on the aircraft's hardpoints but the AGM-114L appears to be loaded a bit disproportionately... In the following screenshots the A & F Hellfires are positioned A-OK but the 'L' Hellfire is positioned a bit disproportionate even after using the M-299L rack. All helicopters in the screenshots were loaded with 16 missiles (4 missiles per hardpoint) But anyway, thanks a lot for solving my problems regarding the AGM-114A & F Hellfires.. Sorry to trouble you but could you please help me with the 'L' Hellfire ? Thanks a lot once again.. Cheers!
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Hi, Sorry for the delayed reply... here are the screenshots of the AH-1W carrying Hellfire missiles which are placed at odd angles... I armed the chopper with 16 hellfires (4 missles/ hardpoint) at the loadout screen and this is the result... (None of the missiles have been fired yet and only 8 out of 16 missiles appear loaded at odd angles.)
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Will New aircraft, weapons, terrains be available as add-ons?
SkyStrike replied to SkyStrike's topic in Jet Thunder
Great! Thanks.. Cheers! -
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I managed to get the shape on the Mk.46 torpedo using the weapon editor, but solving it started two new problems: 1) It's no longer available on the SH-60 SeaHawk anti-submarine helicopter..but can be carried by an F-14 or an F-15E 2) Even after enabling the water skim effects on the Mk.46 using the weapon editor it just free-falls like a guided bomb and destroys its target, without skimming the water surface...
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Thanks for your reply, My weapon effectiveness is set to full ('Easy' in the game) and the AI is set to 'Hard'.. but as i said earlier all they do is fly straight & level. I agree with you that early models of the Sidewinder were notoriously inaccurate, but the latest heat seekers like the new Sidewinders & Pythons have a high degree of resistance to countermeasures as you may already know.....
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Hi, I seem to be having a lot of problems regarding air-to-air missiles in Wings Over Europe: Even after downloading the latest weapons pack even the latest 'Fire & Forget' missiles seem to miss their targets quite often altough the target is locked and a shoot cue appears on the HUD... Besides some AAM's seem to detonate immediately after launch and blow up my plane to smithereens The most shocking part is that even the 'all aspect' heat seeking missiles like the AIM-9M Sidewinder, & later models and even the Rafael Python 3 & 4 seem to be very easily decieved by flares launched by their targets, which don't seem to make any evasive maneuvers... they just fly level and launch a couple of flares & Presto! they evade the missile... Is there any way i can solve these problems? Thanks...
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Umm.. I hope you didn't misunderstand me but I think that you are well aware of the fact the Mk.46 is also capable of being launched from helicopters... Is there any way to make the MK.46's model appear on an aircraft's hardpoint because it look's really odd... can't the model / shape be designed to first freefall into the water and then skim towards its target? Thanks...
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Thanks a lot for your reply... But I've got a bit of a doubt: Aren't the same Mk.46 torpedoes launched from anti-submarine helicopters like the SH-3 SeaKing & SH-60 SeaHawk? here's a link for more info: www.fas.org/man/dod-101/sys/ship/weaps/mk-46.htm - 6k Is there any way to make the torpedo shape visible?? Thanks..
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Hi, there's another problem as well... the Mk.46 guided torpedo does not appear when loaded on the hardoints of any aircraft, but it's fully functional... the weapon launches & destroys targets perfectly but it's "INVISIBLE"!!!!!!.. imean, that it doesn't appear to be loaded on the aircraft's hardpont as i mentioned erarlier please could someone tell me how to can fix this? Thanks.. Cheers!
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Hi, Thanks for your reply... I followed your suggestions and all these weapons are available, but there's one more problem: the quantity of weapons is restricted to 1 missile per hardpoint even when the quantity of weapons in the 'loadout.ini' file is set to 4... Please could you tell me how i can fix that? Thanks & sorry for any trouble, Cheers!
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The apology is mine... perhaps i wasn't clear...Sorry.. Even after dowloading the weapons pack, I can't make aircraft like the F-14A & F-15C available after the year 1985 in the single missions of WoE, as a result i can't use 'Fire & forget' weapons like the AIM-120 AMRAAM on the above aircraft...... Is there any way to make any aircraft available at any point of time & accept any type of weapons?... Thanks..