knightyogi
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ZA-9 Kestrel Beta 1.0
knightyogi reviewed Julhelm's file in Fictional Aircraft, Experimental and UAV's
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Adding mod aircraft to WOV campaigns
knightyogi replied to knightyogi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok. changed both directories. Even used an existing squadron in linebacker and just updated with mod craft, but still not seeing in campaign; so I tried a scenario: After editing these two directories and saving, I then deleted the extracted files. Then, using the SFP1 extractor, I extracted the _CAT file again, only to see the default F-4 squadron. Apparenlty, the step I'm missing is to re-compile the .ini file, is this correct? and if so, how do I recompile so that the new .ini files are added? Linebacker II.ini [uSAFUnit001] UnitName=666FW 'Satan's f***ers' ForceID=1 UnitID=1 StartDate=1972 DescFile=wovL2Start.txt StartText=wovL2Start1.txt WOVCAMPL2_DATA.ini (also copied into WOVCAMPL1_DATA.INI) //----- Player Unit [AirUnit001] AircraftType=F-15C Squadron=666FW ForceID=1 Nation=USAF DefaultTexture=USAFtng1 BaseArea=Udorn RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=50 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=70 UpgradeType=NEVER (deleted for forum) -
Adding mod aircraft to WOV campaigns
knightyogi replied to knightyogi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have edited the two files (shown below), but when I play campaign, it is still showing stock f-4 phantoms. I am still missing a step. Any suggestions? LINEBACKERII.INI [uSNUnit008] UnitName=VF-84 'Jolly Rogers' ForceID=1 UnitID=43 StartDate=1972 DescFile=wovL2Start.txt StartText=wovL2Start1.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp WOVCAMPL1.INI //----- Player Unit [AirUnit060] AircraftType=F-14A Squadron=vf84 ForceID=1 Nation=USN DefaultTexture=USNGrey1 StartNumber=0 BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=41 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=90 MissionChance=40 MissionChance[CAS]=10 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Weapons... (cut out of forum discussion) -
Adding mod aircraft to WOV campaigns
knightyogi replied to knightyogi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I had gotten to this point but was missing a step! Much thanks! -
Adding mod aircraft to WOV campaigns
knightyogi posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey guys, great forum. Lots of good info! I've been playing WOV for about a year now, but have only recently begun adding modded aircraft and skins to WOV and have been playing the heck out of single mission play with all the new kick butt modern aircraft. I would like to know if there is a way to add these aircraft to the three default campaigns? Does anyone have a link to a tutorial? I have downloaded over a dozen modern era aircraft and would like to fly them through Linebacker and Rolling Thunder. I have the SFP extractor; what files need to be modified to allow modded aircraft? Thanks in advance!