aqui lo tienes mauro son las modificaciones de configuracion las que no entiendo
Su-33 Sea Flanker
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Heavy Naval Based Fighter
By Insky Group
This mod is for SF1 Series. Problems like texture error will happen in SF2 Series.
The Insky Group and the mod creators own the copyright of this aircraft mod, no commercial-use of any part of this mod is permitted.
If you have any question, you can get to Strike Fighter forum in Insky BBS and post your questions.
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Su-33 Model: jv447
FM/Avionics Adjustment: HoneyFox
Cockpit Model: From Su-27 cockpit
Weapon Model: Unknown, maybe it is from FastCargo or Bunyap's WeaponPack.
Weapon Data Adjustment: HoneyFox
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Cockpit model owner and Weapon model owner have their copyrights on their models.
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Installation:
1.Copy the Su-33 directory to your aircraft folder.
2.Copy the weapon model directory to your weapon folder. (you may skip this step if the model already exists)
3.Edit your WeaponData.ini, add/replace the Kh-41 weapon data, save it and use WeaponEditor to apply the changes.
4.Edit your keyboard configuration file, follow the instructions in the ADDTOKEYBOARDCONFIG.INI.
5.Check/Edit your aircraft configuration file, follow the instructions in the CHECKAIRCRAFTOBJECT.INI.
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Be aware:
1.Entering the Options in the game menu may result to loss of trim-related configurations.
2.AutoTrim function has been disabled on this aircraft, so you need to manually trim your plane.
Default keys are:Ctrl+Up/Down/Left/Right/Commar/Period, you can edit them manually in the keyboard configuration file.
Remove the AutoTrimLimit=0.0 line in the _DATA.INI will restore the AutoTrim function.
That means:
you need to pitch trim up to make the plane easier to pitch up when takeoff.
you need to pitch trim down to balance the plane when its speed is high-subsonic.
you need to pitch trim up to counter the nose-down moment due to the shift of aero-center when the speed reaches the sonic speed.
3.Kh-41 Moskit anti-ship missile can only be fired 8km+ from the target or it won't lock on the target and will instead go ballistic directly.
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Known issue:
1.Due to the limitation of the SF engine, we cannot set up aero-coefficients for those animation components. so if you fold wings in the air, nothing happens.
por cierto me lo descarge de aqui