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Files posted by PureBlue
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Julhelms_FactoryObjects.7z
By PureBlue in Structures
These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
12/30/2010
(Fixed J_16OpenSilos)
12/28/2010
Models by Julhelm
Conversion by Pureblue
1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
3. Create corresponding target objects in terrain_targets.ini
550 downloads
0 comments
Updated
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AnatoliaProject_Version1.7z
By PureBlue in Full Terrains
Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
------------------------------------------------------------------
This project has been in development for 3 years and is the fruit of long hours of
research, design and implementation work. I've met great people along the way and
they made many contributions to the project. I thank every one of them, my special
appreciations go to, Steve "Swambast" who worked countless hours with me and developed
STT (Swambast's Target Translator) which let me lay the foundation of this project;
Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
Dave and the CombatAce team for providing us the platform to meet and have fun.
The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
The download also includes many ground and terrain objects, contributed by the talented modders in our
community. It's essential to install all these components to get the complete experience.
Enjoy!
INFO & INSTALLATION
--------------------------------------------------------------------------------------------
This project is designed for 2nd Gen SF2 series.
Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
There are 2 ways/methods to install this Mod.
#1 An exclusive install just for this Mod.
#2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
*** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
ships and air defense systems placed in handpicked locations, it's better to only use the objects that
come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
in their inventory. (As best as I could research and find appropriate mods for)
INSTALL METHOD #1
1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
(eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
INSTALL METHOD #2
With this method, you copy all included files to your already existing ModFolder.
Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
IMPORTANT RECOMMENDATIONS
1. Everytime you load up the game. Run a quick single mission and quit without flying.
All the successive SingleMission/Campaign games will work as designed and expected.
(Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
everything, so the first mission you load up will have many objects/ships missing from the map.
The game does some kind of caching so after that first mission, everything will show!)
2. If you don't have a powerfull computer, lower your settings to avoid crashes.
If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
-Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
cancel their status.
4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
Without the GroundObjects and their respective files, the map will not look as designed.
(For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
OTHER MODS TO ADD from 3rd Party Sites
----------------------------------------------------------------------------------
- OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
This ship is used at various locations in the map, and it would be wise to it to your install.
- Stary's Unified Effects Pack is strongly recommended.
CREDITS (Thank you all!)
==================================================================================
- STT (Swambast's Targeting Tool) by Steve "Swambast"
- TK and Thirdwire
- Stary for the Tileset and Hangars,Lighthouses
- 8 new airbases for WOE by Gepard
- Factory Places, Subpen/bridges by Gepard
- Many airfields Light mods by Comprnt
- Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
- Wingwiner's FactorPlace and Buildings
- LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
- Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
- Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
- Nike Units: mod by ErikGen, compiled by Fubar512
- SA-10/S-300 system by Monty CZ
- StingerSite by Monty, packaged by Capun and Wrench
- Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
- Fletcher DD GrinchWSLG
- Airfield Objects by Sundowner
- Hawk Batteries by Pasko
- Radar Dome by Grampotmus
- Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
- Static Airliners - Amokfloo
- Objects from AirbasesWithSomeSpice Mod, CREDITS:
Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw, Fire Trucks Faun6x4
Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt, QRA and Lights
Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak, tools
- DaringRAN, HMS Cradiff by Hinchbrook
- Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
- USNCargoship, AK-Class by Polak
- Oiler by Fubar
- Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
- M-47 by Stefano "Steve" S.
- M60A1,A3 Pasko,Kesselbrut
- M270MLR by Bigal1
- M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
- ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
- ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
- ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
- ADATS from ODS Mod
- HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
- GAZ-66 6x6 trucks by Spectre8750
- Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
- BMP-1, N109, M109A6 by RebelRyder
- AMX by Stefano "Steve" S.
- BursaUlucamii by NGHENGO (Mau!)
- Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
- Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
- Roland by Gabilon and Mig Master
- Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
- BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
- Rio Iguazu, 3D models and textures by TerceraEscuadrilla
- SwissAir, Lufthansa static aircraft by Ravenclaw
- Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
- Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
- PECCO Crane model by Fubar512
+ 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel (From Falklands mod)
- By unknown developers: Blue Airfields, Freighter2, SAM_Site
// If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
// Anatolia Terrain by Pureblue (Umut Destan)
//
// Istanbul 2011
1,212 downloads
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Airfield Development Kit v1.1
Airfield Development Kit version 1.1
07/31/2011 by Pureblue
Changelog:
---------------
v1.1 More proper Documentation, reference pictures and credits
TAB_VEE w/ floor
A few FSSC Entries fixed
v1.0 initial release
INTRODUCTION
-----------------------------------------------------------
This DevKit is intended for terrain modders, aka terraformers. Or people with experience in modding targets.ini entries. Warning: Absolutely not for novice users.
It includes the objects, ini files, STT entries and FSSC Macros.
Collection of objects are from Sundowner, Amokfloo, Hurc, Stary, Wrench, Ravenclaw, pureblue, (Gepard, Polak)
WHAT's INCLUDED?
----------------
ADD_TO_TYPES.INI: These are the entries that must be copied to the end of your intended terrain_types.ini.
TerrainObjects folder: Here are all the terrain objects included, which are defined in terrain TYPES.INI.
ADD_TO_SS BETA 1.5 Tgt Object Library.txt: This file is for users of Swambast's STT Tool.
FSSC_Macros folder: If you use FSSC tool for developing your target areas. Here are all the api files. Included is my main.lst.
Groundobjects folder: This has the few ground objects that are included in the pack. Must be copied to your MOD Groundobjects folder.
NOTES:
----------------
At this time, not all the included objects are represented in the ReferencePics.
Most FSSC/STT object size entries should be quite close,
please report any irregularites you find.
FULL CREDITS:
---------------------------
Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw: Fire Trucks
Stary: str_hangars 1 thru 8
Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
Polak: tools
Thank you and enjoy!
Pureblue
382 downloads
0 comments
Updated
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Turkish Air Force F-104S CB for SF2
Turkish Air Force F-104S CB v1.1 for SF2
Turkish Air Force looking to reinforce its fleet after the Cyprus operations, ordered F-104S Starfighters in 1974. Aeritalia built and delivered two batches for a total of 40 aircraft. The first were received in December 18, 1974. These F-104S aircraft were of the CB bomber variant and all of them kept their guns.
Installation
Copy the package contents to your MOD folder.
Credits (Thanks!)
Based on Thirdwire's F-104G model, also drop tanks by TW
Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
MK_GQ7 seat: Ravenclaw007
F-104S pylons and other additional 3D Parts by Crab_02
Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
* Check included Readme.pdf for loadout reference.
Enjoy!
5/27/2012
Pureblue (Umut Destan)
457 downloads
0 comments
Updated
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PB's Tomcat Viewlist
By PureBlue in ini File Edits
Pureblue's Tomcat Viewlist v1.1 by Umut Destan(pureblue)
--------------------------------------------------------
This mod will give you bunch of different camera angles. The positions are for the F-14 Tomcat, so they might seem off when you fly other aircraft. But most of the time this shouldn't bother you. You can edit the positions in the Viewlist.ini if you wish.
Mod bases external cam. FOV entries from Stary & Silverbolt's viewlist mods.
So go out and take some cool screeshots!
INSTALLATION
--------------------------------------------------------
1. ADD THESE LINES to your controller.ini (whichever the name may be, the file is in your "Controls" folder)
To the end of the [ControlSet001] section:
GOTO_PB_ViewPoint1=ALT+1
GOTO_PB_ViewPoint1_PREV=CTRL+1
GOTO_PB_ViewPoint2=ALT+2
GOTO_PB_ViewPoint2_PREV=CTRL+2
GOTO_PB_ViewPoint3=ALT+3
GOTO_PB_ViewPoint3_PREV=CTRL+3
GOTO_PB_ViewPoint4=ALT+4
GOTO_PB_ViewPoint4_PREV=CTRL+4
GOTO_PB_ViewPoint5=ALT+5
GOTO_PB_ViewPoint5_PREV=CTRL+5
GOTO_PB_ViewPoint6=ALT+6
GOTO_PB_ViewPoint6_PREV=CTRL+6
GOTO_PB_ViewPoint7=ALT+7
GOTO_PB_ViewPoint7_PREV=CTRL+7
GOTO_PB_WeaponViewAll=ALT+8
GOTO_PB_WeaponViewAll_PREV=CTRL+8
2. Copy the included VIEWLIST.INI to your FLIGHT folder.
FEATURES (Key assignments)
------------------------------------------------------------
Keys ALT+(1 to 7) when pressed with switch to various camera angles on your aircraft. These angles are controllable via the mouse and pressing them continuesly will cycle between all aircraft. When pressed with CTRL+(1 to 7) will switch to previous aircraft.
Key ALT+8 will cycle through all Weapons, friendly and enemy that are in the air. All SAMS, bombs, missiles..
The F5 key is modified based on Stary's Viewlist (FOV settings)
As a plus you can cycles between all aircraft.
The SHIFT+F5 is the default Check Six View. As a plus you can yaw/pitch using the mouse.
F9 key will cycle through all missiles fired by you.
Take note that all these key are free to use in a stock controller.ini. If you have a modified one that merge with caution.
NOTES
----------------------------
On my game, sometimes after I switch from the Weapon Views back to the external view, the sounds of the engine are missing. I have to do a PAUSE/UNPAUSE to cure it. Don't know why this happens...
344 downloads
-
KC-135R Turkish Air Force
KC-135R Turkish Air Force v2.0 (SF2)
by Pureblue 02/27/2012
---------------------------------------------------
This is an update for v1.0 of the mod.
Switched to the more accurate and beautiful model of BPAO.
Includes full package (plane/cockpit/pilots)
Features:
-101.Filo Asena of Turkish Air Force (Skin and Decals)
-boom now activated automatically (around 340knots)
-new pilots
-Cockpit from B-52 pack
-Sound from TMF C-135s pack
-Destroyed model Stock A-12.
Installation:
-If you have v1 mod, delete Aircraft\KC-135R_TuR folder.
-Copy contents of package to your MOD Folder. (Let overwrite)
Credits:
C-135s package: http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/
Models by BPAO (RIP)
Skins by Sundowner, Pappychksix, and ST0RM.
INI work by ST0RM
Sounds by ?
Cockpit from B-52 by Dels
pilots: Diego's Pilot Pack
skin/decals/ini changes: pureblue
Strike Fighters by Thirdwire
Thank you guys!
Enjoy.
-PB
297 downloads
-
F-4E-2020 Terminator (TuAF) v1.0
Turkish Air Force F-4E 2020 Terminator v1.0 by pureblue
-----------------------------------------------------
54 Turkish F-4E Phantom II aircraft were upgraded by IAI to the 2020 Terminator spec and went into service in the year 2000.
The most radical changes occurred in the avionics department. All 2020s have been fitted with vastly updated suite, including MFDs (multifunction displays) as standard, and incorporating a number of new technologies. new Kaiser El-OP 976 wide-angle HUD and HOTAS system, high performance Elta EL/M-2032 ISAR-capable high-resolution SAR/GMTI (ground moving target indicator) multi-mode fire control radar (developed for the IAI Lavi), IAIC mission computer, new navigation equipment including GPS/INS connected to mapping mode, dual MIL-STD-553B databus managing avionics package, Astronautics Central Air Data Computer, new UHF and IFF packages, airborne video tape recorder (AVTR), Elta EL/L-8222 active ECM pod and Mikes (Aselsan) AN/ALQ-178V3 passive embedded SPEWS, and RWR.
Additionally they had AGM-142 Popeye/Have Nap integration.
Pave Spike pods were continued to be used for laser designation.
Also many structural improvements were implemented.
Only Air to Air weapon is the Sidewinder missile. Sparrows are not certified on Terminators.
INSTALLATION
------------------------------------------------
You must have SF2 and the stock F-4E_78
Drop the contents of the package into your MOD FOLDER.
Objects folder contains, Aircraft, Decals, Weapons and pilots
Flight folder contains RWR symbolgy and LITENINGsightW.tga
Sounds folder contains, Spillones J79 engine sounds.
MOD
-------------------------------------------------
The model is based on Thirdwire's F-4E_78.
The skins are a slight rework of Sundowner's awesome Terminator skin.
Cockpit and avionics files from MF F-4E AUP mod.
Sounds by Spillone.
Data.ini, Loadouts, and screens by me.
WEAPONS
--------------------------------------------------
TARPS_TUR, Long Range Photo pod project named TARPS, should be available starting 2012
AGM-142 POPEYE Missiles
Durandal, should be scarcely available by now but still included as extra loadout option
GBU-10,GBU-12 Paveway I-II LGBs.
AGM-65A/B and D/G Maverick missiles
Rockeye, CBU-24, Mk82/83/84 and other general purpose bombs
Matra Durandal Anti-runway bomb
AIM-9P-3 and AIM-9M Sidewinders
AN/AVQ-23A/B Pave Spike
AN/ALQ-119 ECM Pod
Elta EL/L-8222 active ECM pod (NOT included in mod, WIP)
JDAM
JSOW
CREDITS (Thanks!)
--------------------------------------------------------
Model by Thirdwire
Skin by Sundowner
Cockpit and Avionics by Mirage Factory
Sounds by Spillone
TARPS pod based on IAI_ReconPod from 331KillerBee's Ord.ShopII
Other weapons from various Combat Ace modders and KillerBee's pack
AGM-65G by Ravenclaw
RWR Symbology from various modders
INI/Skin/Weps/Loadout edits by Pureblue
Combatace Fair Usage policy applies. Nothing can be used in a payware or website exclusive
content.
Enjoy!
Pureblue (Umut Destan)
@Combatace.com
812 downloads
0 comments
Submitted
-
Anatolia Project v2
By PureBlue in Full Terrains
Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan)
------------------------------------------------------------------
v2 Ramblings
-----------------------
New features:
- The tileset is now based on Stary's GermanyCE reworked tileset v1.1.
- New planning map contributed by Spectre8750
- New target areas (Mostly around the border, for future campaign plans)
- New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus)
- A few airfields with new designs
- Most naval groundobjects now include properly defined "destroyed models."
- New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...)
- More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress)
I suggest creating an Exclusive Install for this terrain.
The pack already includes historically accurate groundobjects, and many of the aircraft used
in the region are already available as mods and more are on the way..
Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain.
Have fun!
v1 Ramblings
-----------------------
This project has been in development for 3 years and is the fruit of long hours of
research, design and implementation work. I've met great people along the way and
they made many contributions to the project. I thank every one of them but my special
appreciations go to, Steve "Swambast" who worked countless hours with me and developed
STT (Swambast's Target Translator) which let me lay the foundation of this project;
and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
Dave and the CombatAce team for providing us the platform to meet and have fun.
The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
The download also includes many ground and terrain objects, contributed by the talented modders in our
community. It's essential to install all these components to get the complete experience.
Enjoy!
INFO & INSTALLATION
--------------------------------------------------------------------------------------------
This project is designed for 2nd Gen SF2 series.
Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
There are 2 ways/methods to install this Mod.
#1 An exclusive install just for this Mod.
#2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
*** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
ships and air defense systems placed in handpicked locations, it's better to only use the objects that
come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
in their inventory. (As best as I could research and find appropriate mods for)
INSTALL METHOD #1
1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
(eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
INSTALL METHOD #2
With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder.
IMPORTANT RECOMMENDATIONS
1. Everytime you load up the game. Run a quick single mission and quit without flying.
All the successive SingleMission/Campaign games will work as designed and expected.
(Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
everything, so the first mission you load up will have many objects/ships missing from the map.
The game does some kind of caching so after that first mission, everything will show!)
2. If you don't have a powerfull computer, lower your settings to avoid crashes.
If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
-Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
Without the GroundObjects and their respective files, the map will not look as designed.
(For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
CREDITS (Thank you all!)
==================================================================================
- STT (Swambast's Targeting Tool) by Steve "Swambast"
- TK and Thirdwire
- Stary for the Tileset and Hangars,Lighthouses
- 8 new airbases for WOE by Gepard
- Factory Places, Subpen/bridges by Gepard
- Many airfields Light mods by Comprnt
- Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
- Planning map contributed by Spectre8750
- Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
- Wingwiner's FactorPlace and Buildings, TwoCars mod
- LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel)
- Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
- Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
- Nike Units: mod by ErikGen, compiled by Fubar512
- SA-10/S-300 system by Monty CZ
- StingerSite by Monty, packaged by Capun and Wrench
- Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
- Fletcher DD GrinchWSLG
- Airfield Objects by Sundowner
- Hawk Batteries by Pasko
- Radar Dome by Grampotmus
- Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
- Static Airliners - Amokfloo
- Objects from AirbasesWithSomeSpice Mod, CREDITS:
Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw, Fire Trucks Faun6x4
Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt, QRA and Lights
Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak, tools
- DaringRAN, HMS Cradiff by Hinchbrook
- Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
- USNCargoship, AK-Class by Polak
- Oiler by Fubar
- Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
- M-47 by Stefano "Steve" S.
- M60A1,A3 Pasko,Kesselbrut
- M270MLR by Bigal1
- M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
- ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
- ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
- ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
- ADATS from ODS Mod
- HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
- GAZ-66 6x6 trucks by Spectre8750
- Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
- BMP-1, N109, M109A6 by RebelRyder
- AMX by Stefano "Steve" S.
- BursaUlucamii by NGHENGO (Mau!)
- Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
- Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
- Roland by Gabilon and Mig Master
- Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
- BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
- Rio Iguazu, 3D models and textures by TerceraEscuadrilla
- SwissAir, Lufthansa static aircraft by Ravenclaw
- Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
- Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
- PECCO Crane model by Fubar512
+ 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2
by Daniel ôKessselbrutö Himmel (From Falklands mod)
- By unknown developers: Blue Airfields, Freighter2, SAM_Site
- F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue
- BoforsL60 by SUICIDAL-ART
- Komar (LaCombattanteIIa standin) by Pasko
- M38Jeep skins, red & yellow by Badfrank
- Pantsir SAM (Crotale standin) by Abhi and Aleks
- Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
- T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee
- AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye
// If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
// Anatolia Terrain by Pureblue (Umut Destan)
//
// Istanbul 2011
1,439 downloads
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TF-104G_G-M_SF2
Lockheed TF-104G and TF-104G-M for SF2 series (04.Nov.2010)
------------------------------------------------------------
This mod is the SF2 conversion of
Spillone's TF-104G and TF-104G-M mod for SF1 (http://combatace.com/topic/60210-tf-104g-g-m/)
Additions to original SF1 release:
* Decals placed in proper SF2 Decals folder
* NASAAR radar values copied over from stock SF2 F-104G
* Used Ravenclaw's GAF Pilots (Edited their flag patches and named the pilots _Generic)
* Drop Tanks ini files converted to SF2 format
* [RocketAttackAI] based on stock F-104G
* Aircraft model Shadows now handled by SF2 Gfx Engine (Still has a glitch from canopy mesh, from certain angles)
* Optional Martin Baker Mk7 seats by Ravenclaw included
* Hirez cockpit textures included from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29" by (?)
(no cockpit lod included)
INSTALLATION in SF2 generation games:
1. Extract or Copy the Effects, Objects and Sounds folder to your Mod Folder.
(Example: C:\Users\pureblue\Saved Games\ThirdWire\StrikeFighters2\ in Win7)
2. You MUST copy over the F-104G_Cockpit.LOD file from your SF1 install to
Objects\Aircraft\TF-104G\cockpit and
Objects\Aircraft\TF-104G-M\cockpit folders.
3. If you want to use MB_Mk7 seats also copy over the contents of "Optional_MB_Mk7_Seat" to your Mod Folder.
The TF-104G*_DATA.INI files will be overwritten.
4. That should be all :)
Credits:
Original aircraft, 3D model and templates: Ajunaidr
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Spillone104 and Paulopanz
Fake Pilot mod: FastCargo
BETA testers: Paulopanz, Muesli and Derk.
SF2 conversion: Pureblue ;)
Thank you all!
enjoy, Pureblue
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ORIGINAL README
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Lockheed TF-104G and TF-104G-M for SFP1/WOV/WOE/WOI oct.08 patch standard:
This mod is intended as a general update of the TF-104G model of Ajunaidr released some years ago.
The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
TF-104G skins:
KLu camo
AMI 20- Gruppo
AMI 4- Stormo
AMI 4- Stormo with blue stripe
TF-104G-M:
AMI mono gray
Included there are new Camo(AMI) and Gray(ASA-M) tanks.
To open the canopy use Shift+0 .
------------------------------------------------------------------------------------------------------------------
Installation:
Simply copy all the files in the respective directory of your game folder. :)
And add the code lines of the fuel tanks to your WEAPONDATA.INI
Note: You need to have the stock SFP1 F-104G for the cockpit in your install.
------------------------------------------------------------------------------------------------------------------
Credits:
Original aircraft, 3D model and templates: Ajunaidr
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Spillone104 and Paulopanz
Fake Pilot mod: FastCargo
BETA testers: Paulopanz, Muesli and Derk.
Thank you all guys!
------------------------------------------------------------------------------------------------------------------
Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
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