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lxsapper

JAGDSTAFFEL 11
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Everything posted by lxsapper

  1. Thank you, and for helping me that other time as well. But actually waht I wanted to know is since I have 4 tornados IDS (plus an ADV) Beeing: Tornado_IDS Tornado_GR TornadoGR1A TornadoGrMk1 Should I add the stations to all of them. Did they all carry them? or even are they actually the same plane?
  2. I have a question guys, are all the tornados IDS/GRs supose this have this stations? or just some of them?
  3. Hi, I'm new arround here, and this is my second post. And first time starting a topic. I also should let you know that English is not my first language so if I say something horribly wrong, please be patient. Well I gess I'll start with the things I would like to know. nº1: I'm doing a Korea Air War Install with RED FALCON. I have Updated the Korea terrain, with the avaiable update and done everything else acording to instructions. The Problem is when trying to start a Campaing with the Soviet 1/196 reg. the game crashes. I've found the cause of the crash is the airfield set to them Siping AB (PCR). Because if you change it It will work fine. But not with every other airfield on the NKorean side. There apears to be at least another one that's also faulty (can't remember wich one). So asside from changing the squadrons to working airfields. Does anyone know how to fix this? nº2 Is there a way to have the radar on the corner of the screen on hard settings? I like to have radar on hard but would like to have radar for those few types we don't have a proper PIT or the game engine does not suport the real plane PIT functionality (ex. radar on HUD). and the author chose to leave the radar for corner screen only. nº3 I'm having trouble findong some skins for my campaigns. So if any know the whereabouts of this skins would REALLY apreciate it: KN - A-4E skin: knights of the north israel 110 sqd 144 - IAI NESHER skin: Phoenix Israel sqn 144 Brown - MI-24 skin: 28th egipt heli Rgt Green - MI-24 skin: 2nd Syrian heli Rgt (I have a Syrian skin I got from here but don't think it's the right one) Discoveries: nº1-Also with KAW - Red Falcon: the author gives this note: Now me beeing stuborn as I am, I tried to fix this (since this is a KAW - Red Falcon, only install) by changing the Soviet Insignias wich are the Chinese insignias .TGAs and replacing them with NKOREAN .TGAs renamed to replace the soviet and chinese insignias. It worked, but... On the chinese planes the insignia seams to be places under a yelow transparent mask that changes it's colour. Any Ideas to fix this? So this is what you have to do to have both the soviet and chinese sqds flying with Nkoreas Insignias. Extract from the objectdata.cat any nkoren insignia #029 nation wich will be the files Insignia029.tga or Insignialv029.tga then copy it until you have 4 copies (don't know if the 4 are necessary but it's to much trial and error for me I prefer to have the 4 files) and name those copies with the soviet insignias file names wich are insignia005.tga, insignialv005.tga, finflash005.tga and finflashlv005.tga. that's it. nº2 - Don't know if this is any use to anyone but I've found that out of SFP1, WoV and WoE any game runs with any of the others .EXE. nº3 - now this may be of use Probably for the reason above (that the 3 are realy the same game (after updates) with diferent content) you can get (most usefull) WoE objectdata.cat and put it in SFP1 or WoV (only extra 200mb from sfp1 datacat) this way you can save lots of trouble putting aircraft from the newer games into the older ones, not having to extract the proper files. Also the WoE data.cat contains all the files from the older games data.cats even for planes not present in WoE and this is the reason you can import planes into WoE simply by copying the plane's folder. It's also for example to give the Hunter F6 the FGA's cockpit in SFP1 this was fairly easy on WoE but not so much in SFP1 or WoV. I know I'm not giving the more experienced crew any news. But for those like me that are new. I have found this knowledge very usefull yet for all my browsing this and the other forums didn't find any mentioning it. So this might save someone else the trouble to find it on it's own. Don't know if it's to presumptuous but maybe the above n2 and n3 point belong in the knowledge database? what do you think? And once again if anyone can help me with my questions.
  4. Hi I'm new around here, and am glad your tornado is working fine with that fix now. I've been modding SF,WoV and WoE heavily in the last few weeks and have downloaded a toon of stuff from here but also from other sites. I know I downloaded a Tornado package at some point but also got a couple of individual Tornado Downloads. Never had any CTD problems with them. But a couple of them did have an issue with the airbrake where they would go into a spin when you opened them. I'm by not a modder by any means but have learned a lot in the last few weeks in this forums. And was able to fix it, it was caused because the right-hand airbrake was actually set to give a negative drag value in the sabe amount as the left-hand airbrake was giving it a positive value. Other than that nearly all my tornados Have they're A-A gunsight pointing to high. I was able to fix this but I haven't reviewed them all yet. And haven't found the time to implement the proper fix I found in the forum reviewing the AI aim angles as well. I'm sorry if I'm a bit off topic but I thought since we are talking of Tornados.... Well I have some other Interesting finds as well that I would like to share (maybe they're not finds at all) but thats for another topic. Well this was my first post, so... go easy on me.
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