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WhiteBoySamurai

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Everything posted by WhiteBoySamurai

  1. From the album: WBS's stuff

    Kongo class launching SM-2
  2. From the album: WBS's stuff

    Kongo class at dawn
  3. From the album: WBS's stuff

    Kongo class; rising sun not included
  4. From the album: WBS's stuff

    Kongo class at dawn
  5. From the album: WBS's stuff

    Kongo class helo ops
  6. From the album: WBS's stuff

    Kongo class; good thing I'm fluent in Japanese ^_^
  7. From the album: WBS's stuff

    Kongo class sea trials
  8. It's taken a little longer than I thought, but I'll try to finish this ASAP. Here are a couple of preview renders. I'd say this is the prettiest ship I've built so far. Stay tuned to the upload section...
  9. From the album: WBS's stuff

    Kongo class render
  10. From the album: WBS's stuff

    Kongo class render
  11. Ah, I get it now. The weapons were past their "expiration dates" so the game picked a newer one. That's actually pretty neat!
  12. View File Osa class missile boat pack This is a conversion and improvement of the Osa II patrol boat for the Strike Fighters 2 series. Included are the Osa I, Osa II, and Type 021 (Huangfeng) variants. Modifications include additions of working anti-ship missiles for each variant, adjustment of the object data for accuracy, and userlists for the various operators. Important: This package does not contain the 3D model. Please download the original OsaII model from the A-Team website and follow the instructions in the readme. Data files, weapons, and sounds are all included, however. If you have any questions, comments, concerns, or constructive criticisms regarding this modification, please do not hesitate to contact me. Thank you! Submitter WhiteBoySamurai Submitted 08/03/2011 Category Patrol Craft
  13. This is something I recently noticed which had never happened before the latest set of patches: I was flying around in a single mission, 1990s era, and got bounced by a group of MiG-23s. Stock, completely unmodified MiG-23s, mind you. I expected to take them to school like usual, but I unexpectedly got shot down. The debriefing screen showed that they hit me with an AA-11 Archer. How and why did the game do that? Since then, I've been noticing more stock Floggers and Fishbeds flying around with AA-11s. But it's not just default aircraft-- The other day I saw a BAE Hawk armed with ASRAAMs. Weird. Up until now, as far as I'm aware, the game doesn't equip aircraft out with any weapon more advanced than what's entered in the loadout.ini. Like if the loadout default for an F-4 is AIM-9L, the game will assign earlier Sidewinders for earlier dates, but at least in previous versions of the game it would never assign AIM-9M and certainly not AIM-9X regardless of the date. Has anyone else experienced this?
  14. I just got back from my trip, so I'm getting right back to work on building models. My next project is the Kongo class of the Japan Maritime Self Defense Force, which I was laying the groundwork for simultaneously with my Arleigh Burke. I just finished the mast, so here's an early work-in-progress pic. You probably can't tell without a side-by-side comparison, but the Kongo is about 10 meters longer than the Arleigh Burke, the bridge is two decks higher, and the superstructure and overall layout is significantly different. I still need to do the main gun turret (same caliber but very different type of gun from the Burkes), add in the various domes and antennas and other details, do some tweaking and smoothing, and then re-map and re-texture many of the parts. It should be done in under a week.
  15. From the album: WBS's stuff

    Kongo class early WIP render
  16. Version 2.1

    623 downloads

    This is a conversion and improvement of the Osa II patrol boat for the Strike Fighters 2 series. Included are the Osa I, Osa II, and Type 021 (Huangfeng) variants. Modifications include additions of working anti-ship missiles for each variant, adjustment of the object data for accuracy, and userlists for the various operators. Important: This package does not contain the 3D model. Please download the original OsaII model from the A-Team website and follow the instructions in the readme. Data files, weapons, and sounds are all included, however. If you have any questions, comments, concerns, or constructive criticisms regarding this modification, please do not hesitate to contact me. Thank you!
  17. そうですね。じゃ、簡単な英語で説明してみます。もし何かわからなかったらプライベートメッセージ送ってください。 Okay, here is how to install the Lantrin pods on the F-2. 1) Open the F-2A_data.ini. In the [Fuselage] section, add these lines: SystemName[018]=Chin-Station SystemName[019]=FLIR 2) Under the "weapon stations" part, add these lines: [Chin-Station] SystemType=WEAPON_STATION StationID=20 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,3.75,0.250 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=LP,EP,DLP AttachmentType=JAPAN,NATO,USAF SpecificStationCode=Chin ModelNodeName= PylonMass=0 PylonDragArea=0.002 LaunchRailNodeName= LaunchRailHeight=0.10 [FLIR] SystemType=EO_CAMERA ModelNodeName=TV CameraFOV=25.00000 SightTexture=LITENINGsightW.tga SeekerRange=30.000000 SeekerGimbleLimit=40.000000 SearchFOV=5.000000 SearchTexture=LITENINGsightW.tga 4) Get the "F-16_LANTIRN" from the Mirage Factory F-16C package. Put it in your Weapons folder. Also, put the LITENINGsightW.tga in your Flight folder. 5) Open the F-16_LANTIRN in the weapons editor. Check "Exported." Change "Export start" to 1990. Check "Japan" under "Attachment Types." 6) Open the F-2A_loadout.ini. Add these lines under any loadout you like, for example or [Anti-ship]: Loadout[20].WeaponType=F-16_LANTIRN Loadout[20].Quantity=1 7) Fly! When you look at the loadout screen in the game, pylon 6 may show as "empty." But don't worry, it should have both a fuel tank and the AAQ-14 pods equipped. I hope it works for you. Please tell me if you need any help. Good luck!
  18. Hi! I recommend you use one of the weapons from the Mirage Factory F-16C, such as the"F-16_LANTRIN". It includes pylons and looks much better. If you need help installing it, please tell me. I'll give you the modified F-2A_Data.ini an loadout.ini. がんばってください! Hmm, maybe someday I should try to make a J/AAQ-2 FLIR pod...
  19. View File DDG-51 Arleigh Burke class Aegis destroyer (Flight I & II) This model represents the Arleigh Burke class destroyers Flight I (DDG-51~DDG-71) and Flight II (DDG-72~78), in service from 1991 to present (upgrades and refits notwithstanding). They are among the largest and most heavily armed destroyers in the world. As with my previous Aegis vessels, two different versions are included (air defense and land attack), as well as name and hull number decals for each ship of the class, plus the necessary sounds, guns, and weapons. An optional data file allowing multiple simultaneous engagements is included. See the readme file for full details. Note: The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly. When setting up a task force, using the USNgrey texture will allow hull decals based on the ship number. This is bugged in single missions (as the ship number can't be changed in the mission editor), so select a specific texture set with the hull number you want. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Submitter WhiteBoySamurai Submitted 07/17/2011 Category Destroyers
  20. The Arleigh Burke has been uploaded. Here are some preview pics covering the various features and last-minute improvements I made. This post is pic-heavy so sorry about the load times! I decided to play around with the extended object creation tools in max and was able to come up with some decent railings (only for the main deck) and simple nets for the helo pad. They will only be visible on the high-detail LOD extremely close-in, which is 35k polygons. The medium and far LODs are 15k and 10k respectively. And yes, I made provisions for helo operations on this ship. From another angle: I changed the color of the name plate lettering last minute. All weapons have been thoroughly tested, including the guns... ...Standard Missiles... ...and Tomahawks. As with my Tico, there are two different versions of the ship included: Flight I ships have SM-2, Flight II has Tomahawks. Unfortunately I didn't have time to finish my new model for the Standard Missile, so I'm afraid we're stuck with the stock ones for a while longer. I think the Arleigh Burke is overall my best model so far, so I hope you guys enjoy it.
  21. WhiteBoySamurai

    SM 2ER

    From the album: WBS's stuff

    Standard Missile work in progress
  22. From the album: WBS's stuff

    New name plates
  23. From the album: WBS's stuff

    Arleigh Burke bird's eye view
  24. From the album: WBS's stuff

    Arleigh Burke helicopter operations
  25. From the album: WBS's stuff

    Arleigh Burke CIWS
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