Peugeot205
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Posts posted by Peugeot205
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This is strange, I suggest changing the extension in the LOD from jpg to bmp, you can always keep the texture in jpg format though, the game should read it anyway.
Nothing, for the game there is nothing there , it does not even show up the 3d model wihtout the textures...
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Uhmm something is going wrong because now the tour is not showing up in game. However at Mue's target viewer it does........... I'm using the one whose texture is "oldmetal.jpg".
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Hello guys
I'm searching for a good 3d model for the Tour Eiffel. As I'm working on this mod:
http://combatace.com/topic/83063-europe-total-war-1979/page-8?do=findComment&comment=698670
I felt that the only avaible Tour Eiffel in the whole SF world quite outdated since it even does not have a texture. So my question is, if any of you could search and find a proper 3d model that can be converted via 3dmax into SF2 , or if any of you could made one just for having it and use it.
Thanks for your time and help.
PS: I've been searching in turbosquid etc, and I did not find anything interesting.
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Chasing the sun

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Congrats for yours first 1000 posts Pignon. One question, it will be possible to add a carrier in the Adricatic using the mission editor and fly from there?
Yes you can , but you won't like the result.
BTW: I stopped the work in this mod as I'm retaking the job with the EAW terrain.
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Florennes, 1988

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I managed to completely solve that problem before with all of the airbases in mountainous regions without having to move them. I think it was done via some INI file editing for the tiles in question. Unfortunately I lost EVERYTHING on my desktop when it was fried in a power surge some months back. This tiles issue is a pain in the arse but it is fixable with only minor adjustments.
Sorry I can't be of more help to you guys.
The problem is with the first code lines of the Terrain_DATA.ini
Use this lines and give it a try. It should work
[TerrainMesh]TextureThreshold=0.80LowDetailMeshThreshold=0.50MedDetailMeshThreshold=0.30TileToHeightGridRatio=4RenderMeshVertexCount=6144RenderMeshIndexCount=8192SolidObjectVertexCount=6144SolidObjectIndexCount=8192AlphaObjectVertexCount=6144AlphaObjectIndexCount=8192[[HeightField]DetailScale=1.0DetailFrequency=1.0MaxHeight=1000MinHeight=0[HeightOffset]LowDetailMesh=-1.5WaterMesh=0.8[NormalTextureMaterial]EffectShaderName=terTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP[WaterTextureMaterial]EffectShaderName=terWaterEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=TRUEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000SpecularColor=1.000000,1.000000,1.000000,1.000000SpecularPower=10.000000Reflectivity=0.00000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP[backgroundMaterial]EffectShaderName=terFarTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP[solidObjectTextureMaterial]EffectShaderName=terSolidObject.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP[AlphaObjectTextureMaterial]EffectShaderName=terAlphaObject.fxDepthBufferCheck=TRUEDepthBufferWrite=FALSERenderedInOrder=TRUEAlphaTestEnabled=TRUECullMode=NO_CULLLightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=2.000000BlendOp=BLEND_SRC_ALPHANumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=TEXTURE -
When will be available WP3
Thank you!
Two weeks
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Very nice cockpit
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I do not understand, why then the campaign will appear on the map in Korea?
Maybe because you have a NA capable campaign and your installation does not include SF2 NA.
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Any idea?
You have not installed the mod properly.
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SF2 Europe?
Yes, it is SF2 Europe. Thanks.
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Can you make VF-31 Tomcatters and VF-33 Tarsiers early '80 ?
They already exist. Download the F-14 TMF pack.
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This is an important question guys.
Which SF2 installation has as stock the T-72A tank?
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Looking forward to it!
Will the terrain be navalized?
Naval features will be disabled by default because the navalized terrain did not work as I wanted.
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1995 Campaign is done and working. The terrain needs some tweeks, and once they are done I'll start with the 1999 campaign. I'm quite happy with the result and I hope to share with you this mod as soon as possible.

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Thanks for the tip Logan, I've just corrected some targets which were not matching their "real Life" location.
Now making the terrain nicer:






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Templates will never be like new skins and detail .... than there are also templates for the A-4
Oh really? So how do you think that skins are obtained from? From mixing Iron and carbon like steel?
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...Magnificent. Where can I find this?
Right now at my hard drive
, but it will be ready at Combat Ace in two weeks 
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Sorry if this is addressed anywhere else, but are the balkans included on any existing SF2 terrain? I'd like to use a terrain with the mission building to fly sorties in the balkan airspace, but am having a hard time finding the terrain. I seem to recall that there was one floating around here somewhere.
YES




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Tour Eiffel 3d model
in Mods & Skinning Discussion
Posted · Edited by FRPignon
I was able to make it work, It looks just like your tower in the above pic.... and yes it is crap
We need a new one 3d gurus!!!!!