Aladar
JAGDSTAFFEL 11-
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Everything posted by Aladar
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File Name: XFV-12 File Submitter: Aladar File Submitted: 13 May 2009 File Category: Cold War Aircraft This is something I was working on 2 years ago. I tried to get someone to do a Flight Model for it, and he did an admirable job, but it kinda slipped under the bus I guess. I hope he'll forgive me, but I can't remember his name. THIS IS POSTED AS IS. I've long since given up modding, and am focusing on school. Since this craft is incomplete, you are more than welcome to modify it, fix it, and upload it anew. All I ask is a mention that the model was my work. That's it. Hope y'all enjoy it! Video - http://s106.photobucket.com/albums/m263/Ag...rent=xfv12a.flv Click here to download this file
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Thanks a bunch y'all, I was about to give up. :) Back to work!
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I'm messing around with a new cockpit for the Salmson, but I need some help. In the cockpit.ini there is a line that reads... HideExternalNodeName=cockpit Well, I need to hide more than just the cockpit. I need to hide the fuselage and two spars. Is there any way to get the engine to hide more than one node?
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Airco Dh.2 for First Eagles
Aladar posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File Airco Dh.2 for First Eagles DH.2 by John 'Aladar' Dawson FM by the incredibly helpful and talented Charles Well folks, this is my first airplane for the SF engine, and I'm hoping it'll live up to the hopes of the community. It's been alot of fun, and I hope y'all enjoy it. Read the Readme.txt please. EDIT: Thanks to BigBouncer, who posted a great tip for increasing FPS. If you don't want to redownload the file, open up DH2.ini in the readme and change CastShadow=TRUE to Castshadow=FALSE It aughta improve the FPS. :) Submitter Aladar Submitted 12/23/2006 Category Other Entente Aircraft -
4,656 downloads
DH.2 by John 'Aladar' Dawson FM by the incredibly helpful and talented Charles Well folks, this is my first airplane for the SF engine, and I'm hoping it'll live up to the hopes of the community. It's been alot of fun, and I hope y'all enjoy it. Read the Readme.txt please. EDIT: Thanks to BigBouncer, who posted a great tip for increasing FPS. If you don't want to redownload the file, open up DH2.ini in the readme and change CastShadow=TRUE to Castshadow=FALSE It aughta improve the FPS. :) -
View File First Eagles - Albatros DVa Cockpit A quick disclaimer. The cockpit isn't at it's best, there are limitations of the Albatros model that prevent a few things. For one, the cockpit padding cannot be hidden, so you'll be seeing the external models padding instead of my own high res padding. Secondly, the MG stocks can't be hidden, so I didn't see any reason to model much more than what you see sofar. TK said he'd fix this in the next patch, and when he does, I'll do a revisit and fix these things, but for now you'll have to live with them. Anywho, hope y'all enjoy the cockpit as much as I did making it. :) Submitter Aladar Submitted 12/13/2006 Category First Eagles - WWI and Early Years - Add On Cockpits
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2,216 downloads
A quick disclaimer. The cockpit isn't at it's best, there are limitations of the Albatros model that prevent a few things. For one, the cockpit padding cannot be hidden, so you'll be seeing the external models padding instead of my own high res padding. Secondly, the MG stocks can't be hidden, so I didn't see any reason to model much more than what you see sofar. TK said he'd fix this in the next patch, and when he does, I'll do a revisit and fix these things, but for now you'll have to live with them. Anywho, hope y'all enjoy the cockpit as much as I did making it. :) -
What unit of measurement is used for altitude in the .ini's? Specifically the cockpit ini. I'm trying to work on the altimiter... and this is what I've got so far... [Altimeter] Type=PRESSURE_ALTIMETER NodeName=AltNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-345.0 Set[02].Value=1700 Now, when the guage gets all the way to the end it's at something like 5600 feet or so, I figured it might be meters, but when I changed it to 566 it still didn't work. If anyone could help shed some light on this I'd be grateful. BTW, this is from FE, don't know if they're any different or not.
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MFD Help
Aladar replied to Aladar's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey thanks for the replies fellas. You've given me a number of things to try (which are probably stupid things I really should have caught, but hey, this whole thing is a learning experience.) One thing I know I didn't do was copy the radar textures from the F-15 to the XI-2 folder, so that's probably it, I guess I figured they were universal textures stored in a central folder that all airplanes accessed. Guess not. (ducks) -
File Name: Air Force Through Time File Submitter: Aladar File Submitted: 3 Jun 2005 File Category: Thirdwire Series (SF/WOV/WOE/WWI) This is a video I compiled of footage of aircraft from almost every era of armed service. It is set to the music of Hans Zimmerman, from the movie Backdraft. Enjoy! Click here to download this file
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The F-4 Phantom II
Aladar posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: The F-4 Phantom II File Submitter: Aladar File Submitted: 25 Apr 2005 File Category: Thirdwire Series (SF/WOV/WOE/WWI) This is a video I made of the F-4 Phantom II using real footage, not game footage. Set to the beat of "Hey Man, Nice Shot" by Filter. Click here to download this file -
Looks like I'm getting the hang of things! Got it to work on the first shot! I'm a huge WWI nut, and with the WWI game around the corner, I can't help but catch the modeling bug. I've always loved the DH.2. :)
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MFD Help
Aladar replied to Aladar's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Funny I keep hearing people bitch about how few cockpit modelers there are, but when someone shows an interest nothing comes of it. But I digress.... anyone willing to help (resurected from a few months ago) -
Ejection Audio
Aladar replied to Aladar's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Glad ya like it! :) -
Ejection Audio View File These files will replace the "I've been hit" or "Taking damage" audio. I at first replaced the "I'm ejecting" audio but found that those files are almost never heard (I purposefully lost dozens of 8 ship flights and never heard that audio clip". These were taken from Vietnam dogfight audio sequences, they work perfectly for me, so here's hoping they do for y'all too. Submitter Aladar Submitted 11/15/2006 Category SF/WO* Sound Mods
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1,075 downloads
These files will replace the "I've been hit" or "Taking damage" audio. I at first replaced the "I'm ejecting" audio but found that those files are almost never heard (I purposefully lost dozens of 8 ship flights and never heard that audio clip". These were taken from Vietnam dogfight audio sequences, they work perfectly for me, so here's hoping they do for y'all too. -
I'm having some problems with MFD's in my new cockpit. I simply can't get them to show up. Are there any guidlines model wise I need to be aware of? I have these in the .ini but as I said, nothing shows up... [RadarScope] Type=RADAR_SCOPE NodeName=Left_MFD [RWR] Type=RWR NodeName=Right_Mini_Hud Any cockpit gurus care to help me out? If need be I can send the airplane and model. :slow(en):
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Well, to be honest it's a bulls**t aircraft of my own design. Mainly just a test plane. No, I created the model, mapped it, and have custom textures for it. I placed the textures in the texture folder the ini references. Still no go. The parts I don't have mapped have had a simple gray-shader applied to them. I've gone over the exporter notes to the best of my ability, and I'm still having trouble making heads or tails of it. Here's a quick screen, perhaps it'll help... BTW, thanks for replying.
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Hopefully I can get some help here, for some reason or another the folks on SimHQ's SF forum kinda gave me the sluff off (sans for one or two)... Anywho. I've created the model, I've texture mapped it. I exported it (with decals?) and put it into it's own folder called XI-2. The folder is a copy of the F-15A folder with everything renamed. I also made sure to open up the XI-2.ini and XI-2.ini to point to the appropriate LOD. Yet when I load the game, I get nothing but a full payload of sparrows and gas tanks flying around. I'm seriously hoping that someone can help me here as I really want to get into modding this game (havent touched modding since SDOE). Also, if you want, I'm on AIM constantly, as QuietCorpusMan. Please folks, I'm begging here.
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Amazon.com doesn't seem to have it, but Amazon.co.uk does. Do they ship to the US?
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Holy moly! :shock: Thats Pete Hawk? LOL!! I had no friggin clue! In regard to SDOE, I haven't done anything with it since SF:P1 came out. This game is great, its customizable, its beautiful. It's pretty much my new SDOE. (But I'll always have a spot in my heart for that game :)) The F-84 (which originally started out for SDOE) is in SF but going very slowly... getting used to Max after using AC3D isn't easy, and some animation troubles have been holding me back.
